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877578 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 19, 2013, 10:16:18 PM
TIGSource ForumsDeveloperFeedbackDevLogs#Voyager3: An unnamed world
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bjz
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« Reply #15 on: March 14, 2012, 06:49:04 PM »

Nice style! How are you doing the water? Just different shader properties? Will it have any different physical properties?

I'm thinking just a reflective shader right now. It might be kind of cool to experiment with animated pixel hatching say, when the wind is blowing, or when rain hits the water… or maybe when the water is running downhill. But at the moment it's probably best to keep things simple. One of the new guys who's joined us (Peter) has experience with physics simulations, so you never know. Smiley
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bjz
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« Reply #16 on: March 14, 2012, 06:52:26 PM »

OOooh yes ! A generated game NOT made of cubes !

We'll probably be using voxels for the terrain, but Jimmy (a wiz at geometry) is going to implement some kind of skinning – probably dual marching cubes. So no Minecraft blockyness (although very much inspired by it).
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bjz
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« Reply #17 on: March 14, 2012, 06:53:13 PM »

I love the look! So I made this...



(I make fan art when I get jealous)


Wowee. That's super cool. Very inspiring. Hand Thumbs Up Left
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JimmyJ
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« Reply #18 on: March 14, 2012, 06:54:00 PM »

The art style of this game looks super appealing to me.
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Ashkin
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« Reply #19 on: March 14, 2012, 10:40:01 PM »

Yesssssssssssssss Kiss
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BlueSweatshirt
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« Reply #20 on: March 14, 2012, 10:45:03 PM »

I really hope you can achieve the visual style you had in those mockups! wow!
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bjz
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« Reply #21 on: March 14, 2012, 11:27:00 PM »

Latest art from the blog:



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Netsu
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« Reply #22 on: March 14, 2012, 11:37:09 PM »

Definitely following this, the artworks look really promising, hope you manage to transfer this look into the game Smiley
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peous
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« Reply #23 on: March 15, 2012, 01:29:37 AM »

Hmmm I like this one too (from your Flickr)
Monochromatic landscape and dithering, and some nearly-fractal repetition of elements....
 Tongue
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Ashkin
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« Reply #24 on: March 15, 2012, 10:20:53 AM »

I have no idea how you're going to make it look like that in-game but IT BETTER HAPPEN.
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zede05
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« Reply #25 on: March 15, 2012, 10:38:05 AM »

I'm thinking just a reflective shader right now. It might be kind of cool to experiment with animated pixel hatching say, when the wind is blowing, or when rain hits the water… or maybe when the water is running downhill. But at the moment it's probably best to keep things simple. One of the new guys who's joined us (Peter) has experience with physics simulations, so you never know. Smiley

Nice, it be sweet if you can ride a boat down a river in this world of yours. Just sit back, relax, turn up the music, and enjoy the view, right?  Addicted
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bjz
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« Reply #26 on: March 16, 2012, 11:06:36 PM »

Nice, it be sweet if you can ride a boat down a river in this world of yours. Just sit back, relax, turn up the music, and enjoy the view, right?  Addicted

And in a boat that doesn't explode when you barely scape the river bank.

Yes yes, that is one of the plans. Scrappy picture I did a while back:

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bjz
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« Reply #27 on: March 16, 2012, 11:08:21 PM »

Landscape studies:



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bjz
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« Reply #28 on: March 16, 2012, 11:11:38 PM »

Peter has made an awesome start on the sky:





(the hills are a place holder)
« Last Edit: March 17, 2012, 01:44:52 AM by bjz » Logged
Caran Elmoth
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« Reply #29 on: March 17, 2012, 01:41:16 AM »

I want to see that sky in motion more than anything! A timelapse, maybe? Beg
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