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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1yokomeshi-ism (Finished, Nov. 29)
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Author Topic: yokomeshi-ism (Finished, Nov. 29)  (Read 18313 times)
yokomeshi
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« on: October 29, 2009, 06:43:01 PM »

 Hand Metal Left Who, Me? Hand Metal Right
Finished, I guess!
Get it here, if you really want to!

 Pixel 11 janie's got a gun






 Pixel 1A quipu



 Pixel 17 sonnenmörder
« Last Edit: November 30, 2009, 12:27:23 AM by yokomeshi » Logged
mr.mnml
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« Reply #1 on: October 30, 2009, 03:48:43 AM »

same here! nice shtuff.
weekend! we can switch to beer now.   Beer!
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easynam
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« Reply #2 on: October 30, 2009, 04:00:46 AM »

Damn. I really need to do my homework Sad
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Tycho Brahe
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λx.x


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« Reply #3 on: October 30, 2009, 04:03:24 AM »

Me too, I have a ton of calculus integration to do. It's easy, but LONG.

(btw great sprites  Beer!)
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Melly
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This is how being from "da hood" is like, right?


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« Reply #4 on: October 30, 2009, 08:26:13 AM »

Nice stuff you got there. Give us more.
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Games: Minus / Action Escape Kitty
yokomeshi
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« Reply #5 on: October 30, 2009, 01:15:56 PM »

 Noir I was thinking something along the lines of FF1 or Fire Emblem here.
« Last Edit: October 30, 2009, 01:20:25 PM by yokomeshi » Logged
Photocopier
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« Reply #6 on: October 31, 2009, 05:42:28 AM »

Me too, I have a ton of calculus integration to do. It's easy, but LONG.

(btw great sprites  Beer!)
calculus integration? bit young for beer aren't you?
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easynam
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« Reply #7 on: October 31, 2009, 07:47:35 AM »

Noir I was thinking something along the lines of FF1 or Fire Emblem here.

Nice, I'm really liking these so far.

Me too, I have a ton of calculus integration to do. It's easy, but LONG.

(btw great sprites  Beer!)
I have tons of art research and evaluations to do, and loads of A level further maths stuff D:
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Tycho Brahe
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λx.x


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« Reply #8 on: October 31, 2009, 01:31:13 PM »

Me too, I have a ton of calculus integration to do. It's easy, but LONG.

(btw great sprites  Beer!)
calculus integration? bit young for beer aren't you?
in my opinion, beer should not be allowed for persons unable to successfully integrate any binomial equation, regardless of age.

@easyname
further maths is a bitch isint it?
(btw, which part are you on, s1 is killing me, but c1, c2 and m1 are a piece of piss!

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yokomeshi
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« Reply #9 on: November 01, 2009, 12:53:37 AM »



Six-gun sound (byeowww!) is our claim to fame
« Last Edit: November 01, 2009, 01:01:55 AM by yokomeshi » Logged
Gainsworthy
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« Reply #10 on: November 01, 2009, 02:00:09 AM »

 Kiss


Mervellous Yokomeshi. Mervellous.
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jjs
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Lean like a Chozo!


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« Reply #11 on: November 01, 2009, 02:39:16 AM »



Six-gun sound (byeowww!) is our claim to fame

Ooh... both side and overhead view....  this could totally work for Blaster Master-style action...
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« Reply #12 on: November 01, 2009, 04:20:35 AM »

/awesome pixels
Six-gun sound (byeowww!) is our claim to fame

Ooh... both side and overhead view....  this could totally work for Blaster Master-style action...
the second isn't over head, it's so it can be added to leg animation -like running
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Melly
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« Reply #13 on: November 01, 2009, 08:25:40 AM »

Looks like we've got our run'n'gun game sprite.
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Ipsquiggle
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« Reply #14 on: November 01, 2009, 10:56:39 AM »

the second isn't over head, it's so it can be added to leg animation -like running

Yes.. so it seems now you need some disembodied legs there to slap these on.  Wink
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yokomeshi
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« Reply #15 on: November 01, 2009, 07:29:13 PM »

the second isn't over head, it's so it can be added to leg animation -like running
This one.  However, top-down sprites are fairly easy, so guess what -- you get those too. Gentleman

OP updated with new stuff and beginnings of a real sprite sheet.

By the way, be sure to let me know what I can do to improve these and/or what sorts of things you think I should work on going forward.  Sprite-generators run on feedback and so on.
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jjs
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« Reply #16 on: November 02, 2009, 04:06:06 AM »

the second isn't over head, it's so it can be added to leg animation -like running
This one.  However, top-down sprites are fairly easy, so guess what -- you get those too. Gentleman

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Curved
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« Reply #17 on: November 09, 2009, 07:16:13 PM »

More plz! Your style rocks.

I'd like to see a tileset if possible. Look here for inspiration on useful formats:
http://forums.tigsource.com/index.php?topic=8813.0

Perhaps an enemy?
Smiley
« Last Edit: November 09, 2009, 07:44:38 PM by Curved » Logged
yokomeshi
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« Reply #18 on: November 11, 2009, 06:22:03 PM »

Sorry, schoolwork.  Hopefully I'll have time to make more cowgirl stuff later.

Here's what I did at work today Who, Me?:

Haphazardly sketched-out top-down shooter stuff -- the idea here is that the enemies could maybe be glued together from random bits at runtime.


More conscripts for the Silhouette Army.  Right now there's:
Archer, Fighter, Ninja, Guard, Wizard, Priest, Thief, General, Witch, Sorceress, Lancer, Dancer
Anyone want to suggest some more classes to do?
« Last Edit: November 11, 2009, 06:30:18 PM by yokomeshi » Logged
Lon
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« Reply #19 on: November 11, 2009, 07:37:32 PM »

Dude, your cowboy and cowgirl shooter sprites and gauge look great. 
Your 'Sillhouette Army' Rocks. 
I was thinking, 'man I'd like some shoot em up like sprites,'  and guess what, you release some sweet top-down shooter sprites.   Grin

Keep up the nice work yokomeshi!  Hand Thumbs Up Left
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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