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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 2Part Two Discussion
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cougarten
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« Reply #80 on: December 13, 2009, 07:06:27 AM »

Sourcecodes please:
Hi,
As the games are allready Remixes of the assets somehow I'd love to see some sourcecode.

Anybody willing to do so: please post your source once you are done so noobs like me can lurk their eyes out. (I'm espacially interested in Flixel, Flash, Processing, Java and GUI-easy-peasy stuff like Gamemaker)
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Alex May
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hen hao wan


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« Reply #81 on: December 13, 2009, 10:43:42 AM »

I seem to remember there was a couple other guys with similar quality lofi sprites in part 1 , or did I just dream that?
http://forums.tigsource.com/index.php?topic=8834.0
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Oddball
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« Reply #82 on: December 13, 2009, 05:58:36 PM »

I seem to remember there was a couple other guys with similar quality lofi sprites in part 1 , or did I just dream that?
http://forums.tigsource.com/index.php?topic=8834.0
That's ok. People forget I exist in real life too. As long as at least one person uses my sprites it'll all be worth it.
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Aik
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« Reply #83 on: December 13, 2009, 06:32:46 PM »

I'm completely out of steam. Thinking of starting a new project involving the furry-girl vs the creepy shadow cave paintings, but am reluctant to leave yet another project unfinished. OTOH, the alternative is ... well, leaving it unfinished anyway and doing nothing, because I just can't bring myself to do any more work on it.

Meh, maybe I'll go back to it later, or something.
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ETG
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« Reply #84 on: December 13, 2009, 08:55:11 PM »

I seem to remember there was a couple other guys with similar quality lofi sprites in part 1 , or did I just dream that?

Even I did one. But it's well hidden somewhere in the part 1 board.
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Ivan
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« Reply #85 on: December 13, 2009, 11:35:17 PM »

I seem to remember there was a couple other guys with similar quality lofi sprites in part 1 , or did I just dream that?
http://forums.tigsource.com/index.php?topic=8834.0
That's ok. People forget I exist in real life too. As long as at least one person uses my sprites it'll all be worth it.

Imma take your sprites to the finish line, buddy!
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http://polycode.org/ - Free, cross-platform, open-source engine.
Jo-o
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« Reply #86 on: December 14, 2009, 01:14:44 AM »

Is there anyone making a fight game?
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J. R. Hill
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hi


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« Reply #87 on: December 14, 2009, 08:06:11 PM »

Is there anyone making a fight game?
No one that's made a thread at least.
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Oddball
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« Reply #88 on: December 15, 2009, 04:09:53 AM »

I'm looking forward to seeing the really off the wall entries. The ones that take the assets and totally subvert their intended use. Don't think I'll go that route myself, but looking forward to seeing others do it.
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Sos
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« Reply #89 on: December 15, 2009, 11:32:33 AM »

I'm looking forward to seeing the really off the wall entries. The ones that take the assets and totally subvert their intended use. Don't think I'll go that route myself, but looking forward to seeing others do it.

A watermelon beat'em up perhaps?
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ras
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« Reply #90 on: December 15, 2009, 11:47:35 AM »

First, started making a point and click adventure game, then, realizing some weird things, many probably including the lack of pnc adventure game interface graphics, so I started making a turn-based RPG with a Fallout(1&2, not 3) style combat system.
Now I am not really sure which one to continue with, since I usually(read=always) end up not finishing one entry it seems to be unusually stupid trying to make two entries...
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oryx
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« Reply #91 on: December 15, 2009, 01:50:03 PM »

I'm sad no one is using yokomeshi's excellent 1-bit quipu sprites.
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J. R. Hill
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« Reply #92 on: December 15, 2009, 01:59:23 PM »

I'm sad no one is using yokomeshi's excellent 1-bit quipu sprites.
There's a lot of stuff that isn't being used yet.
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Pencerkoff
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« Reply #93 on: December 15, 2009, 03:35:02 PM »

Hello this is Pencerkoff

I'm sad no one is using yokomeshi's excellent 1-bit quipu sprites.
There's a lot of stuff that isn't being used yet.

General rule for all future Competitions:
So long as it hasn't been used in a previous TIGSource Competition, you can use any sprite from Assemblee part 1 in the current competition.

If that were true, we'd use most of the remaining sprites within a few years.

-PENCERKOFF
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Blaizer
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« Reply #94 on: December 15, 2009, 08:56:17 PM »

If that were true, we'd use most of the remaining sprites within a few years.
Don't forget the music and sfx.
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dbb
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« Reply #95 on: December 16, 2009, 05:44:25 AM »

I forsee an unoffical "phase 3" to this competition in February / March, wherein the people who participated in part one team up with the people who used their resources in part two, and get to produce the game-specific assets that the rules currently prohibit them from providing.

I mean, there's a couple of awesome-looking games using my graphics, but every time I see them I think "Oh, damn, if only I'd thought to provide x" or "now I see that sprite in context, I realise it would look much better if I did x".

And yes, in general, assuming everyone's up for it, I strongly feel that the part 1 entries should form the core of a permanent library of CC-licensed sound and graphics for make benefit glorious TIGsource nation.
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Alex May
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« Reply #96 on: December 16, 2009, 06:09:55 AM »

approval
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Sar
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« Reply #97 on: December 16, 2009, 07:20:26 AM »

And yes, in general, assuming everyone's up for it, I strongly feel that the part 1 entries should form the core of a permanent library of CC-licensed sound and graphics for make benefit glorious TIGsource nation.

Likewise. But given that different people have different preferences for licenses, it may be difficult to keep the license consistent; the only realistic way to do it as I see it is just to ask everyone who contributed to declare an explicit license for their stuff, and I expect you'd find the majority of the assets split down non-commercial/share-alike lines, with a significant number never explicitly put under any particular license 'cause the creator either forgot or didn't want to...

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Oddball
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« Reply #98 on: December 16, 2009, 07:23:29 AM »

I mean, there's a couple of awesome-looking games using my graphics, but every time I see them I think "Oh, damn, if only I'd thought to provide x" or "now I see that sprite in context, I realise it would look much better if I did x".
Same here.
And yes, in general, assuming everyone's up for it, I strongly feel that the part 1 entries should form the core of a permanent library of CC-licensed sound and graphics for make benefit glorious TIGsource nation.
TIGReSource anyone?
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Pencerkoff
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« Reply #99 on: December 16, 2009, 04:15:44 PM »

Hello this is Pencerkoff

Yes!  We need a library of graphics and sound that are creative commons or whatever, and people can just submit all the crap they have lying around their computer that never became a game.  We would need some good organization, perhaps some kind of browser that would organize indie assets...

TIGSource might then really be your only indie-gaming stop.  Everybody will lose interest in other indie sites and we will be forced to become incorporated to handle the traffic.  Eventually TIGSource will go public and indie games will become main-stream games and main-stream games will become indie.  Everyone will leave TIGSource to join up with Nintendo to feel more indie.  Mario becomes the new Cave Story, the empire loses the death-star to a single photon torpedo, and everybody gets married.  THE END

-PENCERKOFF
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