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1025932 Posts in 41118 Topics- by 32719 Members - Latest Member: Darkmill

July 23, 2014, 12:07:23 PM
TIGSource ForumsFeedbackDevLogsWorldwide Death Party
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Author Topic: Worldwide Death Party  (Read 10739 times)
CK
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« on: October 28, 2011, 05:33:30 PM »

Worldwide Death Party is a large, Zelda like adventure replete with 2D side-scrolling caverns and dungeons.  Dungeons are procedurally generated.  Further information and videos/demos/screens will be made available through this Devlog and through the Super Ghosts twitter account (@super_ghosts).

Platforms: Windows/Linux/Mac
Release Data: 2012
« Last Edit: August 17, 2012, 05:25:36 AM by Connor » Logged

agersant
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« Reply #1 on: October 28, 2011, 05:54:23 PM »

Since this place is not a social network, I must type characters in order to express my great appreciation of this work. Wish I could just click "+1" or "retweet".

On a more serious note, the "STATUS - Not Cursed" makes me think of Dark Souls and everything looks super promising. I cant wait to see more.
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Ashkin
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« Reply #2 on: October 28, 2011, 05:59:28 PM »

Golly!
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grayfox88
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« Reply #3 on: October 28, 2011, 06:29:38 PM »

I agree with the 'not cursed' message giving a dark souls vibe. Show us more!!
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Cow
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« Reply #4 on: October 28, 2011, 08:12:36 PM »

I am also working on this.
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:^Y
BoxedLunch
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« Reply #5 on: October 28, 2011, 08:22:03 PM »

when im9today's art is being used as a placeholder, i can only imagine what it will look like when finished.
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Derek
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« Reply #6 on: October 28, 2011, 08:39:27 PM »

The art was produced by Alex Porter and is being used as placeholder pieces.

WUT!
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« Reply #7 on: October 28, 2011, 09:18:19 PM »

NICE.


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Alec S.
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« Reply #8 on: October 28, 2011, 10:03:09 PM »

I really like the color choices.
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Ishi
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« Reply #9 on: October 28, 2011, 11:52:40 PM »

Following for the fantastic-looking lava.
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The Monster King
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« Reply #10 on: October 29, 2011, 12:03:10 AM »

...art used without permission woops...
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CK
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« Reply #11 on: October 29, 2011, 12:27:29 AM »

Cow's doing the art and a lot of the design.  We're now going to focus on "weighty" combat and character progression as the primary means of drawing players in.

...art used without permission woops...

Another version of Mothlord was posted recently in the "So what are you working on?" thread - originally this project was just me working on it in my spare time.  This game has in fact gone through four total art "makeovers" all pulled from mockups from within the Kast.  I was looking for a style and a sense.  Alex's work embodies a lot of what I am/was looking for.  It was understood from within the Poppenkast that all of the art I was using was placeholder until I could find an artist.  Sheldon Ketterer (Cow) is now the artist, and we're working on replacing it with original work.  I apologize if there's any confusion, but that was already clear with Alex.

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Superb Joe
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« Reply #12 on: October 29, 2011, 01:10:28 AM »

tell me about moth aristocracy
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Andrew Brophy
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« Reply #13 on: October 29, 2011, 05:11:03 AM »

having a good time
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HöllenKobold
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« Reply #14 on: October 29, 2011, 06:31:20 AM »

Looking forward to game because of prospect of "weighty" combat.
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Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
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