Riley Adams
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« Reply #1300 on: October 30, 2010, 01:58:40 PM » |
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Just try a couple times, the update downloaded just fine for me (mc.net is super slow, but I think you download the actual files from amazon cloud or whatever, so once you pass the login you're good).
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OneMoreGo
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« Reply #1301 on: October 30, 2010, 03:00:54 PM » |
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Torches obviously have had their anti-spawning effect reduced since my previously clear caves are now spawning deadly creepers Never mind hell, the existing bits have got scarier now On the plus side I know where there are a couple of obsidian sheets so I shouldn't have much trouble building a portal if the creepers don't get me first.
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Katsew
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« Reply #1302 on: October 30, 2010, 03:33:59 PM » |
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So I built a portal, entered the "Nether" as it now seems to be called and messed around a bit. Exited through the same portal... and appeared back in the normal world somewhere completely different!
Not sure what happened. Haven't yet found where the normal world exit portal is in relation to my entrance one (they're both in deep underground caves).
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RCIX
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« Reply #1303 on: October 30, 2010, 03:41:09 PM » |
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So I built a portal, entered the "Nether" as it now seems to be called and messed around a bit. Exited through the same portal... and appeared back in the normal world somewhere completely different!
Not sure what happened. Haven't yet found where the normal world exit portal is in relation to my entrance one (they're both in deep underground caves).
Yea, from what i can tell portals have a penchant of dropping you somewhere near to, but not the same as, the portal you went through to get there. Look around a bit: you should find wherever you came from. (edit: i was lucky so far to only be dropped on the surface )
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Nugsy
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« Reply #1304 on: October 30, 2010, 03:52:14 PM » |
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I think portals take you back to roughly where you were, at the highest z level of land. Pretty silly really.
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Riley Adams
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« Reply #1305 on: October 30, 2010, 03:53:28 PM » |
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I think portals take you back to roughly where you were, at the highest z level of land. Pretty silly really.
I returned to the exact same spot... guess I'm just lucky...
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oyog
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« Reply #1306 on: October 30, 2010, 04:10:07 PM » |
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Just try a couple times, the update downloaded just fine for me (mc.net is super slow, but I think you download the actual files from amazon cloud or whatever, so once you pass the login you're good).
I think it was the server at first since Minecraft.net kept timing out but after I could get through and log in I was getting an update error. Turns out I just had to turn off player made content cause it was messing up updating for one of the .jars. Figures my trying out different textures would coincide with the Halloween release.
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Türbo Bröther
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« Reply #1307 on: October 30, 2010, 04:22:44 PM » |
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I think portals take you back to roughly where you were, at the highest z level of land. Pretty silly really.
Not so, I've had a portal dump me underground. Just a stones throw away from where I mine Obsidian which would have to be the luckiest thing. Who noticed the texture on the blocks that slow you down in the Nether, it's Soylent Green!
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MaloEspada
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« Reply #1308 on: October 30, 2010, 04:48:48 PM » |
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i wonder if i'm the only one giving personal aesthetics to the portals.. (also an incredible hell shot)
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Iamthejuggler
Level 6
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« Reply #1309 on: October 30, 2010, 04:53:35 PM » |
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Aw shit. Just as i was about to go to bed .... fuck you sunday i'm staying up to play minecraft!
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Landshark RAWR
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« Reply #1310 on: October 30, 2010, 04:55:19 PM » |
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im gonna try to make a temple or something to contain any ghasts that fly through my portals :D
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Nugsy
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« Reply #1312 on: October 30, 2010, 05:07:07 PM » |
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They can fly through the portals? I don't think so.
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TwilightVulpine
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« Reply #1313 on: October 30, 2010, 05:08:57 PM » |
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According to Notch, there is a small chance they will spawn outside portals if there is enough space.
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Ashkin
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« Reply #1314 on: October 30, 2010, 05:26:36 PM » |
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Lost... So very lost... The Slip is massive ;_; So... Anyone found out what to do with the glowy blocks, the soylent green and the bloody cobblestone?
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Hempuli‽
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« Reply #1315 on: October 30, 2010, 05:58:31 PM » |
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The Slip/Hell/Nether background sounds are all but terrifying. Sounds like someone was mutilating a baby.
The fact that Notch didn't implement SMP damage seems to be causing a lot of rage; and I can quite understand. Weird decision of him to not hold SMP as the important part of the game.
Also, it seems that the portals throw me to the wrong place when I teleport. I have my guesses why this happens, but it's annoying nonetheless.
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Laremere
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« Reply #1316 on: October 30, 2010, 06:07:58 PM » |
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I thought there were going to be more than 3 new block types?
Also, the forever light blocks would make a good fire moat.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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RCIX
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« Reply #1317 on: October 30, 2010, 07:01:19 PM » |
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The Slip/Hell/Nether background sounds are all but terrifying. Sounds like someone was mutilating a baby.
The fact that Notch didn't implement SMP damage seems to be causing a lot of rage; and I can quite understand. Weird decision of him to not hold SMP as the important part of the game.
Also, it seems that the portals throw me to the wrong place when I teleport. I have my guesses why this happens, but it's annoying nonetheless.
It's just that he kinda ran out of time working on the update, or he would have done it And to me it sounds like a gaggle of screaming demon monkeys or something
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Bood_war
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« Reply #1318 on: October 30, 2010, 08:23:12 PM » |
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Türbo Bröther
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« Reply #1319 on: October 30, 2010, 09:46:48 PM » |
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vs. Simple coincidence or does Notch still play DooM II?
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