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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2327854 times)
airman4
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« Reply #18600 on: July 25, 2014, 04:15:44 AM »

Japan can't produce anything great technically wise

Proof there






It's over , need my call of and halo






I'll probably get a wii u now
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gimymblert
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« Reply #18601 on: July 26, 2014, 01:36:41 PM »





MMmmmm I have to adjust myself a bit
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1kW
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« Reply #18602 on: July 26, 2014, 01:54:04 PM »

Japan can't produce anything great technically wise

Proof there




lol the main char looks like just came from fashionTV
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airman4
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« Reply #18603 on: July 27, 2014, 01:04:22 AM »

Japan can't produce anything great technically wise

Proof there




lol the main char looks like just came from fashionTV
well , her head is very small , that's most of my grip with her
For the fashion thing , i think it's meant to be funny/crazy style etc
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gimymblert
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« Reply #18604 on: July 27, 2014, 06:33:41 AM »

She as a 10 heads tall figure with long legs like fashion sketch figures
http://www.collegefashion.net/college-life/how-to-make-fashion-sketches/
That's why it gives this vibes
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SirNiko
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« Reply #18605 on: July 27, 2014, 01:45:59 PM »

Did you play the original Bayonetta? Her fashion is definitely meant to be funny/crazy.
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airman4
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« Reply #18606 on: July 27, 2014, 02:56:20 PM »

Did you play the original Bayonetta? Her fashion is definitely meant to be funny/crazy.

Ok gymim

Yeah (if you talk to me)
I remind grab the demo on psn day one in the time for ps3
and played it a bit on 360 to a friend

Loved that game for what i played
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gimymblert
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« Reply #18607 on: July 27, 2014, 07:17:25 PM »




Jaw dropped and mind blown ...
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Praying Mantis
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« Reply #18608 on: July 29, 2014, 04:00:02 AM »

Was watching Cosmos with my housemates. Hard to take it seriously with all of wanking over Sagan. Not to mention it's cheesy as fuck.
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Nillo
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« Reply #18609 on: July 29, 2014, 04:44:51 AM »

Was watching Cosmos with my housemates. Hard to take it seriously with all of wanking over Sagan. Not to mention it's cheesy as fuck.
I can't imagine it's easy to make a science documentary in America, where much of the audience believes that evolution is a myth fabricated by evil men in white coats.

But from what I've heard of it, Cosmos never actually deals with religion directly, which I'm bloody thankful for. Any attention one might pay to the creationist account of events would be more than it deserves.
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« Reply #18610 on: July 29, 2014, 07:23:00 AM »

Japan can't produce anything great technically wise

Proof there






It's over , need my call of and halo






I'll probably get a wii u now

Not a jab at bayonetta specifically, but it annoys me how all these modern games have no sense of weight whatsoever. Everything and everyone seems to be filled with hot air. Kinda ironic, considering Vanquish totally did feel large robots had weight (albeit lighter than they really should). I think some capcom studios have handled it quite right. Nothing comes close to hugo on sfa3.
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airman4
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« Reply #18611 on: July 29, 2014, 07:34:05 AM »

Good thinking
I'll notice that for my game

Probably they do that to avoid annoying players
Hugo  , well , it's hugo , if he moves like sonic then something is wrong in the equation...

ANyway , the game have some good aesthetics , it inspires me.
« Last Edit: July 29, 2014, 07:39:54 AM by airman4 » Logged

Alevice
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« Reply #18612 on: July 29, 2014, 08:15:36 AM »

Yeah well, I was playing one of those Dinasty Warriors esque Saint Seiya games, where large burly dudes seem to weight about the same as a tiny dude.

If anyone has been following my posts, I will sound like a fanboy (which I am), but Dragon's Dogma (nuther capcom gam) handles this surprisingly well too, in particular with the karate ogres, griffins, and hell, even when the character falls from a notable height and survives.
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Leon Fook
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« Reply #18613 on: July 29, 2014, 08:30:08 AM »

Yeah well, I was playing one of those Dinasty Warriors esque Saint Seiya games, where large burly dudes seem to weight about the same as a tiny dude.
well in Dinasty Warrior, the enemy that's hit by your warrior's power or something, they fly like soccer ball being kick by professional player. same thing happen in Hyrule Warrior(if i'm not wrong).
i think the point is they wanna make you feel so powerful when you hit people and they fly 10 meter away, sort of like anime stuff.

also dragon ball is the grand daddy of weightless.
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Alevice
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« Reply #18614 on: July 29, 2014, 09:55:02 AM »

I dont mind much being lifted off in the air by sheer magic power, but at least pretend that they will not fly as higher than a lighter guy and that the very fall will have a bigger impact. At least have the wind blow around  or smth, and distinct sound effects, and very slight screen/controller vibrations.
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gimymblert
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« Reply #18615 on: July 29, 2014, 10:43:33 AM »

Well dragon ball make up for it with great impact effects generally.
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Alevice
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« Reply #18616 on: July 29, 2014, 12:36:27 PM »

Yeah, I wouldnt consider Dragon Ball Z an example. At east everytime they hit the ground the whole sorroundings would at the very least shatter and be accompanied by dramatic sound effects.

EDIT: By being lfted off, I meant by a punch of smth, btw. And when they fall I mean by that same punch. Didnt mean flying techniques or such.
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airman4
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« Reply #18617 on: July 30, 2014, 02:27:20 AM »



LightFall
Dat shit is My last 2d animation in date , that could explain why i took so much time to dev games (but not sure where malaika the game is goin now haha)

Anyway i finished this before 2015 , i'm very happy , it's an achievment for me
i'd love to finish another short animated before 2015 , that would be really awesome for my portfolio and website


The visuals are ... something
My next animated work would be more claissic (people with actual faces XD)

Herre we go
Sd ver
http://k-hermann.deviantart.com/art/LightFall-2D-short-film-SD-465541262

Hd ver
https://www.youtube.com/watch?v=W51tFCKY6A8&feature=youtu.be
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gimymblert
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« Reply #18618 on: July 30, 2014, 05:24:07 AM »

[img](but not sure where malaika the game is goin now haha)


That's normal, If you do something you have never done before or isn't a decorated carbon copy of something else. Because you really have two things to do, the game and the standard to which it must live one (instead of comparing to existing works). But that's what makes your game valuable. I hope you figure it out!

I'm sure you know that already Smiley

Oh and great animation, I had already seen it through my youtube subscription.
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« Reply #18619 on: July 30, 2014, 07:45:55 AM »


cool!
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