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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147337 times)
bijou
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« Reply #4620 on: October 04, 2014, 11:01:19 AM »

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tbydxn
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« Reply #4621 on: October 04, 2014, 11:04:34 AM »


A friendly new NPC!
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JMStark
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« Reply #4622 on: October 04, 2014, 11:37:20 AM »

This thread continually blows my mind. The incredible games and art this community creates is amazing!

Vacuous World 4 - It's the ice world! Is that an oven? Or something more sinister?

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Current Project: Shuffle Company
Twitter: JMRante
Website: J. M. Stark
johnguydude
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« Reply #4623 on: October 04, 2014, 11:55:28 AM »

Shot of a ruins-themed environment I'm working on right now
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Unbroken: A Souls-inspired mobile hack n' slash
Devlog
pikkukatti
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Team Lead @AncestoryGame


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« Reply #4624 on: October 04, 2014, 12:23:31 PM »

We've just started work on our traile, but have a gameplay shot of Ancestory for now:
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suny
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« Reply #4625 on: October 04, 2014, 01:05:49 PM »

New animated previews for the weapons library of the SHMUP Creator :

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Riccardo Deias
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« Reply #4626 on: October 04, 2014, 01:23:02 PM »



Project Night


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Work in Progress - Steam - Twitter - DevLog
Sub
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« Reply #4627 on: October 04, 2014, 01:37:20 PM »

It Always Ends In Nuclear War

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It Usually Ends In Nuclear War, a 4x strategy game

9001, a fast paced action arcade game
kkyborg
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« Reply #4628 on: October 04, 2014, 02:35:26 PM »

S U P E R V E R S E



http://superverse-game.com | SUPERVERSE game web site







http://indus3.org/blog | GAMEDEV BLOG



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.Uberren
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hullo


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« Reply #4629 on: October 04, 2014, 05:38:16 PM »

Super Battlelands

Capture animations






(sorry about the low quality gifs)
http://forums.tigsource.com/index.php?topic=41573.0

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lowpoly and pixelfart:<br />http://uberren.tumblr.com/
The_Observer
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« Reply #4630 on: October 04, 2014, 06:04:55 PM »

We're adding art to our prototype to create a real level, this is where I'm at at the end of this Saturday:


Next up, windows and doors.
You can find out more at our Devlog here!
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dustinaux
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« Reply #4631 on: October 04, 2014, 07:44:02 PM »

Hearing the latest stories at the town bar:

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Come see what I'm working on!

Neph
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« Reply #4632 on: October 04, 2014, 11:56:52 PM »

Finally got partial transparency working in openGL which means I can now have transparent water in my voxel engine :D





I also added bats to my FPS game!

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IGorGe
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« Reply #4633 on: October 05, 2014, 03:37:09 AM »



Official website
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dvoid
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« Reply #4634 on: October 05, 2014, 06:31:29 AM »




Tolroko Web
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Thunderhorse
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http://laserfury.com


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« Reply #4635 on: October 05, 2014, 10:32:53 AM »

Making GIFs for our Kickstarter campaign, coming this month.

Here is the Ranger's black hole arrow.



The Driphion Woods

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« Reply #4636 on: October 05, 2014, 01:53:15 PM »

Making GIFs for our Kickstarter campaign, coming this month.

Here is the Ranger's black hole arrow.



The Driphion Woods



The faster I can throw all my money at this the better.
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nekromantikko
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« Reply #4637 on: October 05, 2014, 03:11:56 PM »



After months and months, I return
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jonarkanix
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« Reply #4638 on: October 05, 2014, 05:49:58 PM »

Hearing the latest stories at the town bar:


Looks like some sort of scaling filter, like hqx, ruining the pixel artwork?
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dustinaux
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« Reply #4639 on: October 05, 2014, 07:47:49 PM »

Looks like some sort of scaling filter, like hqx, ruining the pixel artwork?

Yeah here's no filter:


There'll be an option in-game to turn the filter on and off any time, but I'm still struggling with deciding on what should be default.  I'm leaning toward no-filter as default now since most people I've heard seem to prefer it but I think it may still be a biased group of people I'm hearing from - either devs or players of the first game (this is a sequel) who may just have a thing for pixel art.
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Come see what I'm working on!

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