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TIGSource ForumsDeveloperAudioA Walk In The Cold (by Brother Android)
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Brother Android
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« on: December 06, 2009, 05:05:21 PM »

http://8bitcollective.com/music/Brother+Android/A+Walk+In+The+Cold/

From an album-in-progress.
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agj
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« Reply #1 on: December 08, 2009, 09:47:18 PM »

It retains the qualities that I liked in your recently released album. Quite good.
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« Reply #2 on: December 09, 2009, 10:35:37 AM »

I like the plodding atmosphere coupled with the jittery beat. Good shit.   Hand Thumbs Up LeftSmiley
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Brother Android
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« Reply #3 on: December 10, 2009, 06:24:45 PM »

Thank you, you are very kind. Yeah, I like messing around with rhythms and stuff, but I have a hard time making things that are truly chaotic and unsettling.
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GregWS
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« Reply #4 on: December 10, 2009, 08:45:20 PM »

but I have a hard time making things that are truly chaotic and unsettling.
Do you even need to though?  Wink

(I guess if you want to but can't seem to, then that would be frustrating.  Sad)
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sugarbeard
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« Reply #5 on: December 11, 2009, 06:19:51 AM »

Wow this is great. Reminds me of an 8 bit Boards of Canada, fits in great with that sort of relaxed electronic vibe but you can still feel there's more to the song then just that. It says here you have it licensed under creative commons? Would you might if I used this track in a game I'm making for a final project in college??
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s0
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« Reply #6 on: December 11, 2009, 11:58:44 AM »

I have a hard time making things that are truly chaotic and unsettling.
You mean from a technical point of view, or a creative one?
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Brother Android
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« Reply #7 on: December 11, 2009, 02:18:28 PM »

Wow this is great. Reminds me of an 8 bit Boards of Canada, fits in great with that sort of relaxed electronic vibe but you can still feel there's more to the song then just that. It says here you have it licensed under creative commons? Would you might if I used this track in a game I'm making for a final project in college??
Go right ahead. Smiley I wouldn't mind a name-drop, but you don't have to if you don't want to. Wink

I have a hard time making things that are truly chaotic and unsettling.
You mean from a technical point of view, or a creative one?
Sort of a mixture of the two I suppose, but mainly the latter. I have a hard time figuring out how to create the kind of wicked noise that walks the line between harsh and compelling, and I have a hard time, I guess, making something really melodic and disorderly and being really sure that it's good, even though there are a lot of things like that that I enjoy listening to.
Do you even need to though?  Wink
I think harshness in music is great, in the right context. I usually don't enjoy things that are too uniformly pleasant in sound. And with musicians whose music is very pleasant - even if they're really great musicians, you eventually lose the feeling that truly anything could happen when you're listening to their music, and that's an unfortunate thing to happen in my opinion. Beauty is better when there's something to contrast it with. Or, I should say, prettiness, because I think even the harsh and "ugly" can be beautiful.
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GregWS
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« Reply #8 on: December 11, 2009, 05:16:21 PM »

Well, I didn't think that Space Hymns was really "pleasant" to listen to, so I think you're not doing a bad job at all avoiding that.  If you mean not repeating yourself and getting stuck in a style rut, then a get what you mean.  Smiley
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s0
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« Reply #9 on: December 12, 2009, 06:14:17 AM »

I think you'll get better at using harsh sounds in a "smart" way once you find out about the "dynamic" relationships between various frequencies and amplitudes, and how to produce certain timbres. I find that, when you're making electronic music, learning acoustics is often more valuable than learning music theory.
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Brother Android
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« Reply #10 on: December 12, 2009, 07:55:52 PM »

I think you'll get better at using harsh sounds in a "smart" way once you find out about the "dynamic" relationships between various frequencies and amplitudes, and how to produce certain timbres. I find that, when you're making electronic music, learning acoustics is often more valuable than learning music theory.
While I'm sure that's quite true (by the way, do you know anything good to read on the subject of acoustics as applied to music and sound production? I know some from physics classes, but not a lot that's actually helpful with sound design, though I've figured out bits myself), the main problem is just a combination of 1) not being able to do something I really like, and 2) not being able to resist the urge to "soften" the noise somehow with pretty melodies and stuff like that. :D
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« Reply #11 on: December 13, 2009, 03:24:30 AM »

There's Curtis Roads's Computer Music Tutorial. It's very comprehensive (i.e. massive  Cheesy)  and deals with a lot of physics, but never in a way that goes over a "layman's" head. I'm not exactly a physics major either and I was able to understand pretty much everything. The only problem is that it was written in the 80's which is why parts of it are outdated, but most of it is still very useful.  Wink
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Brother Android
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« Reply #12 on: December 14, 2009, 08:52:16 PM »

I'll check that out. I'm on break; I should theoretically have time between marathon sessions of Ultima. :D
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Brother Android
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« Reply #13 on: February 17, 2010, 01:54:34 PM »

Another track from the same album, which is now basically complete:

http://8bitcollective.com/music/Brother+Android/The+stars+come+out./
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shrimp
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« Reply #14 on: February 17, 2010, 02:19:32 PM »

This is really lovely. I enjoyed your previous albums, and this feels even deeper. Still loving the warm lo-bit sound Smiley
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pgil
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« Reply #15 on: February 18, 2010, 02:26:35 PM »

This is great. Can't wait for the album.
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Captain_404
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« Reply #16 on: February 18, 2010, 08:45:39 PM »

Love the latest track, I can't wait to hear the next album!
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