So I guess the main news today is the first trial of the Level Up and XP system for Brave Ball. I am not sure if I want to go with fixed XP per level and weak enemies giving less XP, or if I just go with higher and higher XP flowing in. Right now I'll just leave the higher and higher XP values.
BE WARNEDTHE PROTOTYPE IS VERY SIMPLE AND BORING. YOU KINDA JUST LEAVE IT RUNNING IN THE BROWSE AND YOU CAN ONLY CHOOSE WHICH AREA TO FIGHT INYou can try it here:
https://github.com/Pidroh/GenericRPGIdleHowever, the initial balance is bad! You're gonna have a hard time before you get your first level up.
You can play the actual demo, not the progression prototype, by clicking here--------------------------------------------------------------------------------------------
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Here is the time table for this week (week 41 of 2021):
2021-10 W:41 manager : 1:28:00
2021-10 W:41 hrpg : 21:29:00
2021-10 W:41 marketing : 0:53:00
2021-10 W:41 auto : 0:00:00
2021-10 W:41 designer : 3:36:00
This week I got little work in. I was a bit busy in the weekend and I have been feeling a bit sick (some bad nutritional choices I plan to fix this week, way too much powdered food, fiber and caffeine dehydrating me). Next weekend I'll be less busy so I think I can bring those numbers up.
Marketing is now down to one hour. This has a reason though, this is because I decided to move some marketing activities to Monday (which resulted in almost no big marketing for that week, kinda of delaying some posts).
This week the haxe prototype continues BUT I am also writing a bit the story of Brave Ball. By knowing exactly where I want the demo to end, I can start think about how I am going to order the art I need for the game. With this, I can draw a budget for the game. I hope.