Tower of the GorillionA puzzle & action platformer.
Current stable demo:
circuiton.com/gorillionSteam GreenlightGameplayYou control two characters, either by switching between them, or controlling them simultaneously with a friend.
The catch is that the levels are all designed with a background and foreground layer which do not interact directly, though many puzzle elements and enemies are capable of interacting with both in different ways. Each player interacts only with his own layer.
The two characters progress through a series of forking level paths, in which each level features a different theme and gameplay element to figure out and overcome.
StyleThe game was originally created using a Gameboy-style 4-colour palette which is still the version posted on the web. Some of the graphics became too difficult to distinguish between both front and back so after some consideration we decided to go with Gameboy Color style graphics. We're more or less adhering to the restrictions of on-screen unique colours, but have slightly violated other rules.
StorylineThe story is pretty rough at this point and has undergone several revisions to the setting, but the key plot is basically in tact.
In 199X, a tower appeared on the horizon beyond the edge of the earth, from which a strange howl could be heard in the distance. For centuries, human sacrifices would be cast over the edge of the earth to appease the Gorillion - the beast said to reside in the tower. If sacrifices are not sent, it is said that the demons living in the abyss will climb up to where the humans live and destroy them.
One day a wanderer decides to investigate an ancient ruin perched at the which overlooks the solitary tower floating in the clouds below.
This is the story of that man who refused the ideology of his time.

Current StatusThe game is about 50% done right now, though I would like to say more.
The gameplay mechanics are more or less complete, and the levels are almost all roughed in. The music is also almost done.
Tilesets and other level artwork is about half done. Enemies are not yet complete, and Bosses are barely just started.

In any case, please give the current version a play through if you feel like it.
Bonus screenshots from end of chapter 1 cutscene:


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Update [130113] : Colour version demo online.
Once the second level boss is in maybe I'll include level 2 in the demo as well.
I've been putting off drawing and animating the huge boss sprites, but I'll probably start soon.
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Update [130117] : Fullscreen mode, 1x zoom, a few major but subtle UI adjustments, and a tiny bugfix.
You can play it in fullscreen now. I'll probably have it detect if you have a massive monitor and allow it to scale up to 3x in some cases.
1x zoom added as well for people with tiny monitors or who like straining their eyes.
Also fixed a bug in the 9th room which made progress impossible.
Now it's really back to work on the rest of the game.
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Thanks for taking the time to read this. Any feedback you leave is incredibly helpful.