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Zorg
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« Reply #3921 on: July 21, 2015, 02:28:58 PM » |
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Ha, aliens, too. I already found the game by searching your nickname in the LD32 entries. I'll have to play it again tomorrow, i got stuck in a level because i destroyed a ball with a door, somehow. But it's pretty fun. I'd never be able to finish a game for LD in time.
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Schilcote
Level 1
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« Reply #3922 on: July 21, 2015, 08:10:28 PM » |
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Did the first graphics improvement sprint on INJECTION today. Before: After:
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flashgc
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« Reply #3923 on: July 22, 2015, 04:45:54 AM » |
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ANtY
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« Reply #3924 on: July 23, 2015, 08:55:09 AM » |
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werk in progress top sekret
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b∀ kkusa
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« Reply #3925 on: July 23, 2015, 10:29:37 AM » |
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Warlocks vs Shadows 2 !!!!!!!!!!!!!!!!
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ProgramGamer
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« Reply #3926 on: July 24, 2015, 05:45:04 PM » |
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A before and after comparison of tweening functions implementing. Before: After: Find out more via devlog
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TeeGee
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« Reply #3927 on: July 25, 2015, 10:29:21 AM » |
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Working on a new dungeon backdrop for Bonfire.
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Eendhoorn
Level 6
Quak
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« Reply #3928 on: July 27, 2015, 06:51:32 PM » |
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Working on a new dungeon backdrop for Bonfire. Excellent way to spice up those static characters with that tween :D And the backdrop has a real dungeon-y atmosphere to it. This guy is a real pain in the ass to deal with.
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Schilcote
Level 1
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« Reply #3929 on: July 29, 2015, 12:59:22 PM » |
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And some more. I'm not sure how I feel about the screen-corruption effect, honestly; on the one hand, it looks cool and works as a neat "the level is now over" effect. On the other hand, I'm a bit worried players will interpret it as "oh, my screen is screwing up, I guess I'm not supposed to do that."
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Schoq
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« Reply #3930 on: July 29, 2015, 07:05:41 PM » |
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looks cool and I don't think there's any risk of that at all
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♡ ♥ make games, not money ♥ ♡
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Kyle O
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« Reply #3931 on: July 30, 2015, 12:02:34 PM » |
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Threepwood
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« Reply #3933 on: July 31, 2015, 01:35:15 AM » |
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Time of day variation for my iPhone game "Run-A-Whale"
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Oddball
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« Reply #3934 on: July 31, 2015, 08:41:22 AM » |
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Driving AI fail
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lame joe
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« Reply #3935 on: July 31, 2015, 08:53:20 AM » |
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Time of day variation for my iPhone game "Run-A-Whale"
I love love love this Driving AI fail
I like the carnage in this gif haha
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ProgramGamer
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« Reply #3936 on: July 31, 2015, 10:04:36 AM » |
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It looks very alive, but i would prefer if it would kick the ball with his head instead of hands, for example by diving. i created a first monster, it's a very dangerous green alien/squid? thing. Accidentally recorded at only 10 fps.
Why does your game remind me of this:
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siskavard
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« Reply #3937 on: July 31, 2015, 02:53:12 PM » |
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Zorg
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« Reply #3938 on: August 02, 2015, 04:40:08 AM » |
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@ProgramGamer: I like that association! How many idle animations do you plan to create and how many of those are finished? -- Wrote a simple followMe script (ringbuffer) in Unity. Obvious next step: create a dragon.
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siskavard
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« Reply #3939 on: August 02, 2015, 11:52:29 AM » |
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@ProgramGamer: I like that association! How many idle animations do you plan to create and how many of those are finished? -- Wrote a simple followMe script (ringbuffer) in Unity. Obvious next step: create a dragon. I want around 15 or so - 5 "normal/subtle" ones and 10 weird ones, Ive made 4 weird ones so far
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