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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2641657 times)
Kentz
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zenith au lait


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« Reply #8340 on: July 31, 2014, 09:57:57 AM »


so I'm trying my hand at art
I'm not sure about sizes, the screen is supposed to be 640x480 and I feel like things are too small  Concerned
also I can't draw tiles yet so bear with me
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medieval
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« Reply #8341 on: July 31, 2014, 02:02:02 PM »

thanks! your sprites were dope Smiley

will stop spamming this thread after this



edit: i think i'm going overboard with cracks and all



I've been playing castlevania recently, so <3
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Oleg Klishin
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« Reply #8342 on: July 31, 2014, 02:23:39 PM »

Love the usage of shadow and hierarchy.  The pipes over the pit are clearly not valid areas to move into and it shows.
Yeah, I put some effort to show this. Some people say floor/walls readability are not very obvious. That's why I tried to use shadows. Lesson learned.


By the way, loving this. So NES, much like Tongue

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« Last Edit: July 31, 2014, 02:30:05 PM by Phoenix849 » Logged

Art portfolio and social media links: olegklishin.com
jmac825
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« Reply #8343 on: July 31, 2014, 02:31:40 PM »

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Oleg Klishin
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« Reply #8344 on: August 01, 2014, 08:46:28 AM »

Here is my old screenshot (somewhere form April maybe):



Here is what I've created with free version of Pyxel Edit just painting over:



Can't wait to see what I could do now with full one! This tool is amazing. I can't imagine using something else for my tiles already.
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Art portfolio and social media links: olegklishin.com
saibot216
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« Reply #8345 on: August 02, 2014, 11:51:00 AM »


so I'm trying my hand at art
I'm not sure about sizes, the screen is supposed to be 640x480 and I feel like things are too small  Concerned
also I can't draw tiles yet so bear with me

I think it looks pretty good for a first go. Smiley
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mono
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« Reply #8346 on: August 04, 2014, 09:03:06 AM »

sutāman no bōken

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Sik
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« Reply #8347 on: August 04, 2014, 09:39:47 AM »

Starman adventure?
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mono
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« Reply #8348 on: August 04, 2014, 09:47:39 AM »

hai!
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siskavard
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« Reply #8349 on: August 04, 2014, 04:00:50 PM »

figuring out what NPC dialogue bubbles should look like
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Armageddon
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« Reply #8350 on: August 04, 2014, 10:29:46 PM »

I like it, I'd make the drop shadow go to the bottom right though as it's a platformer and you move right and all. That's a blurry cat.
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Gib
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sup?


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« Reply #8351 on: August 05, 2014, 07:03:18 AM »

lil' mockup story











was starting it as a gba inspired thing, but then I used alpha. I'll try a different color scheme maybe.
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Welp, twitter and stuff. And b__g.
siskavard
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« Reply #8352 on: August 05, 2014, 10:43:13 AM »

I like it, I'd make the drop shadow go to the bottom right though as it's a platformer and you move right and all. That's a blurry cat.

good suggestion

ya the cat is part of the PNG I used, Flash likes to blur PNG's
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08--n7.r6-79.84
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« Reply #8353 on: August 06, 2014, 08:29:30 AM »



So good! Will it be a continued?



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happymonster
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« Reply #8354 on: August 06, 2014, 01:05:28 PM »

That looks nice, but I think the characters are too dark. The swords and eyes look so bright against their black clothes and hair.
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08--n7.r6-79.84
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« Reply #8355 on: August 09, 2014, 01:39:49 AM »

That looks nice, but I think the characters are too dark. The swords and eyes look so bright against their black clothes and hair.

This is due to palette and also I tryed to use a minimum of colors in order to picture was retro feel.



Is that better?
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happymonster
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« Reply #8356 on: August 09, 2014, 09:32:30 AM »

Yes I think so. I didn't realise you were using a fixed 16 colour palette here.
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Flame
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« Reply #8357 on: August 11, 2014, 01:38:26 PM »

Starting to use a tablet now.

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Superb Joe
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« Reply #8358 on: August 12, 2014, 02:52:32 AM »

lil' mockup story











was starting it as a gba inspired thing, but then I used alpha. I'll try a different color scheme maybe.

Greetings.
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matwek
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« Reply #8359 on: August 21, 2014, 02:27:21 AM »





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