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TIGSource ForumsCommunityDevLogsVIOLENCE JAM
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Dingdong
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« on: March 25, 2012, 06:23:12 AM »






Greetings to everyone here at TIGSource. I'm here to post on behalf of our
small group that is developing our game. For roughly 6 months the game has
been planned and a month ago we finally started development. Everyone was
pretty hesitant to have anything revealed so early on the project, but
after a long discussion everyone agreed to post some of what we have so far.
We'll be making an actual website for progress eventually, but that's when
we finally settle on a good name for the project.

For now we'll simply be calling the game VIOLENCE JAM, don't expect it to stick.
















VIOLENCE JAM is an HD arcade styled 4 player beat 'em up for the PC.
The game mechanics combine the depth and complexity of fighting games
with simplified controls and free movement like standard beat 'em ups.

The style of the game is influenced by the style of late 80's and early 90's
hip hop. Visuals are pixel art based giving a crisp feel to the characters.
The game will offer 20 playable characters and will hopefully be playable online.



Players make use of two buttons for normal attacks and a special move
button to perform specific moves based on their character. By tapping
or holding a direction while attacking, different moves can be performed.
The game also offers both a guard button and a button to strafe walk.



Characters have three selectable super moves on top of their own specials.
Fighting game veterans will recognize some familiar mechanics such as
EX specials, parrying, air-dashing, guard breaking, and combo breaking.

« Last Edit: February 24, 2014, 07:08:52 AM by Dingdong » Logged

Dion
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« Reply #1 on: March 25, 2012, 06:53:21 AM »

YES PLEASE

Games with style are hard to come by. I will be following this one!
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Making Megabyte Punch, a customizable electro-adventure/fighting game.

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« Reply #2 on: March 25, 2012, 07:09:55 AM »

Ridiculous and great art style!
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Megabyte Punch Development on TIG


Twitter: @Remmerstim & @reptilegames
Slow
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« Reply #3 on: March 25, 2012, 09:21:16 AM »

Finally a devlog. Looking froward to updates.
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ANtY
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i accidentally did that on purpose


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« Reply #4 on: March 25, 2012, 03:03:33 PM »

*watching*
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emacs
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...


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« Reply #5 on: March 25, 2012, 03:13:26 PM »

This looks rad.
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Dingdong
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« Reply #6 on: April 14, 2012, 02:07:22 AM »





Basic movement, collisions, hitboxes, gravity, slope handling, external color palettes, and scaling are all in.
We're adding attacks, throws, and special attacks, and blocking into the engine next.




Here's two new pieces of
character concept art



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thorkellthetall
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« Reply #7 on: July 26, 2012, 05:19:47 AM »

BOOM BOXES EVERYWHERE YEAH
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Quarry
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« Reply #8 on: August 08, 2012, 08:53:04 AM »

N-N-NECROMANCERY
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knotty spine
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« Reply #9 on: August 08, 2012, 10:41:00 AM »

Just dropping in to say I love this design http://i.imgur.com/jx3j7.png  Angry
                                                                                                                Hand Pencil
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Animating something like this >> Outraged << would take hours, maybe even days of work.
Panurge
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« Reply #10 on: August 09, 2012, 11:28:38 AM »

More of this please. Looks amazing.
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swordofkings128
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« Reply #11 on: August 09, 2012, 07:37:24 PM »

Jeez, these are some of the most original character designs I've ever seen... If that basketball head dude is playable, I'm going to be him allllll the time. That or the skull headed dude. I'm looking forward to this one man!
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The Monster King
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FRKUC im ALWAYS ANGRY AAAAAAAAAAAAAAAAAAAAAAAAnerd


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« Reply #12 on: August 13, 2012, 10:34:45 PM »

4 player beat em up with sprites that make modern 2d fightgames look weak

and there is a basketballhead anime glasses man


man im not sure where the japan starts and the uh usa urban graffiti style ends but this is hella cool and you will finish this game
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Jondog
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« Reply #13 on: August 13, 2012, 10:54:18 PM »

Looking forward to seeing more of this, hope you can get a good modeller to help soon.
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Son of Bryce
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« Reply #14 on: August 15, 2012, 09:21:02 AM »

I love the style of your artwork! It'll be fun to see it motion.

How many people are in your team?
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Dingdong
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« Reply #15 on: October 18, 2012, 11:56:21 PM »





Currently more is being done though setting up a placeholder character
to at least make a video demonstration of how the game will play.
Hopefully we can get a video out there in the following few months or so.


Lastly, here is some more concept art!
We forgot to post these before! Oops!



« Last Edit: February 24, 2014, 01:49:26 PM by Dingdong » Logged

Dr. Cooldude
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« Reply #16 on: October 26, 2012, 07:07:29 AM »

Fucking awesome Shocked
I'm following this.
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razu
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« Reply #17 on: October 26, 2012, 09:07:55 AM »

This looks totally wicked!!

Subscribed!  :D
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Dingdong
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« Reply #18 on: January 19, 2013, 07:45:43 PM »



After some delay, the game is back in progress!

Some changes with the team but now there's plenty of help on board
and the game is finally moving once again! Hopefully in some time
a very basic gameplay video will be ready just showcasing the basics
of how the game plays out. Thank you for all that offered to help in
the past! Except some new art and actual sprites here soon!

Thanks again to everyone who offered to help, hopefully the few who
are following this will be happy with what they see along the way!

See you next update!

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Panurge
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« Reply #19 on: January 20, 2013, 12:01:12 AM »

Really pleased to see this is still alive. Can't wait to play it.
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