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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147511 times)
Pinqu!
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So it has come to this


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« Reply #5260 on: February 14, 2015, 02:23:28 AM »

Dungeon generator DONE! Smiley Now it’s time for some extensive testing.

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Ultima Ratio Regum
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Game Studies Lecturer, "Ultima Ratio Regum" person


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« Reply #5261 on: February 14, 2015, 02:27:38 AM »

Procedural cathedral generation with over 20 million variations!

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Buzzwerd
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« Reply #5262 on: February 14, 2015, 02:44:24 AM »

@Polygonzo - That's so fucken cool haha, gotta check out the demo.

Reworked how death works in our game.
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raventhe
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Has a pretty cool rubber cow desk companion.


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« Reply #5263 on: February 14, 2015, 03:53:07 AM »

Okay! Man, I'm so tired. Here's a cap from this week. As a beginner to pixel art, I was rather proud of my explosion animation! More at my devlog.


A sheep, set alight by the aliens, flees in Apathy Goat's direction. Maybe it will knock him over or burn him or something. Blowing it up with TNT wouldn't be the ETHICAL thing to do, but...
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Apathy Goat (confusing typing game):   Twitter   |   Devblog
stilghar
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« Reply #5264 on: February 14, 2015, 05:16:37 AM »

New concept art for an enemy in Dimension Drive (devlog).

Which one do you like more?

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Riho
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« Reply #5265 on: February 14, 2015, 06:46:58 AM »



I finally implemented a workday cycle a few weeks ago (as in employees go home for the night instead of working 24/7). Now I made elevator doors functional as well, plus added a touch of valentine on top Smiley
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MrAwolf
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« Reply #5266 on: February 14, 2015, 07:08:51 AM »

Something red for the day!


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OneSlyFox
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Power Drive 2000


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« Reply #5267 on: February 14, 2015, 08:10:11 AM »

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SpeakUpGames
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whimsy


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« Reply #5268 on: February 14, 2015, 08:52:39 AM »



got loot?
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schoenepauck
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« Reply #5269 on: February 14, 2015, 10:18:19 AM »

New background art, adding little details for more variation:

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karlozalb
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Do or do not.There is no try.


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« Reply #5270 on: February 14, 2015, 10:39:17 AM »

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lrasomattos
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« Reply #5271 on: February 14, 2015, 10:40:53 AM »

Some new projectiles for Magenta Arcade! We're almost ready for launch  Grin Grin

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McMutton
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McMutton


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« Reply #5272 on: February 14, 2015, 10:45:20 AM »

Daytime stuff for Ethios.
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Pehesse
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« Reply #5273 on: February 14, 2015, 11:18:09 AM »

New character, once again.

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Satori4
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« Reply #5274 on: February 14, 2015, 11:23:35 AM »

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@satori4
siskavard
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« Reply #5275 on: February 14, 2015, 11:47:14 AM »



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Aki-at
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« Reply #5276 on: February 14, 2015, 01:03:58 PM »


https://twitter.com/BrockCrocodile/status/566677598986858496

First time showing off the fourth level, City Lockdown.
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JustRadek
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« Reply #5277 on: February 14, 2015, 01:09:32 PM »

Character select menu from our turn-based tactics game, Trudy's Mechanicals. We went for a fighting game like arrangement with full illustrations for each character.

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Ice Water Games
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« Reply #5278 on: February 14, 2015, 01:22:17 PM »


 Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink Blink
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workhouse
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« Reply #5279 on: February 14, 2015, 01:57:32 PM »

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