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TIGSource ForumsCommunityDevLogsAbattoir - First Person Exploration
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Author Topic: Abattoir - First Person Exploration  (Read 7645 times)
orihaus
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« on: June 26, 2012, 06:33:42 AM »



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Just finished my 7dfps project (http://7dfps.org/?projects=obsolete) and thought I'd do something short that would be good training for Dirac, as well a chance to do something in a different style. So here's Abattoir, a short single player exploration game similar to Knytt and Fez Gomez, only First Person. Single player, so I'll upload Alpha builds when ready!

I've uploaded a few concept renders and screenshots here, however all screenshots on this page are straight out of Unity: http://www.flickr.com/photos/72494557@N03/
Follow me on twitter for more updates: https://twitter.com/#!/Orihaus
« Last Edit: July 04, 2012, 05:07:12 AM by orihaus » Logged

Quarry
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« Reply #1 on: June 26, 2012, 08:07:15 AM »

When's the release?
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cystem glitch
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« Reply #2 on: June 26, 2012, 11:25:00 AM »

wow, some really intense stuff in that flickr
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orihaus
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« Reply #3 on: June 26, 2012, 09:54:50 PM »

@Quarry Shouldn't be more than a few weeks before I upload something playable.
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Franklin's Ghost
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« Reply #4 on: June 26, 2012, 10:56:46 PM »

Your construction design is great, really like your flickr images. Looking forward to seeing them in motion.
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orihaus
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« Reply #5 on: June 27, 2012, 05:03:08 AM »

Thanks!

Got the Unity external lightmapping system set up.

In Unity:


Full Render:
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Masakari
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« Reply #6 on: June 27, 2012, 08:15:50 AM »

Interesting project. Very curious to see this in motion.
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orihaus
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« Reply #7 on: June 30, 2012, 10:35:11 PM »

Got a more solid idea of where I'm going to be going with this! Hopefully be showing some of that soon. Also, musician Nurykabe, known for the soundtracks to Saira and Knytt Stories, has signed on to help!
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orihaus
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« Reply #8 on: July 01, 2012, 01:11:17 AM »

Screenshot dump!






Still working on refining the style, and thinking of more interesting places to visit...
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Quarry
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« Reply #9 on: July 01, 2012, 03:53:32 AM »

Is it procedurally generated?
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orihaus
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« Reply #10 on: July 01, 2012, 03:57:18 AM »

Yup! Offline generated though, as in not built ingame.
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namragog
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« Reply #11 on: July 01, 2012, 04:12:15 AM »

This looks very cool.

I can't wait to see what comes out of the final product.
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Paul Jeffries
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« Reply #12 on: July 01, 2012, 05:26:07 AM »

Looks really cool - I love the 'Mirror's Edge meets a Borg cube' aesthetics of it.

So how will the gameplay work?  Will it be 'just' exploration based or will the player have particular obstacles to overcome?
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Quarry
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« Reply #13 on: July 01, 2012, 11:33:27 AM »

Yup! Offline generated though, as in not built ingame.

Be sure to release the generator along with the game, if you can
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orihaus
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« Reply #14 on: July 04, 2012, 04:52:29 AM »

@Quarry I will! I already released some generation scripts for my last game, Obsolete. You can find them here: http://pastebin.com/u/Orihaus.

Music is coming along nicely, annnd here's some new screenshots:


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Morroque
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« Reply #15 on: July 04, 2012, 05:13:49 AM »

Yup! Offline generated though, as in not built ingame.

I find that astounding for some reason. How did you procgen 3D objects with such wonderful aesthetic quality?
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orihaus
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« Reply #16 on: July 04, 2012, 05:18:16 AM »

Thanks MW! I guess its tweaking, tweaking and more tweaking. Play with the scripts and find out for yourself: http://structuresynth.sourceforge.net/ http://pastebin.com/u/Orihaus.
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orihaus
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« Reply #17 on: July 06, 2012, 08:56:36 PM »

Screenshots of the Monochrome World i.e., the "Colors are a pain in Unity External Renderer" world.



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happymonster
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« Reply #18 on: July 07, 2012, 12:46:05 AM »

Looks wonderful!
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Petethegoat
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« Reply #19 on: July 09, 2012, 04:43:46 AM »

 Epileptic

This is so fucking sexy.
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