A new shiny ball named Moai just bounced by and caught my attention... so now I've started yet another tutorial series.
If you have never heard of it, Moai is a mobile devkit, written in C++ but scripted in Lua. It has attracted some pretty big names and has launched a few pretty cool games. You can get a bit more details
here and of course, you can get Moai itself
right here. It's completely free, powerful and at times, kinda tricky... but so far, it's also a lot of fun.
The
series is remarkably small at this point, but I will be adding quite a few posts in the future, I will edit them in here as I add them:
Configuring an IDEMoai kinda drops you in off the deep end. This guide goes into detail on how to setup and configure (the free) IntelliJ IDEA ide to work with Moai. By the end you will have auto completion ( intellisense ) and be able to run your Moai app host straight from the IDE. From this point it is all just coding and nothing but coding.
Setup and Hello WorldBy law I had to do a Hello World, and here it is. This short tutorial covers installing Moai, running the samples and creating a simple Hello World app.
More coming soon, hope some of you enjoy!
EDIT:
Table of contents now available.
EDIT2: The quicky version of the table of contents, updated as new content added.
Part One: Opening a window and creating a viewport
Part Two: Loading and displaying a sprite
Part Three: Touching and clicking, clicking and touching
Part Four: Dealing with the keyboard... or not
Guides:
Configuring IntelliJ IDE to work with Moai ( auto completion and run from IDE )Building your Moai app for AndroidMoai and Lua learning and reference list