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998267 Posts in 39150 Topics- by 30560 Members - Latest Member: kust

April 18, 2014, 01:22:35 PM
TIGSource ForumsFeedbackDevLogsNOOMIX - Split, Merge, Destroy
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Author Topic: NOOMIX - Split, Merge, Destroy  (Read 5293 times)
dexter_deluxe
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« on: December 09, 2012, 09:41:22 AM »

Hi! I'm part of a fresh indie studio from Salzburg/Austria and I'd like to introduce our Game "Noomix" to you!

Noomix is a 3rd person puzzle shooter with a strong focus on individual gameplay for Windows, Mac, Linux and Browser and is developed with Unity3d.

You are Gordo the apetronaut, crash-landed on the fascinating planet of the Noomies. Your spacesuit allows you to merge with those little witty creatures and use their powerful abilities. Help Gordo to use those powers wisely in order to leave for home again!

The game is currently Alpha, we are testing the multiplayer functionality and tweak the parameters in order to increase the overall multiplayer experience.



There are four different types of "noomies" which stands for different abilities:
Red - Strength
Green - Range
Blue - Speed
Yellow - Splash


Gordo can collect the Noomies and merge them to different slots of his spacesuit.
When you merge a blue noomie (speed) for example with your gun-slot, you get a machinegun. The green one would be a sniper rifle.
If you merge the green noomie (range) with your shoe-slot, you can jump higher. There is also one melee-slot, which has counter effects. The blue noomie would be a kind of TASER which takes the opponents speed bonus. Do you get the idea?




With this mechanics we want to build challenging puzzles in the singleplayer mode and let the players "choose their class" in realtime during a multiplayer match.

What is done so far
Character Movement
3rd Person camera
Gun-Slot works with every noomie
Noomies Basic AI
Enemy Basic AI
Shoes are working with every noomie
Basic Multiplayer with 2 Modes (Deathmatch, Teamdeathmatch)
Ugly but functional Menu (Host Game, Join Game, Login...)
Singleplayer Gameplay Logic

What's next?
Singleplayer levels
Multiplayer Maps
Story elements
Melee slot

What's next next?
Matchmaking
Multiplayer Bots







Please feel free to check out our website at www.noomix.at for more infos and artworks(!) or follow us on @noomix_game
And we would be pleased if you like Noomix on Facebook!
« Last Edit: April 20, 2013, 01:19:33 PM by dexter_deluxe » Logged

Bones
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« Reply #1 on: December 09, 2012, 06:39:42 PM »

I love monsters and platformers.

More please.
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Demo Reel 2012

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Keeping focus on your breath,
This may take a while.



egoitzOsa
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« Reply #2 on: December 12, 2012, 05:00:55 AM »

This is looking really interesting. Go on!
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krasse
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« Reply #3 on: December 12, 2012, 05:08:48 AM »

Love the artwork Smiley

It sounds like a very cool and fresh idea for a game.

Looking forward to more updates.
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ananasblau
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« Reply #4 on: December 12, 2012, 06:45:04 AM »

Great to see the work on Noomix kept up Smiley
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dexter_deluxe
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« Reply #5 on: December 15, 2012, 08:59:27 AM »

Thanks for the feedback!  Beer!
We are currently working on the first singleplayer levels, since we were developing and testing the gameplay functionality in a sandbox level by now. From now on, everything gets put together in order to make a singleplayer campgain. There will be very tricky and challenging puzzles to solve. Most of those puzzles can be solved in different ways - because of the combinatorics of the noomie powers.

Additionally, we are testing the multiplayer modes Deathmatch and Teamdeathmatch in order to fix bugs and tweak values for balancing. Next Tuesday is our first internal alpha-testing session!! #beer

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dexter_deluxe
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« Reply #6 on: December 22, 2012, 07:26:52 AM »



The pit of our first Multiplayer Map "Deck" is now more populated. We did our first internal alpha-tests on this map, aaaand we are glad that we had no major bugs or showstoppers Wink
It was the first time that we realized that the multiplayer mode is fun!  Durr...? So we are very motivated to develop it further after the holidays in order to make external alpha tests.

In case you want help us testing, please contact me at rene[HERE COMES THE AT SIGN]noomix.at!
« Last Edit: February 27, 2013, 04:59:29 PM by dexter_deluxe » Logged

Mattline1
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« Reply #7 on: December 22, 2012, 08:55:14 AM »

This looks very cool, the graphics and art style are awesome, a perfect match to the theme of the game.

Good luck with this! can't wait to see more.
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dexter_deluxe
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« Reply #8 on: December 29, 2012, 05:59:59 AM »

Here is a screenshot of a duel during the alpha testing session.

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dexter_deluxe
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« Reply #9 on: January 05, 2013, 09:36:00 AM »

Here you can see the "speed" image effect when you attach blue noomies (speed) to your shoes

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dexter_deluxe
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« Reply #10 on: January 05, 2013, 01:09:54 PM »

Small update:
You can find Noomix now on the IndieDB!

Noomix on IndieDB

Have a great weekend!
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dexter_deluxe
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« Reply #11 on: January 12, 2013, 10:24:32 AM »

We used the last week to implement the following features:

  • Force shield
  • Cut Scene Manager
  • Merge menu GUI (for merging Noomies with the different spacesuit slots)
  • Modelling a cave for the tutorial level
  • Updated the audio manager


Here you can see the all new force shield:
« Last Edit: January 12, 2013, 12:04:57 PM by dexter_deluxe » Logged

DustyDrake
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« Reply #12 on: January 12, 2013, 10:29:19 AM »

Wait, you just shove little innocent creatures into your space suit to do your bidding?
That's... That's... Horrible!
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SolarLune
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Hmm.


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« Reply #13 on: January 12, 2013, 05:06:26 PM »

Reminds me of Oddworld: Stranger's Wrath. Game looks really professional and sounds fun. Keep up development!
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CaptainKraft
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« Reply #14 on: January 12, 2013, 05:13:53 PM »

I really like the way this game looks. You guys have done some great work so far. I can see this being a success. Keep going
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