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April 26, 2024, 10:59:21 AM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147418 times)
sam_suite
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« Reply #5400 on: March 14, 2015, 12:31:22 AM »

^ that is indeed one huge-ass image, my friend. I'd recommend scaling that down just so we can see it properly - you're at about 10x the reasonable image width for a tigsource post (I always try to stay under 800 pixels).

this week (thanks to unity 5):
Something boils in the depths beyond the Edge...


...and cops are now part Dementor or something, I guess.

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Disthron
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« Reply #5401 on: March 14, 2015, 12:54:58 AM »

^ that is indeed one huge-ass image, my friend. I'd recommend scaling that down just so we can see it properly - you're at about 10x the reasonable image width for a tigsource post (I always try to stay under 800 pixels).

....that's probably some good advice. Here is a smaller versoin, though people can still look at the full version on the other post if they want to, or download it even.

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8-Bit Ape
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« Reply #5402 on: March 14, 2015, 12:59:24 AM »

I have been working on the first island for a 3D adventure game:





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karlozalb
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Do or do not.There is no try.


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« Reply #5403 on: March 14, 2015, 02:02:17 AM »

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yanimstudio
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« Reply #5404 on: March 14, 2015, 03:40:08 AM »

#screenshotsaturday Divine in the cave: find your memories to recover the powers! #unrealdev #indiegame TY




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Ninety
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« Reply #5405 on: March 14, 2015, 04:24:32 AM »

8-Bit Ape all three stages of that are rad.
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CrayderStudios
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« Reply #5406 on: March 14, 2015, 04:29:33 AM »

Screenshots from our upcoming game Dream Chaser!

The main character in action


One of the summonable powerups
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Pehesse
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« Reply #5407 on: March 14, 2015, 05:07:57 AM »

Showcase of the two latest characters, who voice some of the ongoing concerns regarding memory usage and file recovery after a crash!



Complete video here: https://www.youtube.com/watch?v=_XNpVJwnbI4&feature=youtu.be
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StoryOfMyRightHand
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« Reply #5408 on: March 14, 2015, 05:51:30 AM »

This is for my game Insectophobia. Due to the file size, I provided html5 links instead of gifs.

UI and crafting (I HAVE NO IDEA HOW TO FIX THE LAG WHEN YOU INITIALIZE THE UI. TO BRING UP THE UI, I ACTIVATE THE CANVAS GAME OBJECT)
HTML5

Basic Attack and avoid
HTML5

NPCS
HTML5

Tutorial
HTML5

Running into own trap
HTML5

Flashlight NOT Shining through walls
HTML5
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Juwdah
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« Reply #5409 on: March 14, 2015, 06:19:08 AM »

hey guys, here's our screenshot saturday!
Some guy poking around Smiley

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johnguydude
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« Reply #5410 on: March 14, 2015, 08:49:15 AM »

Updated the player's look. Here's a run animation comparison: LEFT = OLD, RIGHT = NEW
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SpeakUpGames
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whimsy


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« Reply #5411 on: March 14, 2015, 08:59:36 AM »



Some visual updates in Unity 5
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8-Bit Ape
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« Reply #5412 on: March 14, 2015, 09:27:39 AM »

8-Bit Ape all three stages of that are rad.

Cheers! You can see some better close ups here: http://imgur.com/a/MPZKd
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Dewfreak83
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« Reply #5413 on: March 14, 2015, 09:48:07 AM »

WIP of the card combat in the gamebook I'm working on:

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Falsen
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« Reply #5414 on: March 14, 2015, 10:10:42 AM »

Here's our Screenshot Saturday submission for Project MikeDies.
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JustRadek
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« Reply #5415 on: March 14, 2015, 10:31:55 AM »

Trudy’s Mechanicals @ Incubator Games

We are here again to share with you a screenshot from our tech demo.

In the screenshot below our playable character has just turned the valve in the sewer like underworld area. Turning the valve floods the room preventing opponents from pursuing the player


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InsaneDevice
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« Reply #5416 on: March 14, 2015, 10:34:06 AM »

A Few screenhots from CODeX - it's a speed-puzzle top down game.

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Kaspo
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« Reply #5417 on: March 14, 2015, 10:59:05 AM »


It's Saturday! Making vehicles out of cucumber boxes in Scrap Mechanic

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eliasdaler
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« Reply #5418 on: March 14, 2015, 11:26:44 AM »

Someone asked for a full render of one of the maps made by our random map generator. So I made one. We still have to add more terrain features for a bit of variety but I thought people might find it interesting.

Also it's kind of huge though.

Please, don't post such huge images like that anymore. Your post is as big as several posts in this thread. And its resolution is so big that it slowed down my browser a lot. Here's how you should post very huge images:

Code:
Click to view in full resolution!
[url=<link_to_full-res>][img]<link_to_thumbnail_which_is_not_huge>[/img][/url]

or

Code:
[img width=700]<link_to_full-res>[/img]
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Aki-at
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« Reply #5419 on: March 14, 2015, 11:30:36 AM »


https://twitter.com/BrockCrocodile/status/576827182892331008

Update on the surfboarding, placeholder graphics slowly being replaced, only the sky is left to be changed. Then we go to implement the baddies.
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