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chirp
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« Reply #20340 on: November 14, 2012, 10:40:54 PM » |
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who could possibly tell that i like castlevania and architecture
It looks impressive, how long did it take you to finish/get there?
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Maud'Dib Atreides
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« Reply #20341 on: November 15, 2012, 01:01:11 AM » |
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who could possibly tell that i like castlevania and architecture
me, 3 pages back when i asked you if you liked both of those things ;P
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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impulse9
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« Reply #20342 on: November 15, 2012, 07:49:08 AM » |
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Early mockup for the HUD in my game.
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ClayB
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« Reply #20343 on: November 15, 2012, 11:14:04 AM » |
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Early mockup for the HUD in my game. AA pls other than that, pretty good, I wouldn't use gray for the back portion of it tho
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goshki
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« Reply #20344 on: November 15, 2012, 12:25:26 PM » |
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I don't know why but this scene reminds me of the Lost.
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Cellusious
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« Reply #20345 on: November 15, 2012, 12:38:28 PM » |
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Licenced under "Free for use for comerical or non-comerical uses. No credit needed. be happy."
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happymonster
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« Reply #20346 on: November 15, 2012, 02:30:25 PM » |
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Reminds me of some Atari 8-bit demo style graphics
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Elk
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« Reply #20347 on: November 15, 2012, 06:00:59 PM » |
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who could possibly tell that i like castlevania and architecture looks very awesome ^^, although the top archs above the windows and the pillars inbetween look a little too edgy
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For business inquiries send me a forum PM! No Revenue-Share stuff without proper contract.
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Storsorgen
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« Reply #20348 on: November 16, 2012, 04:20:19 AM » |
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A little character. He's supposed to be dressed in a bathrobe, wielding a folded up newspaper. I don't know if the newspaper looks like it though!
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impulse9
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« Reply #20349 on: November 16, 2012, 08:50:11 AM » |
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AA pls
I am kind of intentionally avoiding AA-ing, but maybe I'll give it a shot anyway. I'm probably going to make the ball a little transparent to imitate a glassy surface. A little character. He's supposed to be dressed in a bathrobe, wielding a folded up newspaper. I don't know if the newspaper looks like it though! Looks like someone twisted his sword. :D Maybe add some roughness to it, or add some pixels to imitate text?
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ClayB
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« Reply #20350 on: November 16, 2012, 11:29:27 AM » |
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@impulse9: I used to do the same thing, but it really is worth it if you want something looking smooth.
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vids
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« Reply #20351 on: November 16, 2012, 08:15:45 PM » |
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What do you think? I'm not an artist btw.
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Geti
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« Reply #20352 on: November 16, 2012, 08:24:46 PM » |
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I think it falls into the "not pixel art" category, personally.
Also, the guy on the right is bilinearly scaled while everything else seems to be using uninterpolated scaling.
The colour contrast is ok I guess.
Basically "not good, but keep trying".
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vids
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« Reply #20353 on: November 16, 2012, 08:42:54 PM » |
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An astute observation, the character is a separate animated entity and the whole world has been scaled nearest neighbor. I'll got to the Screenshot Saturday thread with this game I guess, but a couple of tips would be great. I've been trying to play around with shadows for a while which has added a bit to the scene, but I don't know what else I could do. Check this one out. Thanks!
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Armageddon
Level 6
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« Reply #20354 on: November 17, 2012, 03:11:24 AM » |
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I still don't understand why the characters have to be scaled blurry, they look like they have pretty good form compared to the rest of the scene. It's an awful effect.
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vids
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« Reply #20355 on: November 17, 2012, 10:14:07 AM » |
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So, the game's been written in HTML5 and the implementation of the canvas varies from browser to browser. What happens is that the browser automatically runs an AA on the sprites that are being positioned in floating point. I can fix that, but some sprites are made to rotate later, which really messes things up.
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« Last Edit: November 17, 2012, 10:24:40 AM by NeoMortiny »
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Slow
Level 1
chirp
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« Reply #20356 on: November 17, 2012, 02:24:49 PM » |
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Spent what, four hours trying to get this right? Oh well, I think I'm getting the hang of running animations.
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poe
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« Reply #20357 on: November 17, 2012, 03:21:13 PM » |
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Spent what, four hours trying to get this right? Oh well, I think I'm getting the hang of running animations.
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Geti
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« Reply #20358 on: November 18, 2012, 01:17:16 AM » |
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Kinda wip, kinda not (too busy with KAG stuff to work on these assets outside of the weekend really) 400x300 res with vaguely GBC sprite/tile restrictions. Not super happy with the cliffs since they kinda buck the trend with the style. Heavily GBC zelda inspired, bits of kirby and newer gen games here and there. Trees aren't "final" but are indicative and as far as I'm going to take this mockup. tbh it's been awesome being restricted to 3 colours per sprite since that's only enough for lighting info, has made me pay much more attention to form and function.
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Ashkin
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« Reply #20359 on: November 18, 2012, 02:06:58 AM » |
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Wooooow
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