Tower of the GorillionA puzzle & action platformer.
Extremely outdated flash demo:
circuiton.com/gorillionSteam GreenlightGameplayYou control two characters, either by switching between them, or controlling them simultaneously with a friend.
The catch is that the levels are all designed with a background and foreground layer which do not interact directly, though many puzzle elements and enemies are capable of interacting with both in different ways. Each player interacts only with his own layer.
The two characters progress through a series of forking level paths, in which each level features a different theme and gameplay element to figure out and overcome.
StyleThe game was originally created using a Gameboy-style 4-colour palette. Some of the graphics became too difficult to distinguish between both front and back so after some consideration we decided to go with Gameboy Color style graphics. We're more or less adhering to the restrictions of on-screen unique colours, but have slightly violated other rules.
StorylineThe story is pretty rough at this point, but the point is that there is an adventurer, and a mysterious cloaked figure aiding him.
Current StatusThe game was about 50% complete when it was in Flash, and is currently almost entirely ported over from Flash to Haxe in that state, but the core of the game is still around the 50% mark.
The gameplay mechanics are more or less complete, and the levels are almost all roughed in. The music composition is effectively done, with minor adjustments and mastering remaining.
Environment art is about 50%. Only the simplest of enemy AI is complete, and boss confrontations are not finished.
In any case, please give the extremely old version a play through if you feel like it.
Bonus screenshots from end of chapter 1 cutscene:
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Update [130113] : Colour version demo online.
Once the second level boss is in maybe I'll include level 2 in the demo as well.
I've been putting off drawing and animating the huge boss sprites, but I'll probably start soon.
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Update [130117] : Fullscreen mode, 1x zoom, a few major but subtle UI adjustments, and a tiny bugfix.
You can play it in fullscreen now. I'll probably have it detect if you have a massive monitor and allow it to scale up to 3x in some cases.
1x zoom added as well for people with tiny monitors or who like straining their eyes.
Also fixed a bug in the 9th room which made progress impossible.
Now it's really back to work on the rest of the game.
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Update [160517]
Reminded of the existence of this post when the user absolute8 replied a few hours ago, I posted an update.
The project is still alive, but it's being ported over to Haxe (Flash is dead. Long live everything that isn't Flash) and will be released as a native application on a number of platforms once it is complete.
I'll update the screenshots and information to reflect the game's current state as soon as I can.
Forgive me for letting this project fall off the face of the earth. But we've still been working on porting it out of Flash and finishing it, if painfully slowly.
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Thanks for taking the time to read this. Any feedback you leave is incredibly helpful.