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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Crazy Train - Update 12/21
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Author Topic: Crazy Train - Update 12/21  (Read 7008 times)
oryx
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« Reply #20 on: December 19, 2009, 11:57:07 AM »

This looks great - just needs some particle puffs of smoke and some tough jumps and obstacle challenges.
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Raisins
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« Reply #21 on: December 20, 2009, 04:02:42 PM »

Your wish is my command.



That train, it's crazy.
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knight
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« Reply #22 on: December 20, 2009, 04:12:21 PM »

Looks insane! finish this  Evil
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J. R. Hill
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hi


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« Reply #23 on: December 20, 2009, 08:44:22 PM »

Kind of interested to see what the gameplay is going to be like.
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longshot
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« Reply #24 on: December 21, 2009, 07:09:27 AM »

Kind of interested to see what the gameplay is going to be like.
So am I :|.  Next two weeks I should be focused solely on gameplay, so hopefully I can turn out something decent.
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meadowsweet
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« Reply #25 on: December 21, 2009, 08:42:58 AM »

The video looks sweet! I'm also on the 'curious about the gameplay' team.
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jotapeh
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« Reply #26 on: December 21, 2009, 08:44:38 AM »

This is awesome! Reminds me of a more open-ended version of that game where you are an engineer building a bridge purely from line segments, given only a certain set of 'anchor' points. I can't remember what it's called, but if you can find it, maybe it will give you some inspiration??
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shrimp
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« Reply #27 on: December 21, 2009, 10:54:39 AM »

This is awesome! Reminds me of a more open-ended version of that game where you are an engineer building a bridge purely from line segments, given only a certain set of 'anchor' points. I can't remember what it's called, but if you can find it, maybe it will give you some inspiration??

Bridge Builder Tongue

Sorry, couldn't resist. I agree, similar physics (and "dismount"?) gameplay would be cool. Anyway this is looking great, keep it up!
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Raisins
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« Reply #28 on: December 23, 2009, 05:02:09 PM »

If you have any time now or after the comp. I would be interested in how you handled  procedurally generated level.
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