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TIGSource ForumsPlayerGamesIndie Brawl
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the_dannobot
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« Reply #180 on: January 08, 2008, 12:15:09 PM »

Who's programming, anyway?
You know, I have some fighting game engines just laying around if you guys are serious about doing this. 

For example the Super Pillow Fighter engine loads all the characters, levels, etc. at run time, nothing is hard coded into the system.  People might not like the game for a variety of reasons, but it uses a pretty snappy smash-style game engine.  I'd be more than happy to tweak it for whatever game flavors you dudes want (within reason).

Somebody else would have to do the artwork, music and sound effects though.
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Lazer
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« Reply #181 on: January 09, 2008, 10:34:54 PM »

If anyone is willing to code for this, I would KILL to do artwork.
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Inane
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« Reply #182 on: January 09, 2008, 10:44:10 PM »

How good artist are you!?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Lazer
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« Reply #183 on: January 09, 2008, 10:46:35 PM »

I'd say I'm a photoshop wizard and damn good overall artist, not to toot my own horn.
Here's an example (needs colored but whatever.):

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« Reply #184 on: January 10, 2008, 01:44:45 AM »

Pretty, but what this game needs is sprites.
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Lazer
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« Reply #185 on: January 10, 2008, 01:57:13 PM »

Ideally yes. I can do that too. Just I don't have any handy. CAN YOU TAKE MY WORD FOR IT? :<
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Inane
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« Reply #186 on: January 10, 2008, 02:24:41 PM »

Nay! We can't! Traditional and pixel art are like... two staircases, in different locations, so while your legs might be tough and able to climb one, uh, the metaphor doesn't make any sense!
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Lazer
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« Reply #187 on: January 10, 2008, 02:30:56 PM »

FINE DAMN YOU.

excuse me while I scavenge my HDD for past pixel art or alternative make something on the fly.

EDIT:

HERE WE ARE:
for a session of open rpg.
annnd robot sup.I dunno he's cute. I like the interpolated shading though. :D
« Last Edit: January 10, 2008, 02:43:11 PM by Lazer » Logged
Hideous
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« Reply #188 on: January 10, 2008, 11:28:03 PM »

That yellow fella looks quite distorted.
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« Reply #189 on: January 14, 2008, 01:24:54 AM »

As does your hideous avatar.
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the_dannobot
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« Reply #190 on: January 14, 2008, 12:45:39 PM »

Well, the art in this game don't necessarily have to be sprite-based.  All the character and animation code I've got laying around is based on 2d paper doll style animation.  If we can get good enough artists, it's capable of doing Odin Sphere quality.  Plus it will make the work easier for the artists, since they will only have to do a few pieces rather than sprite up every frame of animation.
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« Reply #191 on: January 14, 2008, 01:13:30 PM »

I might be able to help out a bit as well... Has anyone started on the coding?
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Hideous
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« Reply #192 on: January 14, 2008, 02:01:24 PM »

As does your hideous avatar.

Blame Ron Mueck.
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fish
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« Reply #193 on: January 14, 2008, 02:17:52 PM »

i propose we have a real life indie brawl at GDC after some party.
fight club style.

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Lazer
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« Reply #194 on: January 14, 2008, 02:42:16 PM »

Shhh it's supposed to be a secret, fish.

Anywho I was thinking that the art would be Street Fighter or other fighter-esque as far as design. Real jap-y, smoothly animated stuff.

In other words nothing like what I posted as example of my work.
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« Reply #195 on: January 14, 2008, 03:22:16 PM »

i propose we have a real life indie brawl at GDC after some party.
fight club style.



I'm there.  Perhaps the rules can be both fighters enter with some sort of red fez on their head, and you must defez your opponent to claim victory.
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Inane
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« Reply #196 on: January 15, 2008, 01:03:02 AM »

Better! Some sort of red fez SUPER GLUED to their scalp.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #197 on: January 22, 2008, 04:11:00 PM »

Bump?

I refuse to let this die without some sort of update!

How's this coming along?

Has anyone actually taken responsibility for the project yet? I see a lot of people vaguely stating that they'd be interested but none of them have declared themselves to be heading this. I also see a lot of people pointing to Alec, but I don't see Alec coming out and saying that he's taking control over this himself...

Somebody dish out some answers or else my hard-hitting brand of journalism will punch you in the eye!
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the_dannobot
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« Reply #198 on: January 22, 2008, 04:29:35 PM »

I think most of the action for this project is happening in another thread in the "Projects" forum:
http://forums.tigsource.com/index.php?topic=1001.0
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