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TIGSource ForumsCommunityDevLogsDon't Kill Her | Surreal, narrative, hand drawn, indie game. (lot of gif here)
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Author Topic: Don't Kill Her | Surreal, narrative, hand drawn, indie game. (lot of gif here)  (Read 15957 times)
wuuthrer
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I draw stuff, I make games, I like it dirty


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« on: November 18, 2015, 07:02:04 AM »


* --------------------------------- *

Behind the scenes posts
17-08-21: #1 Script and characters
17-11-17: #2 Narrative mechanics


* --------------------------------- *

Demo updated 12.05.16











* --------------------------------- *

Updated 26.04.16





* --------------------------------- *





* --------------------------------- *


Hello.
 
I’ve been working on this project for a while now.

I'm dying to tell you more about the game, but I can't. She won't let me. She says it's for your own good.



* --------------------------------- *


* --------------------------------- *

Here's the few things She'll let me write:


- You are her murderer and that's fine.

- No fancy gameplay mechanics. The whole game is about something else.

- Everything has a purpose and is connected: graphics, sound, music and gameplay.

- The game is built around ONE thing. You'll quickly understand that your main task is to discover what this is.

- You'll be surprised.

* --------------------------------- *



* --------------------------------- *

There's no reason you should trust me, She's the one you should.

So far, the most valuable information I can provide is the the feedback I’ve received:


- A very special and unique atmosphere. Something sad but cute at the same time.

- All the players who enjoyed the game told me they could feel something weird while playing it.
They wanted to know more, to go further, to understand what was really going on..

- Some players quit early, because it wasn't "their kind of thing".


Telling you more would compromise the whole purpose of the game.

That would be stupid since the game itself allows no compromises.

Nevertheless I can share .gifs and screenshots.





























* --------------------------------- *

One last word though.

Some people told me I was crazy, some other one said it was too risky.

Fortunately it's too late now.

Don't Kill Her is being crafted to serve one purpose.

You'll love it or hate it.




facebook // twitter


indiedb // gamejolt



« Last Edit: March 17, 2018, 09:25:00 AM by wuuthrer » Logged



- Don't Kill Her -
  No choice is given, but the rest belongs to us.
Mattie
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« Reply #1 on: November 18, 2015, 07:23:03 AM »

Awesome art style. Shocked Looks amazing. I wonder how you made the animations with this style.

This one looks especially good.
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Xonatron
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« Reply #2 on: November 18, 2015, 07:47:52 AM »

wuuthrer, I am liking it! P.S. Found a typo. It should read, "Here's the few things She let me write:"
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Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
wuuthrer
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I draw stuff, I make games, I like it dirty


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« Reply #3 on: November 18, 2015, 07:48:39 AM »

Thanks! :]

Nothing really special, I'm just doing it the old way:


To be honest, almost all animations have been created and look that way. I'm just very awful at making/optimizing .gifs

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- Don't Kill Her -
  No choice is given, but the rest belongs to us.
wuuthrer
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I draw stuff, I make games, I like it dirty


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« Reply #4 on: November 18, 2015, 07:51:38 AM »

wuuthrer, I am liking it! P.S. Found a typo. It should read, "Here's the few things She let me write:"

Thanks for pointing it out! Fixed.

As you probably guessed it, I'm not an english native speaker. Fortunately I've got someone covering it for the game :]
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- Don't Kill Her -
  No choice is given, but the rest belongs to us.
oldblood
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...Not again.


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« Reply #5 on: November 18, 2015, 08:02:32 AM »

Really fucking weird...

..I like it.
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Xonatron
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« Reply #6 on: November 18, 2015, 08:38:07 AM »

wuuthrer, you're welcome. The English is well done actually! I just figured it was a typo and nothing more!
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Matthew Doucette, Xona Games
- devlogs: xona.com/tigsource
ashtonmorris
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« Reply #7 on: November 18, 2015, 08:53:16 AM »

Uhh yes, I'm in!

Love where this is headed. Reminds me of how much I used to love to sketch in school Smiley
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Ashton Morris - Composer & Sound Designer

Roah * Bomblsinger * Goliath * Wings of Vi * Lemma * Bit Heroes * Star Command Galaxies


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Cranktrain
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making gams


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« Reply #8 on: November 18, 2015, 09:47:20 AM »

I do like the pencilled animations. Looks like you're having fun drawing all sorts of strangeness.
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brantkings
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I like games


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« Reply #9 on: November 18, 2015, 10:03:34 AM »

DUDE I'M LOVING THIS, I like the penciled animation, but imagine the effort you are putting in this! Gratz!
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fall_ark
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« Reply #10 on: November 18, 2015, 10:36:42 AM »

Was waiting for this ever since I played Evidence. Glad to see the project finally becomes more concrete. Looking forward to the devlog! Smiley
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Chinese localizer and influencer. Translated Dead Cells, Slay the Spire, The Count Lucanor, Katana Zero, Dicey Dungeons, and involved in the localization of Reigns, The Curious Expedition, Desktop Dungeons, etc.
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wizardfu
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Nathanael Weiss


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« Reply #11 on: November 18, 2015, 11:02:07 AM »

Interesting concept. Looking forward to seeing where you take this.
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Canned Turkey
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« Reply #12 on: November 18, 2015, 12:44:42 PM »

This looks absolutely incredible Kiss
One thing though, are you going to write your own font?
The anti-aliased computer text looks a tad odd next to all the penciled art.
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oahda
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« Reply #13 on: November 18, 2015, 05:01:41 PM »

Gorgeous.
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Conker
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« Reply #14 on: November 18, 2015, 05:12:30 PM »

tight
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Dene
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Fable co-creator, now Fluttermind sole creator


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« Reply #15 on: November 18, 2015, 05:16:40 PM »

Criminy. This is weird and wonderful in equal measure.
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sidbarnhoorn
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« Reply #16 on: November 19, 2015, 04:22:05 AM »

 Grin Coffee
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Siddhartha Barnhoorn
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Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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http://www.sidbarnhoorn.com
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Fenrir
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« Reply #17 on: November 19, 2015, 04:37:12 AM »

Wow nice!
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Jasmine
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Boop


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« Reply #18 on: November 19, 2015, 09:11:31 AM »

Absolutely love the OP introduction. Way to get use roleplaying. Do you have any excerpts of the score? Really excited to see how everything adds up, aurally!
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Kyle Preston
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« Reply #19 on: November 20, 2015, 09:09:51 AM »

Quote
Do you have any excerpts of the score?

YES, audio snippets please! This game feels very, VERY cool.
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