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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1an isometric box (and other things) - Finished ZIP uploaded!
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Author Topic: an isometric box (and other things) - Finished ZIP uploaded!  (Read 12770 times)
Oddball
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« Reply #20 on: November 17, 2009, 04:47:05 PM »

Wonder if will see a Bobby Bearing clone made with these? I hope so.  Tongue

*Also that langdell image should be a site smiley
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NMcCoy
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« Reply #21 on: November 19, 2009, 04:52:26 AM »

And now for something completely different:


Sorry, too lazy to sort things into asciibetical order.
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Alex May
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« Reply #22 on: November 19, 2009, 05:01:32 AM »

Cursor? Forcefield? Who knows/cares?

If you could separate this into the back surfaces and the front surfaces, then people could put something inside.
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NMcCoy
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« Reply #23 on: November 19, 2009, 06:37:53 AM »

I didn't save the layers... if you want to put something in a transparent box, though, I have this lovely display case here.

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« Reply #24 on: November 19, 2009, 07:16:58 AM »


 Epileptic

This is really awesome! Hope to see more iso environmental stuff! Perhaps lava, ice, various elemental and environmental hazards?
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moi
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« Reply #25 on: November 19, 2009, 07:49:47 AM »

Maybe some sort of brick texture could be good.
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« Reply #26 on: November 19, 2009, 08:29:50 AM »

Very nice stuff! But i still think people would appreciate some slopes/halfpipes Wink

Other then the obvious lack of slopes and halfpipes, those are some very nice cubes, err and stuff too Smiley

Perhaps a set furniture of some kind? :> Some squares of water would be pritty neat aswell Wink and not futuristic kinda floor squares, and forests and alot of cool scenery would also be nice, especially since you got this smooth feel to your other stuff, it be very cool to see some other random stuff too Wink
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shrimp
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« Reply #27 on: November 19, 2009, 10:52:41 AM »

Very nice stuff! But i still think people would appreciate some slopes/halfpipes Wink

Yeah, bearings don't roll very well on stairs, the edges cause problems.

These are some lovely assets, lots of potential for all kinds of polished-looking games.
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Hangedman
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« Reply #28 on: November 19, 2009, 11:12:48 AM »

Excuse me while I isometric tactics game.
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« Reply #29 on: November 19, 2009, 11:48:19 AM »









Edit: Bleh, just realized another weirdness with my isometries. I've been assuming the sides of my blocks are 16 pixels tall when they are, in fact, 17 pixels. (And thus the blocks have a "z-size" of 17 pixels rather than 16, and that's rather an inelegant distance to be stacking at.) Not sure whether to correct various things or just make you folks deal with it.
« Last Edit: November 19, 2009, 01:34:36 PM by NMcCoy » Logged

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« Reply #30 on: November 19, 2009, 04:10:24 PM »

Not working. :/
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NMcCoy
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« Reply #31 on: November 19, 2009, 06:23:02 PM »

Not working?
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« Reply #32 on: November 19, 2009, 07:32:15 PM »

I think it's Dropbox, other stuff from it hasn't been working either.  Sad
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NMcCoy
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« Reply #33 on: November 20, 2009, 08:38:32 AM »

Weird. Sure you're not accidentally adblocking it or something?

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« Reply #34 on: November 20, 2009, 10:21:11 PM »

Totally fixed now (on it's own), and these new tiles are fantastic!  Smiley
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BlueSweatshirt
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« Reply #35 on: November 20, 2009, 10:54:36 PM »

Could we get some....  Epileptic Grassy stairs?
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NMcCoy
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« Reply #36 on: November 20, 2009, 11:48:45 PM »

Speaking of things being fixed, I've been working on an adjusted set of tiles with a Z-scale of 16 rather than 17. Think I'll just put them in a compilation zip towards the end of the month.

Also, more magic floor panels:







« Last Edit: November 21, 2009, 12:44:14 AM by NMcCoy » Logged

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NMcCoy
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« Reply #37 on: November 21, 2009, 12:59:20 AM »

Could we get some....  Epileptic Grassy stairs?
Yes. Apparently. But only in one direction for now because they were kind of a pain to make.


EDIT: Or, you know, I could figure out a sweet shortcut for it.
« Last Edit: November 21, 2009, 01:17:45 AM by NMcCoy » Logged

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« Reply #38 on: November 21, 2009, 11:01:46 AM »

I wouldn't stress too hard about the 17px vs. 16px thing. Used to be that it mattered, but these days, it's just tileHeight=16; or tileHeight=17;  Cool

But it's good to know that these are, in fact, 17 pixels tall. Smiley
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NMcCoy
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« Reply #39 on: November 21, 2009, 12:09:14 PM »

Except I've reworked the relevant ones to be 16 (not updated in the images already up before that comment, but evident in, e.g., the brick block). The modified ones will be in the final compilation.

I want the height to be 16 largely for personal aesthetic reasons. (For example, it evens the stairs out at 4px per step.)
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