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1027743 Posts in 41239 Topics- by 32861 Members - Latest Member: AdamCheek

July 29, 2014, 02:42:51 AM
TIGSource ForumsFeedbackDevLogsHow to Be a Tree
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Author Topic: How to Be a Tree  (Read 37977 times)
Zaphos
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« on: January 22, 2014, 06:03:29 PM »

Hi!  I'm making a game about being a tree.  My friend Ghost of Electricity is doing the music and sounds -- check out his work on bandcamp, it's pretty good stuff Smiley

Currently I'm calling the game

How to Be a Tree





Basically, I just added physics to an L-System demo, and found it was just really fun to play around with, so I've been trying to make it into a game.

It's tricky to control, but if you know what you're doing you can start to really leap around.


The movement also lends itself to shimmying through narrow spaces:
 

Lately I've been focusing on adding other characters, like these little dudes that you can push around:

The dudes keep giving me Box2D woes; I'll probably have to start a technical thread about them.
They just keep getting stuck on the tree Sad

And I just added these mouths last week:


I'm hoping to add a bunch more entities in the coming weeks.

I'm also hoping to let players play as other tree shapes, too.  Technically almost any L-System can be played, but it's a challenge to find ones that look good and play well.

Anyway, that's probably enough giant bandwidth-hogging gifs for now.  I'd love to hear thoughts and suggestions!
« Last Edit: January 25, 2014, 11:49:09 AM by Zaphos » Logged

Conker
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« Reply #1 on: January 22, 2014, 06:11:20 PM »

"trees dont move"

sold
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diegzumillo
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« Reply #2 on: January 22, 2014, 06:30:11 PM »

Hilarious! and I love physics based game mechanics, that looks pretty fun.

did I mention I love this?
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eigenbom
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« Reply #3 on: January 22, 2014, 06:34:58 PM »

zaphos i love you and trees!
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CasePortman
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« Reply #4 on: January 22, 2014, 06:36:59 PM »

All my dreams have come tree!





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Freelance Music Composer, hit me up!

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psyguy
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« Reply #5 on: January 22, 2014, 08:00:10 PM »

This is awesome!  I want to suggest using the color of the leaves as a health indicator.  Green leaves are full health, autumn leaves are medium health, and the leaves all fall off when you are almost out of health.  Smiley
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ugabuga
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« Reply #6 on: January 22, 2014, 08:50:05 PM »

Wasn't expecting this when I clicked this thread.
The movement looks amazing, how do you actually control the tree?

Blink I love you, tree.
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« Reply #7 on: January 23, 2014, 02:07:23 AM »

Oh my, this looks really cool.
/following  Gentleman
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aldo
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« Reply #8 on: January 23, 2014, 06:20:03 AM »

That tree is missing roots. Any plans on elaborating on the cohesion-tension theory of water transport?


Love those mouths by the way-- really interesting gameplay!
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Erichermit
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« Reply #9 on: January 23, 2014, 06:33:49 AM »

This game looks hilarious, I love it. How unapologetically bizarre!
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Mauricio Gomes
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« Reply #10 on: January 23, 2014, 06:46:40 AM »

That sound so bizarre, and so cool.

I wish I had that idea Tongue
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Reaper
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« Reply #11 on: January 23, 2014, 06:56:01 AM »

Great idea, and I love the design - very easy to get this thing viral. Even the first sentence in the game is already funny and gets me hooked  Grin
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Chis
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« Reply #12 on: January 23, 2014, 10:27:02 AM »

I freaking love this, amazing physics! Kiss my only crit is that the dialogue is unnecessary and ruining the joke imo.
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Mauricio Gomes
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« Reply #13 on: January 23, 2014, 10:54:23 AM »

I freaking love this, amazing physics! Kiss my only crit is that the dialogue is unnecessary and ruining the joke imo.

I think it is the EXACT opposite, the dialogue makes the joke funny.

I would not think the game was funny at all, just weird, if it had no dialogue.
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t-recx
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« Reply #14 on: January 23, 2014, 11:15:00 AM »

This looks great!  Hand Clap
I'm the #1 fan of peanut butter simulator, by the way.
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