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TIGSource ForumsCommunityDevLogsOne Man. Infinite Molotovs. Free Alpha Out now!
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Author Topic: One Man. Infinite Molotovs. Free Alpha Out now!  (Read 663 times)
Koobazaur
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« on: March 06, 2017, 04:29:22 PM »

One Man. Infinite Molotovs.

Play NAO









This is just a first alpha release, so lots of things to tweak/fix/improve. Share your thoughts!
« Last Edit: March 07, 2017, 07:06:02 PM by Koobazaur » Logged
Koobazaur
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« Reply #1 on: March 07, 2017, 07:05:32 PM »

And just added a new release, fixing a bug and adding 2 new enemies to up the ante ;p
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rickomax
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« Reply #2 on: March 07, 2017, 07:32:33 PM »

Cool, I like the minimalist style Cheesy
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Koobazaur
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« Reply #3 on: March 08, 2017, 05:09:02 PM »

Thanks!  Do you mean minimalist on terms of gameplay or visual?
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Koobazaur
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« Reply #4 on: March 10, 2017, 07:30:25 PM »

Little Sneak-peek at a new enemy coming...

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Koobazaur
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« Reply #5 on: March 12, 2017, 01:03:38 AM »

TANKS are rolling in! New version up =)

Go and PLAY!

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gantt
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« Reply #6 on: March 12, 2017, 06:34:07 PM »

Reminds me of San Andreas with the infinite molotovs and wanted levels, I wonder what inspired this? Smiley
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Koobazaur
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« Reply #7 on: March 12, 2017, 07:06:33 PM »

Actually it's a spinoff from my other, story-driven game about controlling public opinion and sparking a riot. When I implemented the Molotov (never meant to be used by player) I needed to test it, so hooked it up to a keyboard. Then I realized it felt oddly fun to just run through the whole city spamming it like crazy ;p

Thus, Mr. Molotov Man was borne...
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