NOTE: 26-01-2013
Yes, we (I and 'The Wild West') are still alive.

* The image is at 1:1 scale, click it to see at x2
UPDATE: 08-12-2012
Hey ya! Hi!
Some (slow, as always) progresses with The Wild West, my main project.
Today, Iīm showing you three teaser gifs + some changes I made that itīs problably not show in a right way through images:
- Gamepad support. Now the game is fully playable (menu and game) without the keyboard only using the pad (tested with a Xbox360 like controller). I have some future interesting ideas around this feature.
- They are not very noticeable in the screens (gif compression), but here are some new ambiente particles and effects.
- The sun has some technichal change too to make it more "real" or at least, for western effective.
A new enemy/indian type. He shots arrows directly to you (not finished yet):

A pre-alpha ver. of an another enemy type: wolves (I gotta redesign and reanimate them from the ground, I know, but I wanted to make their AI and test them early):

New slomotion mode activated/deactivated in critic moments like just before a boss:

Still lots of things to tweak, create, implement, finish...
Thanks for all your attention, words and support.
PROGRESS**********
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UPDATE: 24-11-2012Too much time without any updates or new notices about the game I think, so here are some new screenshoots (or teasers).
These last days/weeks, Iīve also started another parallel game project (that I canīt announce till now) not to get saturated with The Wild West and continue workinī on it with illusion (and new experiences and knowledge).
Well, letīs go to the interesting part (hope that):
Some (maybe unlockeable???) filters to add variety
:Scanlines (sh*t, I think they arenīt visible at this sh*tty gif xD, but I promise they are there, jaja):

Black&White:

Old tv (sorry for the weight of this):

Pure wild west (my favourite one, I think):
Two extras:Letīs take a look at the new pain effect: what do you think? has I improved it from the last ones

?

And a more interesting and longtimed teaser, with some unshown enemies and behaviours:

And thatīs all for now guys! Hope you like it.
I will continue updating the topic as I progress. For no, I will work on this all the incoming week, and gotta say weīve started to design music too (yes, I say we because the music is not goint to be mine).
Thanks for all folks!
PROGRESS**********
Yes, itīs still at 20%, Iīm not too good controlling it xD.------------------------------------
UPDATE: 05-11-2012Well well well, as today an indie retro game lover magazine has posted a coverage about "The Wild West" (
link, link), I think itīs time to show some new screenshots and improvements (and I have more to come, but I prefer to make things with time).
So, here they are:
Started to add an interactive minimal simple menu to the start screen:

The new "reload" hud element (you can compare it with the older one from first post). Much cleaner and intuitive:

Jumping and shooting:

New basic enemy (they are more difficult that they seem at start): scorpions:

New enemy killing dynamic (as you canīt shoot downward):

Pain effect for when you are hitted:

In the last days Iīve been working on:
- bullet (and bullet hit) improvements
- Day/night cycle bug fixing
- New enemy types and designs
- Hud improvements
- (unlockeable?ŋ?ŋ?) Filters (screenshots to come)
- Jumping/falling/landing poses
- Internal optimizations
- First boss fixes
- ...
And thatīs all folk for now

.
Thanks for all your motivation and support.
PROGRESS**********
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Hi everybody
As somebody of you know, I started to work on a title called "Dieeeeeeeeee" some time ago, but as you can notice, I decided to pause itīs development and create something more direct, fast and why not say, easier to design. And thatīs how I started to work on "The Wild West" about 2 weeks ago (in the few hours I have free after my sport trainings and office works).
Every image Iīm posting here is directly taken from itīs gameplay (Iīll publish a pre-alpha demo and gameplay video in the near future).
Itīs my first "pixel-art" based project, so donīt be very cruel with me.
Well, the ingame screenshots, hope you like them:
Live title screen

Jump

Shoot

Shoot + Reload message

Reload

Life package

Life package taken

First simple enemies

Buffalo boss 01

Buffalo boss 02

Buffalo boss 03

Dead
(You can open the images in a new tab for viewing them at theirīs original x2 size)The game features day/night cycles (with heat effect), dynamic clouds, life packages, stars, enemy creation points, particles, basic physics for some objects, ...
Future plans:
- More and more enemy types (of course)
- More animations (for player and enemies)
- More bosses
- Changes/Redesign of messages (reaload, boss, ...)
- Music + sounds (now it have some testing temporal sounds
- Some titlescreen options
- Secret (for now) features

Everything is made by me: graphics, animations, game developmentm game idea, gameplay system... although Iīm going to be helped for the music and sounds.
PROGRESS**********
And, as always, sorry for my bad english

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Thanks.
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