Oddball
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« Reply #20 on: November 17, 2009, 04:47:05 PM » |
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Wonder if will see a Bobby Bearing clone made with these? I hope so. *Also that langdell image should be a site smiley
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NMcCoy
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« Reply #21 on: November 19, 2009, 04:52:26 AM » |
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And now for something completely different: Sorry, too lazy to sort things into asciibetical order.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #22 on: November 19, 2009, 05:01:32 AM » |
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Cursor? Forcefield? Who knows/cares? If you could separate this into the back surfaces and the front surfaces, then people could put something inside.
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moi
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« Reply #25 on: November 19, 2009, 07:49:47 AM » |
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Maybe some sort of brick texture could be good.
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subsystems subsystems subsystems
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snellface
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« Reply #26 on: November 19, 2009, 08:29:50 AM » |
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Very nice stuff! But i still think people would appreciate some slopes/halfpipes Other then the obvious lack of slopes and halfpipes, those are some very nice cubes, err and stuff too Perhaps a set furniture of some kind? :> Some squares of water would be pritty neat aswell and not futuristic kinda floor squares, and forests and alot of cool scenery would also be nice, especially since you got this smooth feel to your other stuff, it be very cool to see some other random stuff too
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shrimp
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« Reply #27 on: November 19, 2009, 10:52:41 AM » |
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Very nice stuff! But i still think people would appreciate some slopes/halfpipes Yeah, bearings don't roll very well on stairs, the edges cause problems. These are some lovely assets, lots of potential for all kinds of polished-looking games.
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Hangedman
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« Reply #28 on: November 19, 2009, 11:12:48 AM » |
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Excuse me while I isometric tactics game.
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NMcCoy
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« Reply #29 on: November 19, 2009, 11:48:19 AM » |
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« Last Edit: November 19, 2009, 01:34:36 PM by NMcCoy »
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Inanimate
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« Reply #30 on: November 19, 2009, 04:10:24 PM » |
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Not working. :/
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NMcCoy
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« Reply #31 on: November 19, 2009, 06:23:02 PM » |
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Not working?
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Inanimate
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« Reply #32 on: November 19, 2009, 07:32:15 PM » |
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I think it's Dropbox, other stuff from it hasn't been working either.
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NMcCoy
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« Reply #33 on: November 20, 2009, 08:38:32 AM » |
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Weird. Sure you're not accidentally adblocking it or something?
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Inanimate
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« Reply #34 on: November 20, 2009, 10:21:11 PM » |
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Totally fixed now (on it's own), and these new tiles are fantastic!
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BlueSweatshirt
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« Reply #35 on: November 20, 2009, 10:54:36 PM » |
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Could we get some.... Grassy stairs?
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NMcCoy
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« Reply #36 on: November 20, 2009, 11:48:45 PM » |
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« Last Edit: November 21, 2009, 12:44:14 AM by NMcCoy »
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NMcCoy
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« Reply #37 on: November 21, 2009, 12:59:20 AM » |
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Could we get some.... Grassy stairs? Yes. Apparently. But only in one direction for now because they were kind of a pain to make. EDIT: Or, you know, I could figure out a sweet shortcut for it.
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« Last Edit: November 21, 2009, 01:17:45 AM by NMcCoy »
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Ipsquiggle
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« Reply #38 on: November 21, 2009, 11:01:46 AM » |
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I wouldn't stress too hard about the 17px vs. 16px thing. Used to be that it mattered, but these days, it's just tileHeight=16; or tileHeight=17; But it's good to know that these are, in fact, 17 pixels tall.
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NMcCoy
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« Reply #39 on: November 21, 2009, 12:09:14 PM » |
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Except I've reworked the relevant ones to be 16 (not updated in the images already up before that comment, but evident in, e.g., the brick block). The modified ones will be in the final compilation.
I want the height to be 16 largely for personal aesthetic reasons. (For example, it evens the stairs out at 4px per step.)
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