Zorg
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« Reply #120 on: February 16, 2016, 10:52:54 PM » |
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Pure gold.
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wuuthrer
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« Reply #121 on: February 16, 2016, 11:50:30 PM » |
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The grappling hook game I've been waiting for ages.
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naezith
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« Reply #122 on: February 17, 2016, 08:46:55 AM » |
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I coded slow-motion effect to experiment it as an ability, but it changes the game concept a lot. I still wanted to use the code so I put it inside the Replay System,
now, Holding Left or Right now bends the time while watching a replay. Music and sound effects are also going slow or fast!
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naezith
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« Reply #123 on: February 20, 2016, 01:18:12 PM » |
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Finally I have the new spikes, old ones weren't very visible. Old:New:
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« Last Edit: February 20, 2016, 01:25:11 PM by naezith »
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c023-DeV
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« Reply #124 on: February 20, 2016, 03:13:39 PM » |
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Waaay, better the new spikes! Also like how the tilemaps are coming together! Looking forward to see this game get the hype and energy it deserves.
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naezith
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« Reply #125 on: February 22, 2016, 10:16:34 AM » |
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Since I can't really afford new tilesets, I came up with an idea to have a level color setting in Level Editor, separate for each level to achieve the different looks as themes. Here is an example with RGB(87,67,150):
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chrilley
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« Reply #126 on: February 22, 2016, 10:45:32 AM » |
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Nice, glad you managed to solve it in the end! Btw - this is begging for some pretty environment light/particle effects like fireflies or torches
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naezith
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« Reply #128 on: February 24, 2016, 03:30:47 PM » |
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One of my friends is working on a level, it looks different and pretty. Gave me a lot of inspiration! I really loved how he made it red using the color overlay. What do you think?
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naezith
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« Reply #129 on: February 25, 2016, 04:59:16 AM » |
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I am now working on the vote system for Custom Levels. The system I have in my mind is like, - Voting will be on Leaderboard screen which pops up when player finishes the level.
- Player has to finish the level in order to vote.
- 1, 2, 3, 4, 5 are the points player can give.
- If player does not vote the level manually, it's voted 3 by default.
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naezith
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« Reply #130 on: February 25, 2016, 11:35:53 AM » |
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Wow I didn't expect myself to finish it today but it's done.
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io3 creations
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« Reply #131 on: February 25, 2016, 11:51:50 AM » |
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Looks interesting. About the game title being too long: perhaps Remnants of [...] could work. e.g. Remnants of Nae Remnants of Zith Remnants of Zie Remnants of Nar etc
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naezith
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« Reply #132 on: February 25, 2016, 11:56:40 AM » |
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Looks interesting. About the game title being too long: perhaps Remnants of [...] could work. e.g. Remnants of Nae Remnants of Zith Remnants of Zie Remnants of Nar etc What if I use only "Naezith"? Is it a good idea?
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Bakuda
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« Reply #133 on: February 25, 2016, 12:09:18 PM » |
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This looks like an incredibly intense game. I love it! The mechanics are amazing! I like how fast paced it is, makes you have to think quickly.
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Zorg
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« Reply #134 on: February 25, 2016, 12:38:57 PM » |
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What if I use only "Naezith"? Is it a good idea? I think it would be an improvement. By the way, does your hero has a name, now?
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naezith
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« Reply #135 on: February 25, 2016, 01:14:11 PM » |
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What if I use only "Naezith"? Is it a good idea? I think it would be an improvement. By the way, does your hero has a name, now? Kayra. I have to make an ELO ranking system by the way but I couldn't figure out a cool and basic design.
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« Last Edit: February 25, 2016, 01:39:09 PM by naezith »
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BeardTopher
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« Reply #136 on: February 26, 2016, 01:20:41 AM » |
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This is looking so juicy, love the direction it is taking
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naezith
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« Reply #137 on: February 28, 2016, 03:13:51 AM » |
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I need opinions about the badge/rank spreading:
//// SCOREBOARD guy#1 -> 2000 guy#2 -> 1800 guy#3 -> 500 guy#4 -> 200 guy#5 -> 0 guy#6 -> 0 guy#7 -> 0 guy#8 -> 0 guy#9 -> 0 guy#10 -> 0
//// SPREAD #1 2000 -> best score 10 -> badge count
2000 / 10 = 200 -> badge pool size
badge #1(2000-1801) = guy#1 badge #2(1800-1601) = guy#2 badge #3(1600-1401) = - badge #4(1400-1201) = - badge #5(1200-1001) = - badge #6(1000-801) = - badge #7(800-601) = - badge #8(600-401) = guy#3 badge #9(400-201) = guy#4 badge #10(200-1) = guy#5, guy#6, guy#7, guy#8, guy#9, guy#10
//// SPREAD #2 Based on their rank on the sorted list
badge #1(%0-%10) = guy#1 badge #2(%10-%20) = guy#2 badge #3(%20-%30) = guy#3 badge #4(%30-%40) = guy#4 badge #5(%40-%50) = guy#5 badge #6(%50-%60) = guy#6 badge #7(%60-%70) = guy#7 badge #8(%70-%80) = guy#8 badge #9(%80-%90) = guy#9 badge #10(%90-%100) = guy#10
Which one is better? Slices are fixed %10 there but it can change like %1 %10 %20 %35 %60 %..
I think I am gonna go with the first one because I want people with same points to have the same rank.
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« Last Edit: February 28, 2016, 03:49:34 AM by naezith »
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naezith
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« Reply #138 on: February 29, 2016, 06:01:33 AM » |
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There will be 10 ranks I guess, I need names for ranks, - Scout
- Agile
- Swift
- Challenger
- Descendant of Naezith
are the ones I came up with. They can be about speed since it's the main theme. Any ideas?Is Letter ranking (F, E, D, C, B, A, S, X) or classic Diamond, Platinum, Gold... better than using names? What do you think? EDIT: My current idea is to use the classic Diamond Platinium Gold system for big pools and Top10 or Top100 are named "Descendant of Naezith" which is very rare and special.
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« Last Edit: February 29, 2016, 06:26:31 AM by naezith »
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naezith
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« Reply #139 on: February 29, 2016, 09:55:25 AM » |
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Okay here it is:
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