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KennEH!
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« Reply #75 on: March 18, 2009, 04:58:05 PM » |
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Maan! Mac gets all the cool games. :D
Good to see this still running.
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Madness takes its toll please have exact change.
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Peevish
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« Reply #76 on: March 18, 2009, 05:58:59 PM » |
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Anyone wanna tell a coding n00b how to install PyYAML? I know I have to use the terminal but I don't know how to tell it WHERE setup.py is.
[EDIT] Oh got it! Still doesn't run. Do I need LibYAML as well?
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« Last Edit: March 18, 2009, 06:37:02 PM by Peevish »
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Loren Schmidt
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« Reply #77 on: March 18, 2009, 07:05:33 PM » |
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Congratulations on getting a build out. I too would love to get my hands on a PC version.
Cheers!
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neon
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« Reply #78 on: March 18, 2009, 07:51:42 PM » |
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thank you so much for releasing a game for mac exclusively  this is practically a first in indie games
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Jared C
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« Reply #79 on: March 19, 2009, 01:45:16 PM » |
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This is awesome! Very fun... and cute. I can't wait to see where this goes. And thanks for the demo. 
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phu
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« Reply #80 on: March 20, 2009, 02:49:16 PM » |
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thank you so much for releasing a game for mac exclusively  this is practically a first in indie games Let's hope it's not a trend, or instead of targeting the 5% of gamers who care, the indie game market will be targeting a similar 5% of the gamers who probably constitute 20% of the 5% of computer users who run Macs. Not such good numbers.  Too bad about being Mac-only; it looks really great (love the style!). I'd suggest building it for other platforms; it shouldn't be that hard unless you're using something that's tying you to that platform.
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There's no wrong way... *munch munch* ...to eat a Rhesus.
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OmniMuffin
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« Reply #81 on: March 30, 2009, 06:41:54 PM » |
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Please give this an windows realease! It looks loverly b... wait how is spellcheck not seeing loverly as spelled wrong
anyway It looks great
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #82 on: March 30, 2009, 07:06:44 PM » |
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This is pretty cool for a first release. I still love the look of it, and I wish you would release the athletics game. Runs well on my mac (latest 10.5 release) Don't listen to all the windows weenies, especially for the first couple of versions.
Here are some suggestions: - the conquest mode is quite a bit more compelling than the arcade mode - the conquest pads take too long to conquer - the run cycle could have a bit more bounce to it. It's a bit dead. - I think you need to add a bit more heft to the death animations too. Some more frames. - the parachutes look weird and bad. - it is extremely hard to land safely in a parachute if there are enemies nearby. I suggest the game should drop you near an uncontested blue pad. - it would be nice in conquest mode if conquered pads would generate blue allies so that you have a chance of landing a parachute near your own conquered zones. - the game says 'press z' or maybe 'press 2', but these keys seem to do nothing - now that I mention it, you have probably pushed the legibility of the text a bit too far. - it seems ridiculously disadvantageous to be uphill from your enemies. Can I suggest adding a grenade feature that you could throw to hit people who are downhill from you?
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Kevin
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« Reply #83 on: March 31, 2009, 05:44:14 AM » |
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My opinion means very little, and I'll doubtless be playing the shit out of this as soon a physically possible, but...  ...Flat shaded vehicles everything? 
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oneup
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« Reply #84 on: March 31, 2009, 06:00:21 AM » |
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yay, thanks a lot kevin. the background clouds / trees look really good. care if i use them?
flat shaded vehicles would be more true to the overall graphics style, but look not quite as good. but your inline lines are better than the original ones, i should redo leo's sprite.
@bennett: your animation critique is great. all things i should (and hopefully will) take care of. (but getting the gameplay up again is more important for now) concerning the font: i've been thinking about this for quite a while, guess i'll settle for a more emoticon based approach in the game, and just take the not-fully-legible text and hope it works out.
grenades: definately. must have.
conquest mode: yeah, actually your pads should drop troopers on your side. nex implemented that mode, i don't know why he didn't add that.
"problem" is: + i want to switch from python to flash (or approach pure javascript browser-game) + that might take a while (specially since university is stressing me out atm, and this semester i can't quite squeeze this in as class project)
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Kevin
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« Reply #85 on: March 31, 2009, 06:02:08 AM » |
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yay, thanks a lot kevin. the background clouds / trees look really good. care if i use them?
You have no idea how happy that would make me.
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oneup
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« Reply #86 on: March 31, 2009, 06:03:14 AM » |
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yays ^_^ always had trouble with drawing the background & level so i tried leaving it out once:  oh no, it's invading your browser! for all who can't play, i've made a video here: http://www.vimeo.com/3940231
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« Last Edit: March 31, 2009, 06:50:34 AM by oneup »
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oneup
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« Reply #87 on: April 10, 2009, 04:58:10 AM » |
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 w000t!!! over 9000 points for kevin w00t! plastic soldiers. ^_^ hiijacker
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« Last Edit: April 10, 2009, 08:14:41 AM by oneup »
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oneup
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« Reply #88 on: April 11, 2009, 06:06:12 PM » |
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 oib, nex, 1up  kevin stopmotion-movie soonish.
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Jared C
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« Reply #89 on: April 11, 2009, 06:17:55 PM » |
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Wait... so... how did you make plastic soldiers exactly?
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