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TIGSource ForumsCommunityDevLogsSongbird Symphony - A 2D musical adventure game featuring birds
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Joysteak
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« on: August 07, 2017, 01:12:23 AM »

Introducing… Songbird Symphony!




Songbird Symphony is a 2D pixel-art musical adventure game, following the tale of Birb!




Our feathery protagonist will learn the songs of the forest as he meets the other avian denizens.

The game began with the idea of birds teaching songs to each other (which is kinda what happens in the wild… or at least that’s what one of us insists), and so we decided to make a story about a young bird discovering who he is through songs.

Gameplay
The main part of gameplay when we first designed the game was the Song Interactions.
These Song Interactions happens when Birb meets a new species of bird in the story and uhh... when they feel like singing.



Above is one of the representations for the Song Interactions, where Birb repeats the pattern sung by the other bird (pictured is Uncle Pea the Peacock).
The players can follow the bouncing ball (similar to some karaoke systems) to get the rhythm down, and press the buttons on screen. (Inspirations from Parappa-the-Rapper)
We call it the Karaoke Mode (for the lack of a better name)


And above is the other mode that we're experimenting with, which somehow evolved to look similar to osu or elite beat agents, but with just keyboard.
We called it the Challenge Mode (because we were considering using this mode for parts of the story where you are challenged to a song "battle")


Stay tuned for more info on the story and gameplay!
Plus, we have a playable demo or first prototype coming out tomorrow!

Art by Tan Kang Soon
Programming by Eu Yong Xue
Music and Writing by Muhammad Hanif Bin Ghazali

And we also have a community discord: https://discord.gg/cBqRT6C
« Last Edit: August 07, 2017, 02:22:50 AM by Joysteak » Logged
Think Inside The Box
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« Reply #1 on: August 07, 2017, 02:46:20 AM »

Outstanding graphics, I guess one of the quintessential aspects of this game is to have a killer soundtrack.
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MantraTeam
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« Reply #2 on: August 07, 2017, 05:41:16 AM »

The animations are so bouncy and fun. Looks great!
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« Reply #3 on: August 07, 2017, 06:14:44 AM »

A game featuring birds? Hell yess!
As a bird person, I want to see more of your game.

Great graphics, btw. They stand out from the crowd.
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Joysteak
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« Reply #4 on: August 07, 2017, 07:01:51 PM »

Outstanding graphics, I guess one of the quintessential aspects of this game is to have a killer soundtrack.

Thanks! Yeah, we're working on that! We'll make a full post on the music aspect in the future!

The animations are so bouncy and fun. Looks great!

Thanks! Since music is gonna be one of the main factors in the game, we want players to feel the rhythm. So the movements are all bouncy or swaying or pulsing.

A game featuring birds? Hell yess!
As a bird person, I want to see more of your game.

Great graphics, btw. They stand out from the crowd.

Yay! Thanks for the kind words!


The game's first playable prototype is out now!
http://www.newgrounds.com/portal/view/697582

Please do help us vote for it (so it doesn't get blammed on Newgrounds) after you play it!

There's also a build on itch! https://joysteak.itch.io/songbird-symphony
« Last Edit: August 07, 2017, 07:52:35 PM by Joysteak » Logged
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« Reply #5 on: August 08, 2017, 04:17:12 AM »

I've played it and it's great!
I wish it were longer.
The songs having lyrics were a pleasant surprise. Did you make them to fit the rhythm, or I am just imagining things?

As a piece of feedback: (If you want)

Consider changing the font of the lyrics, it might look better.
The floor next to the bridge kind of moves. (very subtle though)

I still love the visuals! (and liked the visual gags)
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Joysteak
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« Reply #6 on: August 08, 2017, 05:08:51 AM »

I've played it and it's great!
I wish it were longer.
The songs having lyrics were a pleasant surprise. Did you make them to fit the rhythm, or I am just imagining things?

As a piece of feedback: (If you want)

Consider changing the font of the lyrics, it might look better.
The floor next to the bridge kind of moves. (very subtle though)

I still love the visuals! (and liked the visual gags)

Thanks for playing! And yes, we did make the lyrics to fit the rhythm! We weren't sure if we wanted voice acting to sing the lyrics, so we timed the lyrics and melody to fit together and have the bouncing karaoke ball so players could pretty much hear the singing in their heads!

As for the floor and the bridge - wow! I never noticed that! Will definitely look into it, thanks for the feedback!
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« Reply #7 on: November 13, 2017, 07:04:43 AM »

Hi there! It’s been a while



Since it’s release in August, our demo has been well received, and we have been hard at work gathering player feedbacks through online game portals, social media channels, gaming conventions and internal playtesting sessions. We also had fun watching Youtube playthroughs of our game. Here are some honorable mentions:








We also received some attention from the press/review sites. Here’s what they’ve said:

“Beautiful animation, endearing characters, and featherbrained cutscenes” - Waypoint, VICE https://waypoint.vice.com/en_us/article/xwwz3j/birds-and-butts-abound-in-this-rhythm-game-prototype
“A delight to play from start to finish thanks to cheery pixel art visual design and infectious audio” - Alpha Beta Gamer
http://www.alphabetagamer.com/songbird-symphony-alpha-demo/
“An amusing twist to the rhythm game genre, and did I mention that it’s adorable?” - Lunawolf Gaming
https://lunawolfgaming.com/2017/08/26/songbird-symphony-alpha-preview/

In the few months after the release of our first demo, we released a second demo to be showcased in GameStart 2017 (held in Singapore) and WePlay 2017 (held in Shanghai), featuring a new bird encounter and an extra level. We also expanded on the game’s first platforming section to serve as a ‘tutorial level’.

https://www.youtube.com/watch?v=Pa8jQN04rVs

This new demo won the Judges’ Choice Award for GameStart 2017 Indie Awards. We also got nominated for ‘Best Overseas Game’ for WePlay 2017. You can read about our experiences on both conventions here https://www.patreon.com/posts/what-went-down-14907258 and https://www.patreon.com/posts/were-back-from-15222455 (The 2nd link is patron-only until 16th November)



That’s all great, but...

Despite the great reception, we've noticed some fundamental design flaws with our game, particularly with regards to the game’s platforming sections.

In the platforming sections, the forest will be ‘singing’ to Birb (the player) through the background music, indicating the rhythm which Birb has to sing along. Singing the correct rhythm will activate platforms that brings Birb further in his journey.



But we’ve observed that many players find the instructions unclear, and the implementation of this mechanic is unintuitive. Most of the players would quit the game even before they reach the first song battle, which is supposed to be the ‘meat’ of the game. As the game went through many iterations, in which the team often simply apply ‘hot fixes’ to patch up existing problems which leads to even more problems, we realised that there is perhaps a fundamental design flaw which can only be addressed through a major overhaul.

We thought that Songbird Symphony’s gameplay should feel more rewarding than frustrating. This is especially true when the game appeals to casual gamers. By including rhythm puzzles into the game, we are making the gameplay experience more ‘frustrating’ than ‘rewarding’ for this targeted group of audience.



Therefore we will be entering crunch in the next few months, as we rework previous sections of the game, as well as include new content in time for our next showcase at Taipei Game Show on January 2018. We will change the focus of the platforming sections from being ‘hard platforming puzzles’ to being ‘experiential fun’.

You may try out the demo and give us feedback. We’d love to hear your thoughts about the game too.

PC Download: https://joysteak.com/downloads/PC_Songbird_Symphony_Demo_TaipeiGameShow_2018.zip

Mac Download:
https://joysteak.com/downloads/MAC_Songbird_Symphony_Demo_TaipeiGameShow_2018.zip

You may also support us on Patreon, and be our friends in everything below!
Patreon: https://www.patreon.com/joysteak
Twitter: https://twitter.com/SongbirdSymph
Discord: https://discord.gg/zQHexm2
« Last Edit: November 13, 2017, 07:17:50 AM by Joysteak » Logged
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« Reply #8 on: November 13, 2017, 10:37:48 AM »

My goodness, this is pretty.  Shocked
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« Reply #9 on: November 19, 2017, 06:44:09 PM »

My goodness, this is pretty.  Shocked

Thank you! Make sure you try the demo too! Smiley
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« Reply #10 on: January 05, 2018, 09:19:26 PM »

Phew, we're finally almost done with this new prototype, involving the huge redesign we mentioned.

As mentioned in our previous post, we set out to fully redesign the 2 levels that we had in the prototype, shifting the focus of the platforming sections away from the rhythm puzzles and moving platforms, to mainly exploring the levels that we've redesigned (and populated with some other forest critters to enrich the experience).  

Having said that, we still really liked the rhythm puzzles and moving platforms, and thought it would be a waste to totally remove them from the game.
Plus, we did get feedback from our fan community over at our discord server (plug plug:
https://discord.gg/cBqRT6C) that they liked the rhythm puzzles too.

And so, we decided the rhythm puzzles would stay, but we're putting them in areas where it's optional, and don't hinder the overall progress. Plus we also redesigned the visuals on them, something that's been bothering us for quite a while. Thankfully, after the numerous recent playtests, we found that the new visuals really helped. Previously, it took quite while for most people they could figure out what to do with the platforms, and we put quite a bit of information on the visuals too.


But now, even without having to clutter the UI with the icon on the top left showing the notes you can sing, players have been able to figure out what to do.

The note icon (the "S", indicating that you press "S" on the keyboard) pulses according to the rhythm (that you will also hear) needed to activate the platform. The circles below the note icon also light up according to the length of the rhythm pattern. In this case, it has 2 beats in the rhythm. As it lights up, it will change colour according to whether you got the sequence correct. It lights up as red by default if you miss your input attempt. This new style includes the notes involved in activating the platform being shown on the platform itself, and the length of the pattern being represented by lit up circles instead of a bar. The bar which we showed in the previous gif didn't make it clear how long the pattern was until you've seen it fill up a few times, plus it didn't reflect whether the player was successful in that portion of the sequence.

Also, a bit of a sidenote, back in October, when we were attending the game conventions we mentioned in the previous post, we also had a little competition where we invited fans to design their own bird characters, and we'd select a few to put in the game. We called this competition the BirbChallenge.
Why do I mention this now? That's because we're including some of these designs into the current prototype that we're making. The optional areas with the rhythm puzzles are also where we'll be putting these BirbChallenge winners. Players will find these birds' feathers around the levels, hinting that there is a hidden rhythm puzzle section in the area where they can find the bird.

Other than that, we also included other critters to populate the world. Some serve a purpose, some don't. I'll reveal the purpose once we get the demo out Wink
We're currently aiming to release this new demo version out at the end of January. This demo serves to show the public the redesign decisions we've made so they get a better idea of what the game will be like when it's out, and will also be the "vertical slice" version we'll be showing industry peeps.

And with that, I'll leave you guys with some pics of the critters. (These aren't from in game ^^")




Oh! I almost forgot, but we made some new songs too, though they aren't completely polished mechanics-wise in the current prototype yet.
We've posted some previews on our audio guy's soundcloud: https://soundcloud.com/hahanifty/sets/songbird-symphony-previews
Give them a listen, and let us know what you think Smiley
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« Reply #11 on: January 16, 2018, 11:08:33 AM »

Our new prototype is ready!
Here's the trailer:




(Youtube won't embed Sad)

To play it, you can head on over to Newgrounds: https://www.newgrounds.com/portal/view/705309
or Itch.io: https://joysteak.itch.io/songbird-symphony-v02

We'd recommend downloading the build over at Itch and playing it, instead of online, for a better experience.

Let us know what you think! Smiley
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« Reply #12 on: January 16, 2018, 01:44:00 PM »

So cutely bouncy! You're a squash and stretch animation pro!  Gomez Gomez
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« Reply #13 on: January 18, 2018, 07:16:37 PM »

So cutely bouncy! You're a squash and stretch animation pro!  Gomez Gomez

Thanks for the kind words! Cute and bouncy is exactly the look we were going for  Smiley
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« Reply #14 on: January 19, 2018, 06:24:07 AM »

Anything which calls them birbs is an automatic win. Adorable and inventive, and it's cool to see you overcoming design challenges too. Gonna be giving your demo a go! Grin
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« Reply #15 on: January 19, 2018, 05:59:34 PM »

So cutely bouncy! You're a squash and stretch animation pro!  Gomez Gomez

Thanks for the kind words! Cute and bouncy is exactly the look we were going for  Smiley

Wow glad to see you here again! Hand Joystick Hand Joystick Hand Joystick Just met with you guys at Weplay Shanghai couple months ago lol
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« Reply #16 on: January 22, 2018, 09:15:19 PM »

Anything which calls them birbs is an automatic win. Adorable and inventive, and it's cool to see you overcoming design challenges too. Gonna be giving your demo a go! Grin

Haha! Thanks! We're looking forward to your feedback Smiley

Wow glad to see you here again! Hand Joystick Hand Joystick Hand Joystick Just met with you guys at Weplay Shanghai couple months ago lol

Hey man! Nice to see you here too! Your zombie game was awesome! Try our new prototype! It's pretty different from the one we brought to Shanghai Wink


Also just a little bit of update from the last post. Turns out that WebGL handles audio differently from Unity executable builds (since they don't support FMOD), so there are some unexpected cases on the browser version, including audio desyncs, which is not ideal for rhythm games. We've tried to minimise the effect and fix it, but we still very much encourage anyone interested to try the downloaded version (available at itch.io and gamejolt) instead of the browser one.

The final game will not be posted online, so while we might still continue trying to fix the issue, it probably won't be one of our priorities.
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