Sorry if posting a new thread is um, not what I should do.
But I don't see a general chat thread or anything.
Anyway, I just joined up because this project is the shit, and may want to contribute something in the future.
I've a question, in previous builds, Quote was one of the playable characters (I think, it was a long time ago I played it), but now he's not.
I've looked at his thread and the permissions thread, and it mentioned in the latter that permission was denied, but in the former I could only see that someone asked the creator (can't remember name), and there were no posts saying that permission was actually denied.
My question is, really, did the creator ever refuse you permission, or was it not his right to?
And also, I think that Assassin Asha (from Iji, currently planned as an assist-trophy thing) would make a fantastic playable character for this game.
I mean, I think he'd even make a more
appropriate character than Iji herself, considering it is a beat-em-up game and all.
For example:
All his normal attacks would just be slashing, in various ways.
Neutral, high forward slash.
Down, crouches down like in Iji, and does a rising arc upwards, and also pushes people next to you up in the air.
Forward, does a short-ranged charging teleportation move and attacks.
Up, slashes straight up, to attack mid-air people.
His special attacks would be a bit more unique.
Neutral B (I'm a smash bros player at heart :D), pulls out his gun, stands still for a brief time charging up, and then fires rapid plasma cannon blasts (big red laser, hurts lots), which would do fair damage and push significantly (so he doesn't lock them in the beams and do ridiculous damage).
Down B, stands in a ready stance, and if someone attacks him during this time he counter-attacks; if they hit him in melee then he teleports behind them and slashes at them, if hit by a ranged attack he teleports straight up in the air to avoid it.
Forward B, charges forward (jumps forward a bit) and then teleports a fair distance in front of him, you would be stunned for a short while after doing it so you can't spam.
Up B, teleports upwards, a fair distance, should probably be guidable as well to make it better for recovery (have a brief time between disappearing and appearing).