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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2327872 times)
airman4
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« Reply #18580 on: July 19, 2014, 07:51:15 AM »

Ok
i'm not a specialist of zelda , that must explain why
also i never saw someone do that before him XD (funny thing , zelda minish cap is one of the few zelda i've ever played )
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« Reply #18581 on: July 19, 2014, 08:10:21 AM »

I say it is a series of timeline there is 4 explicit timelines with the most complex start with oot (or ss if you prefer), organizing those 4 timeline into a master timeline is the problem. For example zelda 2 having town names after sages in oot ... but also have the sleeping zelda. That's where speculation happened, also last minutes changes that break timeline like oot supposed to be the imprisoning wars rumored in zelda 3, but dev realities turn that into an alternate retelling (well with the advent of ww who broke everything).
Some connection are implicit, the reason why LA is a prequel is because in zelda 1 tell that hyrule use to be a lush land and was in a downfall. It's not THAT disconnected at all, even across explicit timeline! However there is still plenty lore within zelda game too. For exemple the way they allude to the mother of malon being a gerudo is dispersed through hint from the lore, the visual and character clue.

It's not a vaccum! Just say it's not as compact as DS but that's all, there is hole but there is also plenty hints! We can say there is a connection, what we can't say for sure is the whole story of that connection, there is mystery, that's part of the franchise appeal.

Edit:
The pointy cap is a mess with capcom and nintendo association, capcom trying to have a mark on it, nintendo redact the story on re release, changing some lines. Just like he removed symbol from islam (gerudo symbol) in oot revision (I still got that version).

However my takes is not that there isn't hole, it's more that there is still a lore to be pierce on, and contradiction is also playfully addressed in their games as they strengthen the universe, part of the play is also know the meta reason where they talk about they tried to fit a lore but failed because gameplay and try to correct it in another game creating more opportunity for gameplay and lore! SO the lore in zelda is as much a game that the gameplay mechanics themselves, it ties into the exploration/puzzle part of the game.
« Last Edit: July 19, 2014, 08:15:52 AM by Gimym JIMBERT » Logged

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« Reply #18582 on: July 19, 2014, 11:36:52 AM »

Only Dark Souls was really nonlinear. Demons' Souls had a pretty linear structure (albeit with optional backtracking) and Dark Souls 2 was similarly structured with levels radiating from a hub in a relatively structured fashion.

CA's got the point - a lot of the elements being compared are singularly common in older games. Any one of them alone isn't really making it a reincarnation of Zelda because it could just as easily be a reference to any of those other games.

I feel like Link to Another World (which I haven't played yet) is approaching a modern version of classic Zelda, with an open world and less reliance on a strict order of collecting items and completing dungeons.

But, there's nothing wrong with playing Dark Souls and finding the things you like about it appeal to the same emotions that you had when playing the original Zelda. That's normal and sensible, even if the games are ultimately different in many ways. It's just not a comparison I would make. La Mulana and Dragon Slayer 4 are really different, but both appeal to me similarly because of the huge, diverse and continuous dungeons you get to explore.

I actually really didnt like older TLOZ that much. I have no love for the series as a whole, even tho I have enjoyed some of the games in there. I have read more about the Dragon Slayer series, and I tend to agree that D*Souls remind me more of the first two games (third game onwards dont, however). In fact many of the older Falcom games bear quite a resemblance in structure to D*Souls (COmpaq's seiken densetsu do too, btw). I still stand the first Zelda still share some of the same motifs the D*Souls games followed upon, but agree that definitely D*Souls seem to be based more on older school games. I never meant to say it was a direct sequel or anything, it just that they followed the trend of nes TLOZ.

I tend to agree that D*Souls one ups TLOZ in pretty much every of its design goals, which was kind of my point anyway haha. Specially in terms of a consistent lore.

I dont agree that Demons wasnt nonlinear. While it definitely wasnt open world per se, the very fact that you could choose the very order of how to progress across the levels make it nonlinear already.

CAS - I have been curious about them for quite a while, but the entries that appeal to me the most are the PS2 ones, and pCSX2 doesnt run as ideally on my rig. I guess I could try the PS1 ones, but not sure i could put up with the very austere graphics. As for the combat, it cant be worse than Inquisitor's combat, can it? That game has some of the worst combat i have played and i still bothered to progress as long as i hit a plot wall i couldnt be arsed to solve.
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« Reply #18583 on: July 19, 2014, 06:56:46 PM »

Someday I'm going to need to play a King's Field game.
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gimymblert
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« Reply #18584 on: July 20, 2014, 08:04:59 AM »

Priceless
http://www.neogaf.com/forum/showthread.php?t=858169
New worst game fandom from a previous worst non game fandom
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« Reply #18585 on: July 20, 2014, 08:12:59 AM »

kim karflappian
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Snow
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« Reply #18586 on: July 21, 2014, 10:28:32 PM »

Wow. I truly weep for humanity.
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gimymblert
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« Reply #18587 on: July 23, 2014, 04:11:00 PM »

Kill it

http://www.neogaf.com/forum/showthread.php?t=860404

with FIRE!!!
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Leon Fook
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« Reply #18588 on: July 23, 2014, 04:48:43 PM »

what so bad about those? i just see it as generic addon character.
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gimymblert
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« Reply #18589 on: July 23, 2014, 06:55:12 PM »

Well you can't see it if you aren't following how many series evolve and retain their identity through the years. Especially when the people in charge says gems like:

Quote
Changing the Sonic formula too much can be a bit dangerous, though: "We had a point early in the early prototype phase where we're sitting back and we were like, 'You know, if we remove Sonic and the team from this... it could be anything,'" Frost recalls.

That's changed, he says: Now, "there's enough speed, enough core elements that make Sonic, Sonic in the game."
http://www.gamasutra.com/view/news/219698/Ushering_in_the_new_era_of_Sonic_the_Hedgehog.php

 No No NO

They just don't care, so they made a chimera using disney and jax and daxter tropes diluting the identity of the series even more badly than ever before. The anime looks descent (so far) though despite all of this.

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« Reply #18590 on: July 24, 2014, 03:13:51 AM »

I feel like the Anime may be driving some of this. This looks like a pretty standard collection of simple characters for use in the background or to drive a 30 minute plot.

This by itself doesn't seem like a big issue - if these characters just give humorous one-line exposition and kick off quests they shouldn't be a problem.

I guess I'm holding out hope that this game might be fun. Colors and Generations were both enjoyable.
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« Reply #18591 on: July 24, 2014, 04:37:49 AM »



well I'm happy to see the pigeon toed character design virus has spread beyond lolicon animes to to creepy hippopotamus furries
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« Reply #18592 on: July 24, 2014, 04:55:23 AM »

So sonic is basically revert to before color and generation. Didn't play those 2 but i heard they're best comparing to other.

Also the gameplay really resemble alot of sonic 06. The game looks like it's playing itself.
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« Reply #18593 on: July 24, 2014, 05:44:35 AM »

The game looks like the worst of sonic so far:
- The cringe worthy chatter and flow breaker team based gameplay of sonic heroes
- The slow combat out of character combat of unleash's night time (report from e3 says it's worst)
- The mindless running taking the worst aspect of unleash auto boost on rail party minus (so far) bottomless pit spamming and qte.

I hope the game is at least decent for non fan that don't bother the lack of coherence and are hooked by the borrowing of tropes and design aspect from other big franchise. But the effort given here is barely above average fan works, it's mostly below.

I tend to cringe at identity mismanagement that scream no clue, but it looks like a starfox adventure situation: dev show a prototype to publisher, publisher tacked on a franchise on it to make it sell, dev betray the spirit of their ambition and the franchise by compromising elements. The onrail speed section looks as much as an after thought that the starwing section in the infamous starfox adventures cases.
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Leon Fook
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« Reply #18594 on: July 24, 2014, 08:43:48 AM »

I hope the game is at least decent for non fan that don't bother the lack of coherence and are hooked by the borrowing of tropes and design aspect from other big franchise. But the effort given here is barely above average fan works, it's mostly below.
not a fan, don't grow up playing it, but that gameplay itself doesn't really hook me. GameGrumps and Jontron too much i guess.

also the multi-character gameplay is pretty dull, yeah i know they all do different thing but making sonic swapping weapon is equally effective. Also since when they decide combat is good for sonic. they really should stop making sonic for like 10 years and rebrand it after that.

I tend to cringe at identity mismanagement that scream no clue, but it looks like a starfox adventure situation: dev show a prototype to publisher, publisher tacked on a franchise on it to make it sell, dev betray the spirit of their ambition and the franchise by compromising elements. The onrail speed section looks as much as an after thought that the starwing section in the infamous starfox adventures cases.
i believe so, since the publisher should've know by now what make a successful sonic game if they have in-house dev.
Too late to find a dev to generate idea for the tie-in?
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gimymblert
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« Reply #18595 on: July 24, 2014, 09:15:00 AM »

I'm playing up the melodrama a bit Smiley

But really what I feel sorry for is for any series that lost theirs souls because people who handle them don't "get them" or just don't care, modern looney tunes and disney are similar, they are only superficial continuation. It's something that's hard to express, it's not entirely subjective but I takes me sometimes to find what's wrong. In the case of the new sonic character presented early it's that the visual language betray completely what has been establish with the original character. This kind of goof troop/duckburg character have a visual language that convey aloofness and goofyness, it's at odd with the visual language of the main character who are about adventure and dynamism. Even if you were to do aloof character (big the cat) you would have to use a variation of this visual language. It's like loonatics in reverse and we know how this ends up. Clash of visual language goes beyond just taste, visual language convey a lot of information, mixing them randomly don't work at all. Imagine character like in ren and stimpy toss into a manga and still trying to act like ren and stimpy randomly because that's what they do even if the setting don't call for it.
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gimymblert
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« Reply #18596 on: July 24, 2014, 11:57:37 AM »






« Last Edit: July 24, 2014, 12:05:10 PM by Gimym JIMBERT » Logged

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« Reply #18597 on: July 24, 2014, 01:13:33 PM »

How do you stop seeing replies to a certain post you've replied to in the past when I click on "Show new replies to your posts."?
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« Reply #18598 on: July 24, 2014, 04:44:14 PM »

by deleting your posts in the thread
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« Reply #18599 on: July 24, 2014, 05:56:39 PM »

by deleting your posts in the thread

Aww, I'm much too self-centered for that Sad
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