I was told by a certain
Ashkin to set up a devlog. So here I am.
I'm currently working on a procedurally generated world. You can follow my
Tumblr, but I'll also attempt to update this thread as well.
This was a vague description I
posted last week:
Think Minecraft mixed with Proteus and Zelda, with Tolkien, Miyazaki and Hiroshige in there as well. Think of a world that exists despite of the player and is on the whole indifferent to their existence.
I think the most amazing thing about generated terrain is the unexpected results of a computer blindly following a set of rules. If you look at my first tumblr posts (like
this one), you'll see some of my first attempts at generative landscapes. I found it was highly addictive just refreshing the program to see all the random different configurations of the houses. I'd love to be able to do that on a larger, more complex scale.
I'm now collaborating with three developers who are kindly going to to help me turn this crazy ambitious thing into a reality. I'm really excited to see where this goes.
Here's some concept art to give you a taste of what we'll be aiming for, there's loads more on
my blog:
And here are some early tests, although we've decided to go back to square on with the way we're going to be generating the landscape:
Here's a mockup (not implemented) of how I envisage the starry sky to look: