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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2323723 times)
Geti
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« Reply #11800 on: November 18, 2014, 08:21:37 PM »

@Prinsessa: good luck, gamepads can be a pain!

Working on a little homage to Commander Keen.
Hand Money Left Well, hello there! Hand Money Right
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Golds
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« Reply #11801 on: November 18, 2014, 11:30:07 PM »





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@doomlaser, mark johns
SolarLune
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« Reply #11802 on: November 18, 2014, 11:34:29 PM »



^ Very cool scenes!

I made this song today.

@ktch - That's also cool! The lighting's not dynamic, right?
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oahda
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« Reply #11803 on: November 19, 2014, 04:19:44 AM »

@Prinsessa: good luck, gamepads can be a pain!
Thanks! Yeah. Seems I've gotten the worst out of the way after realising I was misusing the library a bit, tho. It actually does more work for me than I thought, and that made things much smoother all of a sudden (I'm using SDL 2).

*stuff*
Very pretty!

I made this song today.
I like it!
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Vadinci
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« Reply #11804 on: November 19, 2014, 12:04:21 PM »



Giving an old, quickly abandoned jam project a second go. Basically it's a fun little thing to work on during train-commute, and who knows? Got the basics down, next is adding a boat, making the water dynamic, and tweaking a lot! Maybe gameplay.

For comparison, I've got about as much done as I did during the jam, and some more:
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Seiseki
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« Reply #11805 on: November 20, 2014, 05:35:20 PM »

Low poly, pixel art cars, inspired by Kenneth Fejer!



Not for a game or anything, mostly for fun and practice, with the possibility selling on Unity assets store once I have a bunch of them..
I keep wanting to make some sort of package delivery sim with them though..
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oahda
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« Reply #11806 on: November 21, 2014, 02:32:49 AM »

Purdy! Do the wheels spin?
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Dr.Electro
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« Reply #11807 on: November 21, 2014, 11:08:10 AM »

working on UI

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SolarLune
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« Reply #11808 on: November 23, 2014, 06:27:57 PM »


Thanks!

@Seiseki - Really nice! I love his low-poly style, and you really nailed it here.

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Jay Jeon
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« Reply #11809 on: November 24, 2014, 03:19:28 AM »

I'm in indies vs pewdiepie.



http://jams.gamejolt.io/indiesvspewdiepie/games/super-zombie-fart/39923
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BomberTREE
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« Reply #11810 on: November 29, 2014, 10:44:15 PM »

Started a

for something
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SolarLune
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« Reply #11811 on: November 30, 2014, 01:16:58 AM »

^ Aaaaaaaaand you just turned me onto HyperSpaceAdventure. I feel like trying to remix this, haha.

The game looks like it's got a good start.
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BomberTREE
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« Reply #11812 on: November 30, 2014, 07:37:23 AM »

You totally should! And yeah I've been working on bits to help in the long run  WTF
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McMutton
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« Reply #11813 on: December 01, 2014, 02:06:38 PM »

Catchy song, SolarLune; quite nice!



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SolarLune
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« Reply #11814 on: December 02, 2014, 09:20:13 AM »

^ Looking really sweet! Just gotta add a light - it's a bit dark. Otherwise, it looks pretty great.

And thanks.

@JayJeon - Love that unshaded look. Nice work!
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gimymblert
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« Reply #11815 on: December 02, 2014, 09:34:52 AM »

Yeah it's dark, but mutton works always had these weird value contrast on otherwise great art, maybe his screen is not calibrated enough. I wonder if a rimlight shader could help character pop up in the dark (think mario galaxy)
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oahda
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« Reply #11816 on: December 02, 2014, 02:00:00 PM »

Kitty game slopes.

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Sam English
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« Reply #11817 on: December 02, 2014, 02:40:40 PM »

a funky, upbeat, steppin' song
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McMutton
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« Reply #11818 on: December 02, 2014, 08:42:20 PM »

Thanks guys! I didn't notice before, but I keep setting my show-off videos in places where the time of day is dark. It doesn't help that the manor in the latest video had all of its lighting messed up by the projects metadata having issues.
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SpeakUpGames
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« Reply #11819 on: December 03, 2014, 11:41:37 AM »

I'm really digging this one!  Smiley
I wanted more, it was over too soon.
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