The Development Blog ofBad Things Happen is a game about home invasions. You play as a father desperately trying to prohibit invaders from gaining access to his home and family.
Buggy First Prototype:
http://forums.tigsource.com/index.php?topic=40806.0Hi
This is going to be the Development Blog for the project I am currently working on:
Bad Things Happen. It’s not very far at the moment (barely a prototype). I hope to post an update at least once a week, and show the progress.
GameplayMy focus for the game is the provide the player with the experience of facing the unknown- that feeling that makes you pause when hearing a noise late at night. It is essentially a game of hide-and-seek between an enemy and yourself, the stakes of which is the safety of your family and your possessions.
The way I want to achieve this is to focus on vision. Different areas of the house is obstructed depending on where the player’s character (the father) is. Moving around changes what can be seen. So, the aim of the player is to find the enemy before the enemy can steal the player’s possessions or reach your family (mother and baby).
I want to implement different defences that can be upgraded such as: cameras and an alarm system which provide vision, and improved locks on doors and windows, which increase the time the enemy takes to break into the home.
It won’t be a very long game with each level only lasting a couple minutes. The player tries to protect their home for as many days or levels as possible, before “bad things happen”.
There are a lot more ideas that I want to implement, but for moment I am going to focus on making a playable prototype so that I can get some feedback as soon™ as possible.
MilestonesPrototype: Friday 23 May
Alpha: 7 June
Thanks, in advance, for any comments, ideas or criticisms.