nissassin
Level 0
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« Reply #8600 on: May 18, 2015, 09:11:37 PM » |
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I'm Tom and I'm attempting to move from "fooling around in Game Maker" to "making a game in Game Maker". I really enjoy stealth games, RPGs, action games, and I've lost whole weekends to Civilization.
I go to game meetups periodically in Boston and the very talented community here has inspired me to take the leap forward toward getting the game I've always wanted to make done!
I'm skilled at learning technology, organizational design, and business, if anyone needs help in those arenas.
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psypersky
Guest
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« Reply #8601 on: May 19, 2015, 10:03:40 AM » |
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Hello Im psypersky, im a programmer and i like to do simple games from time to time, i prefer to do them in Javascript for the browser
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kalkeroff
Level 0
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« Reply #8602 on: May 19, 2015, 10:31:03 AM » |
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Hi, im interesting in developing games for browser, also like the casinos
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VenerableSage
Level 0
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« Reply #8603 on: May 19, 2015, 11:33:09 PM » |
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Salutations, I am VenerableSage, my goal here is to try to recruit more players for my favorite game, bloc. Thank you for your patience.
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karmington
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« Reply #8604 on: May 20, 2015, 04:55:48 AM » |
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Generalist Coder. Working on a game for Oculus Rift. Started with Apple ][
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Phantom107
Level 0
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« Reply #8606 on: May 20, 2015, 10:18:09 AM » |
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Greetings, forum! My name is Guus, I've been a game developer for many years. What I like to do in my games is use my background in Architecture and CGI to make immersive experiences.
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AlejandroDaJ
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« Reply #8607 on: May 20, 2015, 10:31:47 AM » |
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Hi, folks, my name is Alex "AlejandroDaJ" Jordan! I'm a bored bureaucrat that works a desultory 9-to-5 job in DC and makes vidja garmes in his spare time. I've been modding or creating games for over two decades at this point, and really cut my teeth in the Half-Life modding scene as an old Firearms Half-Life team member.
Since then I've been making indie games on PC and Xbox. My perennial game is "Cute Things Dying Violently", which has already been released on Xbox Live Indie Games and Desura back in the day. It's a game that refuses to die, and I'm currently readying up a Steam (PC/Mac/Linux) and iOS/Android version. Five platforms at once for a one-man studio... what could possibly go wrong?
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AyoTheClown
TIGBaby
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« Reply #8608 on: May 20, 2015, 03:18:42 PM » |
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Good day, I am Carlie L. I am part of Ayo The Clown Team. Ayo The Clown is a new platform game that we are currently developing. You can check the game through http://collective.square-enix.com/projects/124/ayo-the-clown. Your Constructive Comment is very much appreciated. Your inputs are really important to me because I believe there are a lot of excellent developers here. Thank you for this opportunity, Carlie L.
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Jaevwyn
Level 0
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« Reply #8609 on: May 21, 2015, 04:19:20 AM » |
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Hi,
Im Chris, I am currently studying a Degree(BA Hons) in Design for Games at Plymouth College of Art. My final project is the creation of my up and coming game currently entitled 'ENERGY'. I started out enjoying designing games back when Neverwinter Nights was a hit new game with its powerful toolkit, I quickly took a shine to this and my interests in Game Design developed quickly.
After my degree course I am looking to release my current project as soon as its ready to finally get my foot into the competitive world that is the Game Industry.
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« Last Edit: May 21, 2015, 04:31:48 AM by Jaevwyn »
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Orangy Tang
TIGBaby
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« Reply #8610 on: May 21, 2015, 05:48:10 AM » |
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I've been lurking on and off here for so long I forgot about this thread. But since I've finally got around to registering... Games programmer, games player, general geek. I specialise in gameplay, network and graphics programming, and recently I've been working with Unity and getting into VR development. Also an avid board games player, but these days due to lack of time I end up collecting them and stacking them on shelves rather than playing them.
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Sumero
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« Reply #8611 on: May 21, 2015, 03:21:52 PM » |
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Hi everyone! I'm Sumero Lira, Italian indie dev! I'm born in 1988, and now I'm control engineer; I founded a startup of book, toys and videogames, called Neotenia. I'm specialized in modular and emergent gameplay and procedural generation; my graduation thesis was about 2d platformer's level generation. Now I mainly use Unity and C#. I also work with some psychologists to build trainings for rehab and life skills promotion. When I was a child I loved Apogee and BitmapBrothers games. I also loved Another World and the first Starcraft. About recent games I love Mirror Moon, Fez, Ibb and Obb. Thanks for your attention
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hydrashead
TIGBaby
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« Reply #8612 on: May 21, 2015, 04:37:23 PM » |
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Hello all. I got into games because my older brother introduced me to corona several years ago. I have since moved to Unity3d. I have been dev-ing part time for five years and full time for the last year. No notable games to mention that i have made. Mostly apps though, and all on Android. I love making games and am hoping to meet some great people here.
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jonaldomo
Level 0
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« Reply #8613 on: May 21, 2015, 05:03:39 PM » |
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Hey guys and gals. I am a developer full time and aspiring game maker part time. I joined to get some feedback and help on games from time to time, I look forward to seeing what every one has to offer. John
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BigHandInSky
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« Reply #8614 on: May 22, 2015, 07:57:50 AM » |
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Hi all, and in short: just finishing my degree, 20 years old, and trying to make small little Unity games while I learn to make bigger and more interesting ones in the future, already got a few (crappy/alright) ones here: http://gamejolt.com/profile/bighandinsky/326729/ but practice makes perfect!
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hotrod121212
Level 0
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« Reply #8615 on: May 22, 2015, 08:40:46 AM » |
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Hello. I go by Ratchet Miles on the internet and have been trying to actually learn programming since January. I love Monster and MLP. I have been gaming on and off since I was like, 4 with a PS1, and currently play games on PC. I love to play games sometimes just studying textures and models, or I learn Python once in a while.
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-Ratchet Miles
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MrSuicideFish
Level 0
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« Reply #8616 on: May 22, 2015, 09:49:35 AM » |
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Hello all! My name is Malcolm. This is my face: I'm mainly a programmer but I dabble in 3D sometimes as well. I hope to learn lots of valuable tips & tricks from here and hopefully gain some friends along the way! Feel free to add me on steam: http://steamcommunity.com/id/xVIRUZx
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Faerdan
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« Reply #8617 on: May 22, 2015, 05:20:09 PM » |
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Hi all,
My name is Mark Aherne and I am a game developer based in Galway, Ireland.
My passions are game design and programming, especially systems/simulations. Anything with emergent possibilities really.
I am really not great at talking about myself, but thanks for reading!
Slán,
Mark (aka Faerdan)
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Threef
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« Reply #8618 on: May 23, 2015, 10:33:04 AM » |
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Hi everyone! My name is Damian Komorowski, from Poland and I'm big fan of Game Jams. My first one was in 2011 and since then I finished 43 games. I also organised few Jams and even done a talk in conference about procgen in jam games! I'm using GameMaker for over 6 years as a main tool, and I'm moderator on biggest non-English GameMaker forum GMClan.orgMy 2 biggest games are now on suspense because of lack of budget. And right now I'm working on a co-op platform shooter. Thankfully it's going well and I can see finish line from where I am. I'll post info about game soon, but I prefer coding instead of writing about it!
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Ph.D Steel
TIGBaby
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« Reply #8619 on: May 24, 2015, 06:53:56 PM » |
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Ahoy, My name is Lars Steel (Ph.D Steel is just a cool sounding name, I have no Ph.D and most likely will never get one) and I'm an Informatics student at the University of Ghent from Belgium. I've been obsessed with game design for as long as I can remember but as I'm a rather fearful person, I've only recently been pushing myself to get stuff done in that area, largely thanks to my coding classes and tons of new game dev resources helping me realize it's not so impossible to get into after all. My largest inspirations in terms of games tend to be the the Miyazaki directed Souls games, the Metroid series and DMC3-4. My main interests in game design usually relate to how far diegesis can be pushed and constructing simple but consistent worlds with potential for emergent stories. I'm mainly joining Tigsource to bite the bullet and get more active with my own projects, on top of soaking up as much experienced advice as possible. Cheers and hopefully I'll be joining in some threads here soon
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