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TIGSource ForumsPlayerGamesIndie Brawl
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Stij
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« Reply #60 on: October 14, 2007, 10:37:11 AM »

Another thing: a lot of indie games are shumps, which wouldn't fit really well into a fighting game. This would be a great way to include them.

Also, I like the idea of the summons being .exe files. :D

It'd be awesome if there was an attack that just called all the shmup ships onto the screen at once, in a big swarm. Shocked

Now I want to do a mockup... Sad
That would be a great "super" attack, maybe for the Clean Asia guy (since he's from a shump already).
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nayon
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« Reply #61 on: October 14, 2007, 11:11:15 AM »

So does anyone feel up to this? :D
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Terry
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« Reply #62 on: October 14, 2007, 11:54:12 AM »

So does anyone feel up to this? :D

Everyone does, from the sound of it :D

I haven't quite got that first prototype ready yet, but it shouldn't take me too much longer.
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nayon
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« Reply #63 on: October 14, 2007, 12:36:48 PM »

So does anyone feel up to this? :D

Everyone does, from the sound of it :D

I haven't quite got that first prototype ready yet, but it shouldn't take me too much longer.

What are you using to make it? GM? MMF? C family? Java? Lua? Any other weird thing?
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« Reply #64 on: October 14, 2007, 12:56:50 PM »

C++ and Allegro. T'will be open source when it's ready to be - if we go ahead with the story mode version, I'll need an army of programmers to help me with the different game states, heh.
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Melly
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« Reply #65 on: October 14, 2007, 01:07:58 PM »

I should have a selection screen mockup ready today, in glorious 320x240 resolution, cause we all know indies love their pixels. :3

EDIT: Got caught up on other stuff so I might not be finished today. But soon.
« Last Edit: October 14, 2007, 08:56:45 PM by Melly » Logged

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« Reply #66 on: October 18, 2007, 06:19:33 PM »

Don't want to pester anyone but, just curious on any new ideas/progress Kiss
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Melly
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« Reply #67 on: October 18, 2007, 06:39:08 PM »

Working on that mockup. In my mind it's a bit more elaborate than it probably should be, but I'll be done eventually. Mostly cause it's all original art. o.o; Plus, life's been a bit hectic as of late.
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« Reply #68 on: October 18, 2007, 10:18:11 PM »

Hey Melly, offopic but could you help with my game's art? At least take a look at my topic in the art and design forum.
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Melly
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« Reply #69 on: October 18, 2007, 11:00:56 PM »

Sorry, too busy.
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« Reply #70 on: October 21, 2007, 10:42:52 PM »


Some guy named Oracle dropped that off in the IRC room.
I hate you Oracle, for drawing better than me. :D
Though, the Anti-aliasing could use some work.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
BMcC
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« Reply #71 on: October 21, 2007, 11:38:06 PM »

Dang, Naija, lookin' good...

Why don't you just float on over my way...  Cool
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« Reply #72 on: October 21, 2007, 11:45:32 PM »

 Kiss Kiss Kiss Kiss
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« Reply #73 on: October 21, 2007, 11:49:55 PM »

omfg awesome. Death Worm probably wouldn't really work as anything other than a helper-type item though.
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« Reply #74 on: October 22, 2007, 01:01:21 AM »

Wow, I'm liking. Quote's tres cute. As is The Death Worm. This could be verily awesome.
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Terry
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« Reply #75 on: October 22, 2007, 01:36:11 AM »

I love it! Kiss This redrawn style is definitely the way we should go.
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« Reply #76 on: October 22, 2007, 05:40:08 AM »

Excuse my noobiness, but who is the guy left from Death Worm?
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Jimbob
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« Reply #77 on: October 22, 2007, 05:57:59 AM »

Excuse my noobiness, but who is the guy left from Death Worm?

Akuji the Demon methinks...
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« Reply #78 on: October 22, 2007, 06:20:07 AM »

I love it! Kiss This redrawn style is definitely the way we should go.

i couldnt disagree more.
the whoel thing would be so much more interesting if the characters kept their original style. it would make for a much richer looking game.
it would clash, in a very good way.
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Terry
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« Reply #79 on: October 22, 2007, 06:28:17 AM »

I love it! Kiss This redrawn style is definitely the way we should go.

i couldnt disagree more.
the whoel thing would be so much more interesting if the characters kept their original style. it would make for a much richer looking game.
it would clash, in a very good way.

That's currently the way I'm approaching it, though the whole thing's very generalised at the moment so it won't be a big deal to change things like tile size, sprite size and physics particulars.

I think both approaches will work, but that a beautifully redrawn version of all the characters would be more interesting and make it easier to reimagine the characters and settings so as to balance the game better. However, sticking with the original sprites would make "story modes" easier... I dunno. However, I do know that this approach is already proving to be a problem. Cave Story is 640x480 with 32x32 tiles and sprites, for example, but A Game With a Kitty is 320x200 with 20x20 tiles and sprites - and it's kinda hard to reconcile the two without one of them looking funny. Better just to redraw everything into one cohesive style...

Or not. Actually, I haven't a clue. Thankfully it's too early to have to make a decision one way or the other yet.
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