First 'TRUE information' devlog.
Here I explain my vision for Fire at will or Chain of Command.
Starting of, this may sound like a big stretch, but I really do have big plans for this project.
I want this project to be a World war two tactical or operational strategy game that is open-source and free. My reason for this is because I would really like to do this fun project without needs of funding. I just want a fun, realistic, simulator
Most of the artwork is based of (so far Noobs in Combat) and those historical visual videos!
Some features I want to include that will make it different from other wargames are:
- realistic chain of command system but also customizable(like you can make you own command structures or Hiearchy)
- Fun but also really realistic
- A fast time and a Real-Time mode
- Morale and Surrendering
- choosing what to do with prisoners
- realistic combat and logistics
- not micromanage
- realistic maps
- entrenchment and logistics
- soldier dialogue base on morale
- multiplayer and ai
- different factions
- overall customizable
- era based music
- and much more
Sorry for the wait I had to switch to Godot from Pygame to get better results and have better workflow!
I will release a demo tomorrow hopefully because I need a tad bit of time to get a basic enemy AI going.
please do not get to excited about the demo as it is more of a prototype.
Let me know in the comments about some suggestions on tactics, music, maybe suggestions in general!
Sincerely,
Deghante
![Gentleman](https://forums.tigsource.com/Smileys/derek/gentleman.gif)
PS: Oh and Yes I have fixed the shooting, I am working on formations, morale and surrendering. This will also be 2D.
Some Screenshots:
https://imgur.com/a/CNfBgPB