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April 26, 2024, 07:11:53 PM

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TIGSource ForumsCommunityDevLogsNight Lights (demo available)
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bombocracker
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« Reply #20 on: November 13, 2016, 10:53:18 AM »

Thanks guys!

Started to work on a new type of landscape:


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« Reply #21 on: November 13, 2016, 11:09:42 AM »

The atmosphere is just amazing. Great work!
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bombocracker
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« Reply #22 on: November 19, 2016, 08:08:08 PM »

City landscape, level is almost finished (full resolution on click):




How it looked like 4 months ago:

« Last Edit: November 20, 2016, 01:08:19 PM by bombocracker » Logged

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« Reply #23 on: November 20, 2016, 11:56:11 AM »

Gameplay video from city rooftops level, showing searchlight in action:



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« Reply #24 on: November 24, 2016, 08:55:01 AM »

Trying to implement dissolve shader effect for disappearing shadow objects:

« Last Edit: November 25, 2016, 03:33:13 AM by bombocracker » Logged

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« Reply #25 on: December 06, 2016, 05:58:58 PM »

More work in progress. Started to build new level, based on this rough sketch.



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« Reply #26 on: December 07, 2016, 08:50:54 AM »

Two GIFs from the same level.



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« Reply #27 on: December 11, 2016, 08:04:04 AM »

Obtaining The Lightbulb. It will be the main instrument for interaction with shadow objects during the whole game.

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« Reply #28 on: December 19, 2016, 12:31:20 AM »

That's a great sequence for obtaining the lightbulb, nicely designed and paced.
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« Reply #29 on: December 20, 2016, 06:36:45 PM »

The atmosphere is perfectly created. The visuals and sound all mesh together beautifully--it reminds me of Limbo but, I suppose, the opposite? I'm intrigued instead of frightened.

 Just curious, what do you use to make your music? It all fits in so very well! Looking forward to more updates.  Beer!
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« Reply #30 on: January 03, 2017, 12:47:29 PM »

Night Lights Indiegogo campaign is now live!

Also new trailer:



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« Reply #31 on: January 12, 2017, 05:21:13 PM »

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« Reply #32 on: January 15, 2017, 09:08:02 AM »

Heya! I saw that Jacksepticeye just played your demo on his channel. I've seen your game on the forums a bunch but never clicked the topic until I saw his Let's Play of the demo. He has 14m subs if you're not familiar with him, so you might see a huge surge on your IGG! I can't even imagine getting exposure from an influencer that large. Game looks great! Good luck!
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« Reply #33 on: January 16, 2017, 09:52:36 AM »

Hey man, friendly word of advice!

You need to be doing a LOT more outreach on your project. You should be posting here and on Twitter every single day. You should be posting more IGG updates, and reaching out to way more youtubers/streamers/press. You have made 3 tweets about your game in 12 days campaigning, and you've posted here in this thread just twice. I would expect about a post a day during your crowdfunding campaign if you expect to raise $20k. Jacksepticeye was a bit of a miracle but he alone cannot carry you to $20k. Turn your campaign around and start posting way way way more - starting immediately - and you might get close to reaching your goal. Post at least once a day on Twitter, preferably more. You have to put out your line or no fish are going to bite. Good luck!
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« Reply #34 on: January 24, 2017, 03:21:54 PM »

Night Lights demo is now updated with gamepad support, available for Windows, Mac, Linux.

DOWNLOAD: itch.io | GameJolt

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« Reply #35 on: January 24, 2017, 04:16:46 PM »

WOW! I love everything about this game! the aesthetics are simple, yet beautiful, this mechanics allows to have pretty mind-blending levels... games like this are my favorite! Nice job man  Coffee

I was wondering: does this game have a story? or its just mechanics?

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