Cobralad
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« Reply #4100 on: September 16, 2015, 01:38:01 PM » |
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i.i
Level 1
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« Reply #4101 on: September 16, 2015, 02:09:45 PM » |
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Got world displacement working and now I'm mad with power. What the hey. This looks amazing!!!
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Uhfgood
Level 1
225 lbs of awesome!
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« Reply #4102 on: September 19, 2015, 07:30:58 PM » |
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From my game Hypno-Joe. You're a creature that only has a brain two eyes and feet and you have to hypnotize your enemies then drop them into a pit.
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Miziziziz
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« Reply #4103 on: September 22, 2015, 06:31:15 PM » |
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Latest mechanic in InterSection:
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eliasdaler
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« Reply #4104 on: September 23, 2015, 11:59:46 PM » |
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Cakeprediction
Level 1
I'm not too sure what to put here
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« Reply #4105 on: September 24, 2015, 07:01:59 AM » |
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Yay platform pathfinding framerate is low because of gif recorder
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Huge Swords and Tentacles Devlog"If you were to write a story with me in the lead role, it would certainly be... a tragedy" "You have to tell your hands to freaking do the stuff until your hands know it by their tiny hand hearts"
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Eendhoorn
Level 6
Quak
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« Reply #4106 on: September 24, 2015, 06:10:07 PM » |
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You sure nailed that cozy pub feeling, awesome Crosspost from my devlog;
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eliasdaler
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« Reply #4107 on: September 25, 2015, 01:09:52 PM » |
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@Eendhoorn, thanks! Your games looks pretty awesome too! :D
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Rotondo
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« Reply #4108 on: September 26, 2015, 05:16:12 PM » |
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Crosspost from my devlog; ----
Love the little touches you added to this, really nice effects. This thread always has really awesome stuff in it. ---- Today I have two gifs to show off, Literal voxel destruction, and bounce traps now bounce back projectiles, going to have to make a boss that uses this for sure.
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Dave_C
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« Reply #4109 on: September 26, 2015, 05:35:09 PM » |
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My current project - Ninjumpsu - A one touch action platformer for iOS and Android devices. Development is finally steaming along into the final stretch now, just making levels.. I really need to start blogging+marketing this stuff >_<
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SeanNoonan
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« Reply #4110 on: September 26, 2015, 07:47:12 PM » |
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Crosspost from #SS thread...
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Pineapple
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« Reply #4111 on: September 27, 2015, 05:52:58 AM » |
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I decided that money would be way more fun in my game as little bills you can drag around instead of a boring little number on a boring little ledger.
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Torchkas
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« Reply #4112 on: September 27, 2015, 06:24:43 AM » |
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like monopoly
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Schilcote
Level 1
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« Reply #4113 on: September 27, 2015, 06:59:41 AM » |
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I decided that money would be way more fun in my game as little bills you can drag around instead of a boring little number on a boring little ledger.
Seems like then I'd try to buy things by dragging the money to the things I want to buy...
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Landshark RAWR
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« Reply #4114 on: September 28, 2015, 03:27:03 PM » |
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sicknasty boss intro animation. I might tweak it a bit more and maybe make a big thing that's all
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Areku
Level 1
Well yeah.
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« Reply #4115 on: September 28, 2015, 08:28:34 PM » |
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Decided to stick with Python, at least for the moment. We'll see how it works out!
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EvilDingo
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« Reply #4116 on: September 29, 2015, 02:15:36 AM » |
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Decided to stick with Python, at least for the moment. We'll see how it works out! I think you're trading easier now for frustratingly (game abandoning) difficult later on.
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shellbot
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« Reply #4117 on: September 29, 2015, 02:44:07 PM » |
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Decided to stick with Python, at least for the moment. We'll see how it works out! You made that in Python!? Using Pygame? Would you mind sharing the code, I'd be super interested to see how you've done it
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Areku
Level 1
Well yeah.
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« Reply #4118 on: September 29, 2015, 05:53:28 PM » |
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Well, I suppose I could, but it'd be pretty long-winded.
Any parts that interest you specially? I could do a gif of the debug views of it.
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« Last Edit: September 29, 2015, 07:57:34 PM by Areku »
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shellbot
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« Reply #4119 on: September 29, 2015, 09:39:12 PM » |
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Well, I suppose I could, but it'd be pretty long-winded.
Any parts that interest you specially? I could do a gif of the debug views of it.
The AA on the edge of the light and gradient on the back wall look really cool to me. But honestly what I'm most interested in are if there are any performance hacks you've used. I tend to find rendering primitives really slow in python. But I may be using a bad method
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