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Alchiggins
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« on: December 29, 2012, 12:41:55 PM » |
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WAKER Waker's an adventure game that I've been working on in Game Maker since July 2012. You play as a man who repeatedly falls asleep in the office and explores a (supposed) dream world that is in the middle of an end-of-the-world event. It's pretty exciting, and it includes blue people. And Poggles. The game consists of working in your office, falling asleep, exploring the dream world and interacting with its inhabitants (meaning dialogue trees galore), getting killed by something and waking up, and then falling asleep again. The primary focus of the game is on its story and character interaction, with a sprinkling of exploration and puzzle solving. Screenshots:(More screenshots can be found throughout the thread and on my blog) PROGRESS (with bullshit percentages next to each item that mean nothing):-Basic engine (100%) -Tiles (96%) -Game world (73%) -Character art and animation (46%) -Dialogue (41%) -Story events (41%) -Music (0%) -Sound (0%) -Menu interface/options/save system (10%) More screenshots and info are available from my blog, here.Thanks!
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« Last Edit: June 14, 2013, 12:40:30 PM by Alchiggins »
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Nathan Cash
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« Reply #1 on: January 07, 2013, 03:06:12 PM » |
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Looks great! The art looks a bit like Super Brothers Sword and Sorcery.
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Alchiggins
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« Reply #2 on: January 07, 2013, 04:51:47 PM » |
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Thanks! Yeah, the character art was very inspired by S:S&S EP.
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Nathan Cash
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« Reply #3 on: January 07, 2013, 09:54:42 PM » |
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Ill be really happy when this gets finished. Good luck!
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jO
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« Reply #4 on: January 08, 2013, 04:25:28 AM » |
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Really love the art style and basic concept of this game - keep it up!
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toipot
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« Reply #5 on: January 08, 2013, 07:01:17 AM » |
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Premise sounds cool, and I like the character art.
The perspective makes it a bit hard for me to judge verticality at a glance though, and the tiles don't help. The shadows seem like the only way I can quickly assess which "layer" a tile is on.
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« Last Edit: January 08, 2013, 08:39:11 AM by toipot »
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Alchiggins
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« Reply #6 on: January 08, 2013, 08:35:24 AM » |
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Premise sounds cool, and I like the character art.
The perspective makes it a bit hard for me to judge verticality at a glance though, and the tiles don't help. The shadows seem like the only way I can quickly assess which "layer" a tile is on.
Yeah, I see what you mean. Obviously it's a bit late to change the entire game's perspective, but I'll take a look at some other tile sets and see if I can do anything else to make it a bit clearer. Thanks for the encouragement, everyone!
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circuiton
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« Reply #7 on: January 08, 2013, 06:51:34 PM » |
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Looks pretty good so far, and I like the premise. Stuff that messes with the consciousness of the player is always a win.
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Alchiggins
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« Reply #8 on: January 09, 2013, 09:21:09 PM » |
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Thanks! Took this screenshot as I was editing one of the rooms - super happy with how it's turning out so far: 
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DustyDrake
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« Reply #9 on: January 09, 2013, 11:35:22 PM » |
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That's... a lot of flowers. I hope those are flowers.
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #10 on: January 10, 2013, 12:13:50 AM » |
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Last screen looks very nice! Good job! Though, one thing that always bother me a bit is when rectangular squares are used for floors. I always get a feeling of looking into a brick wall instead of onto a floor. Have you tride making floortiles that are more quadratic in shape? I would prefer something like that. Of course it is a matter of taste  Keep up the good work!
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Alchiggins
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« Reply #11 on: January 10, 2013, 06:46:15 AM » |
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That's... a lot of flowers. I hope those are flowers.
Yep, those are flowers. Should I draw them a little larger so that it's more obvious? Have you tride making floortiles that are more quadratic in shape? I would prefer something like that. Of course it is a matter of taste  Keep up the good work! Hm... I was going to avoid that because I thought it might skew the perspective, but upon second though I guess it wouldn't. I might give it a shot and see if it looks better.
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #12 on: January 10, 2013, 11:23:58 AM » |
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Have you tride making floortiles that are more quadratic in shape? I would prefer something like that. Of course it is a matter of taste  Keep up the good work! Hm... I was going to avoid that because I thought it might skew the perspective, but upon second though I guess it wouldn't. I might give it a shot and see if it looks better. [/quote] Sure give it a shot if you like, otherwise it still looks really nice overall. Might be just me. I really enjoy the flat emptiness of your environments, atmospheric!
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sublinimal
Level 6
"It's kind of hard to explain."
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« Reply #13 on: January 12, 2013, 02:55:24 PM » |
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Flipping between two worlds sounds like it could be an interesting take on interactive storytelling.
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Alchiggins
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« Reply #14 on: January 16, 2013, 07:25:45 PM » |
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Update! I've been talking to Tigsource's own KomradeJack, and as of now it looks like he'll be producing audio for the game! I'm very excited about the collaboration; the game will sound good if nothing else. Also, here's some new screenshots:   
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