Next Features in development for Heart. Papers. Border. are:
Events!This is quite a complex system that determines quite a lot of actions "behind the curtains". But the direct result for you, the player, will be this:
- when you go to visit a landmark, you have a chance to experience an event, for example meeting a local
- this friendly local might tell you about a SECRET place, something of the beaten path that you can visit. Secret objectives are the best to find the most valuable hashtags for your blog
- events might also requite you to help someone, even with units. Some of these events might lead to new hashtags, some to a financial gain and so on
Notifications!Implementing the events system will also allow us to finish the Notifications, which look like this:
Quests!Also known as tutorial, this is a way to direct you when you first start to play. In its current state, Heart. Papers. Border. sorely lacks any sort of help, tips or directions and we aim to fix that.
The idea is when you start to play, you should be zoomed in on your native country and get an indication to visit the nearest objective. We would like to turn this into a story and progressively guide you towards publishing a blog and getting feedback about your followers and growing influence.
Influence!We need to implement the influence you are gaining as you gather followers.
This is a system that targets each country, which progressively drops its borders.
We will also redesign the hashtag part of the blog and implement a series of puzzles that allow you to write blogs, pack for travel, and discover interesting topics to write about when you visit.
What do you think? Thank you for your time!