Ant
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« on: May 20, 2013, 09:48:53 AM » |
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« Last Edit: May 26, 2013, 02:04:10 PM by caiys »
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Ant
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« Reply #1 on: May 20, 2013, 09:50:00 AM » |
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Time Each day you'll have a certain amount of time, but it isn't played in real-time, so once you're at an area you can take your own pace exploring it. However, once it nears nightfall the darkness will close in in real-time so you'll have to be sharpish unless you have a torch, if you don't have a torch then you cannot interact with the world or build tools. The day is split into 8 'slots' which are used up when travelling to an area, different areas use up different amounts of time.
Stamina Stamina is effectively your 'life bar'. You'll need to keep this topped up by eating foods. Doing activities like running and chopping at trees reduces it, as does other stuff, like heading off into the cold mountains without clothes. Once your stamina is reduced to zero you diiee.
Thirst Thirst is similar to stamina but increases/decreases in different ways. When reduced to zero it slowly reduces your stamina.
Tools The core mechanic aside from keeping your stamina up is finding resources to build and maintain gear. You can build gear with the right resources, but you'll need to learn how to make them first which is discovered via special altars. Also gear breaks over time so need to be repaired or replaced. Generally I'm not going for a super realistic simulator, to make an axe you just need some wood and stone.
Weather Random chance of happening based on Season, lasts for a day. Rain: Chance of torches not lighting. Wood added to the camp fire has less worth. Windy areas reduce more stamina if unclothed. Increases amount of mushrooms, decreases chance of catching fish. Snow, Sleet, Winds, Heatwave
Seasons After a certain amount of days the season will change and affect oh so many things.
Status Effects Flu: Chance of catching if campfire wasn't lit overnight. Doubles stamina loss from activities. Chance of recovering each night if campfire is lit. Poison: Slowly reduces a set amount of stamina and thirst. Stamina gained from eating is halved. Sniffles, Achey Muscles, Hayfever
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« Last Edit: May 28, 2013, 01:57:02 AM by caiys »
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Ant
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« Reply #2 on: May 20, 2013, 09:50:50 AM » |
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Areas There's two different types of area, ones you can visit and ones you can explore. The 'explore' areas are randomly generated each time you go there and represent the wider wilderness (e.g. Forests, Highlands, etc). The 'visit' areas are only randomly generated when you first discover them, after which they remain the same each time you visit. The way you discover areas is via a Scout option where there's just a random chance of you finding nothing or an area of interest and is influenced by items and what existing areas you have found. Maybe add a chance of coming across special random events, and finding weird stuff and new areas inside of the explore areas. Generally each area will have a main purpose for visiting and there's a chance of coming across rarer resources.
//visit areas
Camp The main area which you must return each night to sleep. Each night you must have enough wood to keep the fire lit through the night otherwise you lose more stamina. You can build camp upgrades, both useful and cosmetic. Maybe add an option to move your base camp to a new area? Food can be cooked on the fire. Food can rot over night.
Fishing Pond Resources: Mushrooms, Small Fish, Big Fish Special: Stocks max 8 fish. Each night replenishes 1 fish. Can drink from pond, high chance of poison.
Rocky Woods Resources: Blue Rock
Berry Woods Resources: Berry Bush Special: Small random chance of bush producing berries each night if already picked.
Rabbit Warren
Altar If presented with a food offering there's a chance of it bestowing knowledge upon you allowing you to make new gear. Each food type has a rating so better food increases the chance, but if unsuccessful it still keeps track of the 'score' so nothing is wasted. There's two types of Altar, Forest and Rocky. I'm planning on adding many more and maybe add some sort of puzzle/explore trial that needs completing first before you can start using the altar.
Forest items: Meed Torchlet, Blue Spine Saw, Blue Spine Spade, Fishing Rod Twine, Rabbit Snare, Meed Patch, Meed Torch, Rabbit Hat, Rabbit Shoes, Rabbit Gloves, Meed Top, Amulet of Altar Seeker Rocky Items: Stone Spade, Stone Hammer, Stone Axe, Fishing Rod Jazcane, Palmsack, Brown Spade, Brown Hammer, Brown Axe, Amulet of Nighty, Amulet of Breaky, Amulet of Energy, Dynite Axe
The Ends - story mode only Basically serves as a 'continue' when all stamina is lost. If you run fast before the shadow touches you then you spawn back at your camp site but you lose all the items you were carrying and wearing. Getting caught by the shadow is game over. Each time you enter The Ends the shadow gets slightly faster.
//exploration areas
Forests Resources: Tree, Small Tree, Berry Bush, Mushrooms, Blue Spine, Deer
Highlands Resources: Blue Rock, Small Blue Rock, Small Tree, Remileaf, Carrot, Rabbit, Jazcane Special: Cold winds slowly reduce your stamina unless wearing clothing.
Streams Resources: Tree, Small Tree, Mushrooms, Berry Bush, Small Fish, Big Fish Special: Can drink from stream, fully quenches thirst.
Beaches Resources: Palm Tree, Coconut, Crab Special: Chance of there being a message in a bottle which provides clues or a map to a buried item.
Rockies Resources: Blue Rock, Small Blue Rock, Brown Rock, Small Brown Rock, Jazcane, Dynite
Marshes Resources: Meed, Pyrus, Small Fish, Eel Special: Can drink from marsh, small chance of poison.
Jungles Caves Aeither: Some sort of item that portals you to a weird alternate version of the area you're in - contains special resources and dangers
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« Last Edit: May 28, 2013, 02:01:38 AM by caiys »
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Ant
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« Reply #3 on: May 20, 2013, 09:51:29 AM » |
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//items
Food - increases stamina when eaten Berry (red, blue, purple, yellow), Carrot, Fish Small (Cooked), Fish Big (Cooked), Offal (Cooked), Coconut Innards
Special Foods Mushroom (Red, yellow, pink, blue): Random chance of some colours poison Remileaf: Removes Flu and Poison
Tools For chopping: Blue Spine, Blue Spine Saw, Stone Axe, Brown Axe, Dynite Axe For smashing: Stone Hammer, Brown Hammer For digging: Blue Spine Spade, Stone Spade, Brown Spade For hunting: Fishing Rod Twine, Fishing Rod Jazcane, Rabbit Snare
Torches Meed Torchlet, Meed Torch, Coconut Lantern
Clothes - Lessens stamina loss in windy/cold areas Meed Top, Rabbit Hat, Rabbit Gloves, Rabbit Shoes, Deer Coat
Special Gear Palm Sack: Increases carry amount by 4 Amulet of Altar Seerker: When carried, increases chances of finding altars Amulet of Nighty: When carried, slows the rate the night sets in Amulet of Breaky: When carried, reduces the chances of a tool breaking Amulet of Energy: When carried, reduces stamina loss from activities
Resources - used for making tools - wood items can be thrown on campfire Wood, Woodlet, Stick, String, Palm Tree Leaf, Palm Wood, Palm Woodlet, Stone Blue, Stone Brown, Meed, Meed Patch, Twine, Jazcane, Pelt Rabbit, Coconut Shell, Dynite Shard, Pyrus
Camp Upgrades Meed Blanky: Lessens stamina loss overnight - especially from cold Map: Doubles the amount of Visit/Explore areas you can 'remember' Workbench: Doubles the amount of buildable items you can 'remember' Journal: Allows you to save your game (must use berry to save) Remi Box: Reduces the chance of food rotting Wardrobe: Store clothes Repairer: Repair tools at resource cost
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« Last Edit: May 28, 2013, 02:04:54 AM by caiys »
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adamprack
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« Reply #4 on: May 20, 2013, 10:01:29 AM » |
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This is a pretty cool concept, and I love the look! I'm usually not as into pixel art as many others, but you're doing some really neat things with it. The mask thing, the nighttime shots, the trees going into the fog in the distance--they all look neat and you're doing a lot with a relatively small amount of pixels. Good luck with it all!
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Kurt
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« Reply #5 on: May 20, 2013, 02:06:35 PM » |
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Your transluscent... YOUR...
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Ant
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« Reply #6 on: May 20, 2013, 11:21:32 PM » |
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So I think what I'll probably do is make the demo version first (goes from the start to Winter) and make the indev public so people can test that out - offer feedback and report bugs so I can get that all stable. Then after that work on the story/endless modes with a few testers. So for a bit I'll just be chopping and changing stuff to get the base ready for playing then I can start adding new stuff. @adamprack Thanks! Yeah I'm hoping to work on the look and feel of the game a lot more - make it all feel more lively. There's some really awesome atmospheric wilderness type games on here that's inspiring me on. @kurtss Heh oh there's more where that came from...
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jO
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« Reply #7 on: May 21, 2013, 12:26:22 AM » |
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Love the premise of the concept as well as the artwork you have created so far!
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Eigen
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« Reply #8 on: May 21, 2013, 05:09:22 AM » |
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These are your favourite colors, arent they? It's cool to see this sort of continuity between your projects. I really like the concept and I'll try out the freeware version / demo as soon as I can. The different environments look sweet. Especially I like the one with the "totems". The metallic UI doesn't quite fit in my mind but that's no biggy.
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Ant
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« Reply #9 on: May 24, 2013, 02:18:24 PM » |
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So I've just been figuring out what I want to do with the game, which I think I've got a handle on. Put together the Endless build and updated the first post with what I'm planning. Just working on game stuff randomly at the moment. Something I wouldn't mind feedback on is the controls since people seem to complain about them a fair bit but I'm not sure how I can simplify them. // Player Controls ------------------ Left/Right Arrow - Walk left/right. Double-tap to run Up/Down Arrow - Examine world object S - Pickup dropped item. If speech panel is open then continues speech or exits A - Open Panel Screen
// Panel Controls ----------------- Arrow Keys - Move selector S - Select. On the Inventory panel this will highlight an item, you can then swap items by pressing S over another slot, use an item on another item by pressing D or drop the item by moving the selector off the panel. D - On the Inventory and Resources panel this will use the item. For example, food can be consumed and if you're stood in front of a tree then you can chop it down using an axe or a blue spine plant. A - Exit @jO Cheers, the artwork in your game is really spiffy btw Eigen Heh I do loves ma pink +teal/cyan. Cheers yeah I'm planning on adding pretty much as many environments I can think of really... oh and the HUD is supposed to be stone.
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DAISHI
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« Reply #10 on: May 24, 2013, 05:34:02 PM » |
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I love pixel style, and this looks intriguing!
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barley
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« Reply #11 on: May 25, 2013, 08:52:11 AM » |
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Something I wouldn't mind feedback on is the controls since people seem to complain about them a fair bit but I'm not sure how I can simplify them. // Player Controls ------------------ Left/Right Arrow - Walk left/right. Double-tap to run Up/Down Arrow - Examine world object S - Pickup dropped item. If speech panel is open then continues speech or exits A - Open Panel Screen
// Panel Controls ----------------- Arrow Keys - Move selector S - Select. On the Inventory panel this will highlight an item, you can then swap items by pressing S over another slot, use an item on another item by pressing D or drop the item by moving the selector off the panel. D - On the Inventory and Resources panel this will use the item. For example, food can be consumed and if you're stood in front of a tree then you can chop it down using an axe or a blue spine plant. A - Exit I'd stick with the standard and use: Esc - exit Space - select item Tab - panel E - use/pickup (could be examine too unless there's a chance it could clash with picking up) Those are the intuitive keys for those functions and they're pretty standard, so you'll get people being a lot less confused.
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devi ever
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« Reply #12 on: May 25, 2013, 09:00:54 AM » |
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Any chance you can upload it somewhere other than box... would prefer not to have to sign up for another service to check this game out... looks interesting so far and would definitely like to give it a go. Followed!
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ink.inc
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« Reply #13 on: May 25, 2013, 09:01:38 AM » |
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i remember seeing mockups for this a year or two back; good luck
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Pixelulsar
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« Reply #14 on: May 25, 2013, 09:15:45 AM » |
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Looks good from the pictures and the concept seems cool. I always like wilderness survival games. There is a bunch of interesting stuff in that huge list, plus I think doing a list like that is a good idea.
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Siddha
TIGBaby
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« Reply #15 on: July 22, 2013, 09:21:08 AM » |
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Please, caiys, can't get your creation for days! So true: "Any chance you can upload it somewhere other than box". Make some mirrors, the fan of your art is waiting
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ericmbernier
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« Reply #16 on: July 23, 2013, 04:10:50 AM » |
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Is this still going? It sounds great, and I saw it bubble up to the top of the devlogs recently. Well, everything sounds great except the heat waves and getting the flu. That doesn't sound fun at all
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Ant
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« Reply #17 on: July 23, 2013, 04:17:51 AM » |
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Sorry for not replying chaps and cheers for the kind words. Yeah I'm still working on this but I'm crap with devlogs so won't be updating this, though I do post screenshots sometimes on my twitter. I'm hoping to finish it September-ish.
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