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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Good Pencerkoff Hunting
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Author Topic: Good Pencerkoff Hunting  (Read 10923 times)
shrimp
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« Reply #40 on: December 08, 2009, 01:56:47 PM »

Great start! Really good to see traumadore's sprites being used in this way  Grin

Works fine for me here on this... whatever it is... 7-year-old overheating thing.
However, the right-click arrow/arrow explosion thing lags like hell.

Another vote for invert Y and non-invert X please. Only time I feel the need for invert-X is on some 3rd-person games... In 1st person it would be madness.

-ED
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Hideous
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« Reply #41 on: December 08, 2009, 02:44:10 PM »

Pencerkoff, your English has improved! Sad
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Pencerkoff
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« Reply #42 on: December 08, 2009, 02:49:32 PM »

Hello this is Pencerkoff

Great start! Really good to see traumadore's sprites being used in this way  Grin

Works fine for me here on this... whatever it is... 7-year-old overheating thing.
However, the right-click arrow/arrow explosion thing lags like hell.

Another vote for invert Y and non-invert X please. Only time I feel the need for invert-X is on some 3rd-person games... In 1st person it would be madness.

-ED

Thanks!  And, yes, I've added an invert y-axis option.  Your Mouse sensitivity is multiplied by the amount your mouse moved since the last step, so I put an "absolute value" in front of the horizontal mouse movement.  Now, if you put a negative value in for mouse sensitivity, you invert your y-axis.  Anybody wanting both x and y inverted are screwed.

You'll see it in the next build.

-PENCERKOFF

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Pencerkoff
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« Reply #43 on: December 10, 2009, 06:26:38 PM »

Hello this is Pencerkoff

Added v0.4!  Nothing terribly exciting, despite taking me a while to do.  Features:

Arrows don't always stick in straight
Arrows won't be drawn if they are close enough to another arrow, saving on processing
Simple Enemy AI
Walls can be colored, change height, or have new textures
Close Combat coming along, though nothing too special in this version

What's next?

Items, inventory, character stats

(I'll post a new image when my image host decides to work)

-PENCERKOFF
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Melly
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« Reply #44 on: December 10, 2009, 10:43:20 PM »

Works pretty well for me. I imagine the proper game with limited arrow use should have no lag of the sort.

Loving where it's going. Grin:handthumbsupR:
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team_q
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« Reply #45 on: December 10, 2009, 10:58:17 PM »

Hello PencerKoff

I got this error:
Code:
ERROR in
action number 1
of  Step Event
for object obj_bullet:

Error in code at line 30:
                       if abs(dist_line) < (other.vel/floor(other.vel)) && dist_down_line > -point_distance(x1,y1,x2,y2) && dist_down_line < 0
at position 53: Division by 0.

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« Reply #46 on: December 10, 2009, 11:16:39 PM »

Damn kids, dividing by 0.
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Pencerkoff
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« Reply #47 on: December 11, 2009, 04:35:12 AM »

Hello this is Pencerkoff

Hello PencerKoff

I got this error:
Code:
ERROR in
action number 1
of  Step Event
for object obj_bullet:

Error in code at line 30:
                       if abs(dist_line) < (other.vel/floor(other.vel)) && dist_down_line > -point_distance(x1,y1,x2,y2) && dist_down_line < 0
at position 53: Division by 0.

That error is impossible.  The only way there could be division by zero is if the variable vel was less than 1.  I specifically set that variable to a minimum of 1 right after I make it, for purposes of not dividing by 0.  I know I'm calling the right object.

Edit : I think I fixed it.  There are other parts of my code that may change that variable, so I threw in that same "division by 0 failsafe".  There's absolutely no reason those other pieces of code should matter for where that error occurred, but that's programming for you.  It's some kind of black magic.

-PENCERKOFF

« Last Edit: December 11, 2009, 05:02:56 AM by Pencerkoff » Logged

Melly
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« Reply #48 on: December 11, 2009, 06:57:10 AM »

That's why you always start a programming session with a goat sacrifice. You have to make sure the blood flows evenly on the pentagram's cracks while you chant the ancient runes of power in binary.

...you DID do that, didn't you? Shocked
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Pencerkoff
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« Reply #49 on: December 17, 2009, 07:30:07 AM »

Hello this is Pencerkoff

Finally finished up my inventory system.  So I have 40 different weapons and 10 suits of armor, each of which can have up to 4 magical bonuses attached with varying magnitudes.  Each item has a unique icon (thanks to Oryx and Oddball), though some are little questionable.  Equiping works, so all I have to do now is finalize my character statistics and I have a working engine.

I have about thousand lines of code invested in this thing.  Starting to think I need a job.

-PENCERKOFF
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« Reply #50 on: December 17, 2009, 07:36:44 AM »

"ERROR in
action number 1
of  Step Event
for object obj_control:

Error in code at line 29:
       ds_list_add(char.melee_order,enemy.melee_speed);

at position 41: Unknown variable melee_speed"

When I press I.

The rest of it is very enjoyable though.
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Pencerkoff
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« Reply #51 on: December 17, 2009, 07:41:32 AM »

Hello this is Pencerkoff

"ERROR in
action number 1
of  Step Event
for object obj_control:

Error in code at line 29:
       ds_list_add(char.melee_order,enemy.melee_speed);

at position 41: Unknown variable melee_speed"

When I press I.

The rest of it is very enjoyable though.

Sorry, the "I" means inventory and I was only 1/10 done with it when I put that build out.  Then next one will have a working "I" button, I promise.

Edit: I'm up to 10 artists, I just noticed.  Anybody else that high yet?  Might have to go crazy and add a bunch more.

-PENCERKOFF
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Pencerkoff
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« Reply #52 on: December 23, 2009, 08:43:32 AM »

Hello this is Pencerkoff

I was wondering if anybody had any ideas for an icon for my game to have.  I looked around and found a few potentials.  I have an opportunity to go with something funny / something that wouldn't get used otherwise, so some feedback or suggestions would be nice.



Selection from Andrius, DBB, hammedhaaret, saint11, nunix, Jimbob

I could go with something that makes sense for the game, but that doesn't strike me as being very Pencerkoff.

Oh and I'll put out a new version soon to show off my character and inventory stuff.

-PENCERKOFF


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« Reply #53 on: December 23, 2009, 09:12:07 AM »

I vote for fat man with spiky mace.
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Pencerkoff
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« Reply #54 on: December 23, 2009, 09:19:05 AM »

Hello this is Pencerkoff

saint11's stuff is great, and fits nicely into my game.  I just hope I have time to use most of it, it would be a shame if his stuff went unused.

My plan is to use his characters for most of my town NPCs, and maybe include a few of the monsters as enemies.  Honestly, Traumadore has me pretty well set with monsters.  Might use saint11's treasure chest too.

-PENCERKOFF
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