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287629 Posts in 9130 Topics- by 6761 Members - Latest Member: zacademia

November 20, 2009, 07:17:18 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsProcedural GenerationTest Pilot [FINISHED]
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Crackerblocks
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« on: May 09, 2008, 09:00:58 PM »

Renamed from ghetto planes. yes, "Test Pilot" took every ounce of my creativity.

She's done like dinner.

Link:
http://www.mediafire.com/?imvyy0myzlm







Short answer: Randomly build a plane, then try to fly it.

I have the random sizing and arrangement of parts almost done. Next step is physics (or the bastardizing thereof)

There's just 1 wing, tail, fuselage, and engine so far, but I'm hoping to have some truely monsterous configurations eventually. Add more engines to go faster, add more wings to lift the engines, add more fuselage to support the wings... to infinity.

The gameplay aspect is kind of half baked. still searching for simple ideas.


« Last Edit: June 02, 2008, 09:36:06 PM by Crackerblocks » Logged

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William Broom
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« Reply #1 on: May 09, 2008, 10:30:54 PM »

This sounds like it could be extremely fun. If you get the physics working well, maybe you could make it a bit of a physics/sandbox game? Crashing your plane into piles of boxes, that sort of thing?
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FishyBoy
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« Reply #2 on: May 10, 2008, 05:16:39 AM »

Holy crap, that sounds ridiculous and awesome all at once. Definitely want to see what's next.
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Crackerblocks
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« Reply #3 on: May 10, 2008, 09:35:36 AM »

Well, at first the physics will just be thrust/lift/drag and a big hard line for the ground. Maybe later I'll try using an actual physics engine (Box2D).

For now I'm thinking you get one tank of gas, and score points for distance travelled, max altitude, doing stunts, and landing safely.
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Massena
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« Reply #4 on: May 12, 2008, 12:33:58 PM »

This idea has a lot of potential fun. You should finish it, whether or not you make it for the compo! Good luck!  Smiley
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Crackerblocks
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« Reply #5 on: May 14, 2008, 08:07:58 AM »

News Flash!: Aerodynamics is Hard

I mean people get degrees in this stuff. So I've spent too time trying to be physically accurate, and not enough time on clever hacks. But fear not, today will be the hackocalypse. Expect a playable demo friday-ish.
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fartron
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« Reply #6 on: May 14, 2008, 08:25:25 AM »

I really like the looks of this.

But I want bi-planes. And tri-planes. And maybe that seven-winged plane they show collapsing in black and white footage.
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PHeMoX
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« Reply #7 on: May 15, 2008, 07:58:12 AM »

Nice idea, looking forward to this. Also, yeah, if possible, the idea with the tri-planes sounds good.

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Hackocalypse

Hahahaa, that's a pretty good title for a game actually!
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Crackerblocks
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« Reply #8 on: May 17, 2008, 07:53:52 AM »



Grab the demo: http://www.mediafire.com/?tv1z2w2j5hz

Would love to hear feedback and ideas for actual gameplay.

Instructions are in-game. There's 2 throttle meters. The first is for your prop, the second is for your jets (much more powerful). You won't always have the luxury of jets in the final game.

The default plane is a bit of a slug, but it's good for testing. If you're having trouble taking off: set elevators to even, throttle up to almost max, give it a couple seconds to build speed, then tap the elevators (down arrow) gradually.

On the to-do list now:
- bi-planes and 7 wing-planes (8 would just be silly)
- some imagineering, sound and graphics
- rolling the plane so you can go the other direction
- show the plane from top-view on the hud and during rolls so you can see what your wingspan is.

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seregrail7
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« Reply #9 on: May 17, 2008, 09:57:33 AM »

I like it do far, controls are good. Just need some sort of score or goal, and maybe a way to save your plane so you can challenge others to beat your score with that plane?
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LaughingCrow
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« Reply #10 on: May 17, 2008, 03:08:44 PM »

I tried the demo, and I liked it Wink it was hard to get used to at first, bu tin the end I was able to loop (is that what it's called?). It was great fun.

Maybe you should add some sort of test (can be randomly generated maybe?) that players must do in order to prove they can use the randomly generated plane. But that's your decision.
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ichi
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« Reply #11 on: May 17, 2008, 03:57:35 PM »

It was more random than procedural, but the demo is fun!
How about a PG course that involves you flying through rings? (sometimes requiring loops and such, similiar to Nights)
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Crackerblocks
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« Reply #12 on: May 17, 2008, 05:25:47 PM »

Quote
maybe a way to save your plane so you can challenge others to beat your score with that plane?

yup that's on the to-do list. It'll just be typing in a seed like some of the other games are doing.

Quote
It was more random than procedural

Agreed, and it makes me a little sad. This idea is fun, but so far it's a stretch to call it PG. Maybe I'll do something more PG with the course/test creation.
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Benza
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« Reply #13 on: May 17, 2008, 10:30:20 PM »

I had a heap of fun just fucking around with nothing to do. Deffintly a great base to build a game off of.
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Caio
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« Reply #14 on: May 18, 2008, 10:30:31 AM »

Did you update the demo? First time I played I could do nothing but loop incessantly Undecided I tried it again today, though, and managed to fly the plane very well. I like the controls. What kind of challenge or gameplay modes can we expect?
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