Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411581 Posts in 69386 Topics- by 58445 Members - Latest Member: Mansreign

May 05, 2024, 07:14:12 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1424 1425 [1426] 1427 1428 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7297517 times)
HQ
Level 0
**



View Profile
« Reply #28500 on: November 10, 2014, 02:19:44 PM »

redefining my sprites before continuing with the animating:

Logged

hhttps://twitter.com/HQ_PixelArtist
olli
Level 1
*



View Profile
« Reply #28501 on: November 10, 2014, 03:41:44 PM »

Made a tiny little link
Logged
Kentz
Level 0
**


zenith au lait


View Profile
« Reply #28502 on: November 10, 2014, 04:02:50 PM »

@Carrion cool, it reminds me of Owlboy

@NNWW the guy in the middle looks like Gordon Freeman on summer vacation. but awesome stuff

@SolarLune i agree with you on that, but i wasn't actually thinking of using these gfx on such a small resolution. is it
bad practice to draw something on a set resolution but not actually plan to use it on less than 2x or 3x?
Logged
Falarson
Level 0
**


IT'S HAMMER TIME!


View Profile
« Reply #28503 on: November 10, 2014, 05:50:57 PM »

Yay! First post.

I used to pixel back in the Pokémon hack rom days. Lately, I've found myself drawn to it again. I'm doing avatars for some friends:


Also a character for a potential game. She's a superheroine based on Paraguayan chiperas


C+C welcome!
Logged

Landshark RAWR
Level 10
*****



View Profile
« Reply #28504 on: November 10, 2014, 11:23:48 PM »



for pixel dailies
Logged

olli
Level 1
*



View Profile
« Reply #28505 on: November 11, 2014, 08:14:50 AM »





adapted the iron louse from teslagrad into a speccy style 2-color sprite
Logged
arthurciappina
Level 0
*


View Profile
« Reply #28506 on: November 11, 2014, 01:05:58 PM »

Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #28507 on: November 11, 2014, 02:14:05 PM »



Logged

Ingenoire
Level 0
***



View Profile WWW
« Reply #28508 on: November 11, 2014, 03:38:08 PM »



Tried to make a treasure chest, ended up making a mimic with laser proximity sensors and with a plasma cannon inside. Too lazy to fire the shot for now, bed time's for me...

It'll need more dakka.
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #28509 on: November 12, 2014, 02:06:03 AM »

So basically... everything went better then expected?
Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #28510 on: November 12, 2014, 09:17:55 AM »

@SolarLune i agree with you on that, but i wasn't actually thinking of using these gfx on such a small resolution. is it
bad practice to draw something on a set resolution but not actually plan to use it on less than 2x or 3x?

No, there's nothing wrong with that. I was just saying that the proportions were a bit thin for my taste. Not really a fan of the 1-pixel-wide-limbs and objects that you see around sometimes. Nice work, nonetheless.


This is pretty cool, Cell. I like the "fuzzy" guy especially. Nice color choice.


Tried to make a treasure chest, ended up making a mimic with laser proximity sensors and with a plasma cannon inside. Too lazy to fire the shot for now, bed time's for me...

It'll need more dakka.

Sweet. Could use some more anticipation before the chest opens - perhaps some bending of the chest to "compact" itself before sliding open.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #28511 on: November 12, 2014, 09:19:47 AM »

FTL-like stuff for Betelgeuse:

Logged

CreativeEd
Level 0
**



View Profile
« Reply #28512 on: November 12, 2014, 11:34:09 AM »

FTL-like stuff for Betelgeuse:



That ship looks gorgeous man, love the detail!
Logged
Cellusious
Level 8
***


View Profile WWW
« Reply #28513 on: November 12, 2014, 03:23:10 PM »


Logged

CreativeEd
Level 0
**



View Profile
« Reply #28514 on: November 12, 2014, 04:03:45 PM »




That's a really odd style you're working on there, but it looks very good! I think those colors show exactly what you want the player/viewer to experience by themselves, and that's awesome!

Are you planning on animating any of those? Or will they be all static?
Logged
Landshark RAWR
Level 10
*****



View Profile
« Reply #28515 on: November 12, 2014, 06:05:29 PM »

pixel dailies tingle
Logged

alvarop
Level 9
****


ignorant


View Profile WWW
« Reply #28516 on: November 12, 2014, 06:44:13 PM »


fig.1 : a n00b trying to make tiles.
Logged

i make games that can only ever be played once on http://throwaway.fun
joeyspacerocks
Level 1
*



View Profile WWW
« Reply #28517 on: November 13, 2014, 03:33:07 AM »

Bringing a skeleton to life ... reverse engineering the lab-assistant hero (Horatio) of my game from his skeletal form.


Logged

Catghost
Level 1
*



View Profile WWW
« Reply #28518 on: November 13, 2014, 07:46:29 AM »



the style you have going with these is really impressive, especially with the aa, gives it a really unique look.
Logged
Sik
Level 10
*****


View Profile WWW
« Reply #28519 on: November 13, 2014, 07:47:04 AM »

Bringing a skeleton to life ... reverse engineering the lab-assistant hero (Horatio) of my game from his skeletal form.



Nitpick: his hair should be probably one pixel taller because otherwise it'd imply his skull is larger than his head o_o
Logged
Pages: 1 ... 1424 1425 [1426] 1427 1428 ... 1637
Print
Jump to:  

Theme orange-lt created by panic