Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1374899 Posts in 65037 Topics- by 57293 Members - Latest Member: tague

April 01, 2020, 01:06:17 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsHoplegs - A Physics-Based Platformer
Pages: [1]
Print
Author Topic: Hoplegs - A Physics-Based Platformer  (Read 989 times)
kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« on: February 22, 2020, 02:35:07 AM »

HOPLEGS

Each leg is extended by pressing A,B,X or Y on the controller.



-How It Started-
So this started as a small prototype on one of my streams that I had too much fun with, the testers who've played it kept laughing so I think this is something that I need to continue working on! I got a lot of peoples thoughts and impressions when my tweets spread, which is great!
I have a lot of ideas that I want to do with this game but still try to keep the project smaller in scope.

-Links-



Here are more progress gifs, next months will be focused on the art-style of the game.



Tower of Happiness?

Anit-Gravity
Logged

Kyle O
Level 2
**



View Profile WWW
« Reply #1 on: February 22, 2020, 11:16:41 PM »

Looks frustrating haha—I wonder if this is one of those games more fun to make than play? To be fair, I could definitely see a lot of great puzzles emerging the more you play around with this very imprecise control scheme. I would say lean more into the ridiculous and funny aspects, it seems like you are anyway.

Also I don't want to step on your artistic vision but it would be way cool if instead of a character with a face and legs it was like—I dont know—an apple with 4 worms, or some other thing with 4 separate characters inside controlling it.
Logged

my twitter. my itch.io page.
pietmichal
Level 0
**


View Profile WWW
« Reply #2 on: February 23, 2020, 03:52:26 AM »

I really like the idea! It has the potential to be one of those frustrating games that everyone loves to watch people play Evil
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #3 on: February 24, 2020, 12:01:46 PM »

Looks frustrating haha—I wonder if this is one of those games more fun to make than play? To be fair, I could definitely see a lot of great puzzles emerging the more you play around with this very imprecise control scheme. I would say lean more into the ridiculous and funny aspects, it seems like you are anyway.
I hope that it'll be fun to play and yes it's very fun to work with. I think it'll go toward the "funny" direction  Smiley

Also I don't want to step on your artistic vision but it would be way cool if instead of a character with a face and legs it was like—I dont know—an apple with 4 worms, or some other thing with 4 separate characters inside controlling it.
Maybe some sort of customisation? :D

I really like the idea! It has the potential to be one of those frustrating games that everyone loves to watch people play Evil
Let's hope that some of them also likes to play the game as well. I don't plan to make another "one long and frustrating level", but I still want it to be challenging and fun!
Logged

Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #4 on: February 24, 2020, 12:14:02 PM »

This is really clever! Excited to see more. Kiss
Logged

FrancM
Level 0
**


View Profile
« Reply #5 on: February 25, 2020, 10:49:16 AM »

Really cool concept, can see this becoming the next hit frustration game.
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #6 on: February 26, 2020, 07:25:08 AM »

Thank you guys! So glad to hear that people like it! Smiley
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #7 on: March 01, 2020, 08:18:39 PM »

February
So in February I focused on making the controller feel nice, I still have some minor tweaking to do (obviously).
This is from one of my streams, where I managed to achieve peak-coolness.



March
So this month I'll make sure the level editor reach a barebone working state where I can use it to create levels, it will still be breakable if you don't play nice but I'll have to fix that in the future. Something I also want to achieve is one level that looks like my mock-up of the game.

Quick gif of my level editor so far.

« Last Edit: March 01, 2020, 10:18:37 PM by kevin andersson » Logged

QOG
Level 3
***



View Profile WWW
« Reply #8 on: March 03, 2020, 06:56:45 AM »

Looking good! Seems like this could be a fun use of non-intuitive controls along the lines of QWOP.
Logged
Ripityom
Level 0
**



View Profile
« Reply #9 on: March 03, 2020, 12:56:02 PM »

This is golden, love how you use the legs for multiple stuff, like hanging between two platforms with two and pressing a button with a third. Can't wait to see where you take this.
Logged
kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #10 on: March 03, 2020, 10:01:43 PM »

Looking good! Seems like this could be a fun use of non-intuitive controls along the lines of QWOP.

Thanks, yeah I think it's really fun right now so I hope that people who play it also enjoy it!

This is golden, love how you use the legs for multiple stuff, like hanging between two platforms with two and pressing a button with a third. Can't wait to see where you take this.

Great :D Glad to hear that, I always try to think "how can I solve this with 4 legs" and sometimes it comes out great :D
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #11 on: March 10, 2020, 11:53:45 PM »

Art Style Progress
So the outline and grass shader is implemented in the game. In short how it works, all brown shapes (ground layer) gets a combined outline. The green shapes (grass) that's placed outside of the brown shapes doesn't get rendered. I really like this direction and will continue to add decorations like flowers, swaying grass, improved backgrounds and more things to make it nice  Smiley

Coop Test
Obviously I had to try and make coop... this is the first test, I have things I want to fix with it to make it more fun (hopefully). But will not work too much on this part right now since I'm focusing on the visuals of the game, I want to reach a point where I can show a gif of the game and say "this is how it will look at release". So to set the bar for the rest of the game which will make it easier to estimate how long the project will take to finish.



Difficulty
I've made some levels that have different types of difficult obstacles. I'm hoping to do some tests on friends to hopefully figure out how I should adjust the difficulty curve of the game.

Logged

NinthPower
Level 2
**



View Profile
« Reply #12 on: March 11, 2020, 08:45:03 PM »

This is fantastic is every way, killin it.
Logged

Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #13 on: March 12, 2020, 03:14:34 AM »

The faces are so good. Especially the screaming mouth as it goes flying. Kiss
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #14 on: March 25, 2020, 10:59:15 AM »

Art Updates
So I've made some good progress with the visuals in Hoplegs. Color updates, grass, flowers and background decorations!
In this gif below I've made a test for houses, what I feel is missing is more props in general (inside and outside) but it's an iterative process Smiley



What's next?
So right now I'm focusing on making more props, but to not get bored of making the same thing all the time I'm also making some easy levels that I'm planning to have some friends test to figure out where to put the difficulty curve at. I should go in to detail how I plan to structure the difficulty curves in relation to each other in the different game modes.

Devlog on Youtube
For anyone interested in some sort of Devlog on youtube then I tried to make something in the format of a relaxed podcast on my own. Let me know what you think.. Be gentle haha! The reason I went with this approach is because it's more efficient with time, instead of 5+ hours a video could take me 90 minutes to finish which gives me more time to work on the game. Since this isn't my full time job then I have to try and find a good balance with everything regarding the game and life Shrug






Logged

JobLeonard
Level 10
*****



View Profile
« Reply #15 on: March 26, 2020, 12:23:17 AM »

I'm with KyleO, this looks frustrating! But also in a good way Smiley
Logged
andos
Level 0
**


View Profile
« Reply #16 on: March 26, 2020, 01:05:47 PM »

Love the simple mechanics of this. Excited to see more!
Logged

Prinsessa
Level 10
*****


Ava Skoog


View Profile WWW
« Reply #17 on: March 26, 2020, 02:21:14 PM »

Great video! My vote goes to kevlog because I love a bad pun. Cheesy
Logged

kevin andersson
Level 0
***


Producer/ Designer by day and Programmer by night


View Profile WWW
« Reply #18 on: March 26, 2020, 10:08:21 PM »

I'm with KyleO, this looks frustrating! But also in a good way Smiley

Haha thanks, I hope I find a good balance between frustrating/fun/rewarding :D

Love the simple mechanics of this. Excited to see more!

It means a lot, I'm excited to share more as I progress Smiley

Great video! My vote goes to kevlog because I love a bad pun. Cheesy

Had someone from my Discord suggest that, couldn't skip it :D
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic