Alright, so to get this project moving again, I think we need to design some actual levels for the game. We have lots of assets now! We just need a little direction, I think.
Here is Prom's original map:
There's no need to adhere strictly to this map, but it's a nice outline to start with. I think the basic idea is that you start in one room, and new rooms open up once certain objectives are completed (beat a room, collect all the computer disks, etc.). There are a number of different types of areas.
The first goal should be to have one area finished. I say we start with Storage, since that's been the "basic" room type for a long time, and probably has the most assets done for it:
Could we knock out a half dozen or so rooms in this style with interesting themes and challenges?
Once that's done, we can put them together, tweak them, and get BRONDON to design a basic map screen to tie them all together.
From there we can just tackle each area, one at a time.
Thoughts?