Yo. This post feels sort of bumpy, but if anybody cares, here's what's going on anyway.
UPDATE 86(?)
Not really a real update in the same vein as the others, and not actually an update on the game, but rather what's holding me back from working on it, and some of so maybe I shouldn't number this, but here goes anyway.
Status reportSo I've been taking a break from this for a little while now, but only indirectly, as you will see. There are a couple of reasons, beyond the usual stress, fatigue and feelings I can't seem to ever really escape from, which is something I'll just have to take for granted at this point.
Other gamesA detour was the usual participation in
Ludum Dare alongside Marte and Morten. I'm dead set on doing each and every one of those, because it's a great experience and always useful practice.
Can be played here.We've also had to work a little extra hard recently at my day job to have a build of a first version of the educational game we're making there so that school classes could start using it from September and on. We don't do crunch, luckily, but it was still more intense than usual and rather tiring. But we made it.
However, this, in combination with some other stuff ("life") took away basically all the time to play other people's LD games before the final date (tho I'm not sure what the date would signify when there are no ratings...), so I should try and squeeze in some time to do that if I can find it. :c
Brushing upThis, however, is the main reason I'm currently holding myself back from doing any more work on the engine or the game.
C++I got a book:
I've decided not to touch my codebase at all at least until I finish reading this book. I might watch a few more talks before I do, too. I'm almost done now, and may well finish it today if I find the time to read some more (currently on lunch break at day job working from home while typing this post up).
ShadersMy excitement for graphics programming hasn't ended, and I've been using Unity as a playground to do some shader experiments...
Knowledge that will surely be useful no matter what I make.
MiscellaneousI guess in general I've been doing more with 3D too. I also tried out Unity's networking stuff and got that working.
Side projectsThis has nothing to do with the break, but I'm making a note about this anyway.
I have the other project
PUSE going on with Marte. However, Marte isn't really feeling up to this kind of stuff ATM, and it's definitely a key aspect of that project that we're in it together, so I'll be holding off on that in the meantime as well.
I feel like I need something to help me not burn out on Vatnsmyrkr, however, so I might be setting up a solo side project instead in the meantime. I have an idea that I'm a bit excited about. Maybe I'll end up making that my main instead and being a big traitor to this project. Who knows? I used to be horrible at committing to projects, but I've been amazingly faithful to Vatnsmyrkr by my own standards so far. It's also possible to combine some of the ideas. Some of them also fit into PUSE. Big mess. We'll see. I don't think this other thing will exist as more than ideas on paper for a while anyway.