The stab attack is good, but the swinging attack looks like it needs more forward "push" to it, if that makes sense. Leaning in, leg position... the front leg should be directly below the shoulders, and a bit more forward lunge in position. Enemy needs a bit more forward lunge, judging by it's footspeed, too.
I smell a fun game happening here.
Thanks for the feedback baconman, from your username I can see great men think alike
As for the attack animation, I will see what I can do to make it more natural!
I am currently trying to develop a 2d game with responsive combat (like MH and Souls series) and interesting enemy (like Castlevania series before it gone to shit 3d) and character progression system like fire emblem (villager - soilder - paladin/heavy knight, etc.). So, in my mind it will be a fun game if I have enough time to finish it lol...