Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411562 Posts in 69384 Topics- by 58443 Members - Latest Member: junkmail

May 03, 2024, 07:35:36 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 204 205 [206] 207 208 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1208019 times)
Cobralad
Cowardly Baby
Level 10
*****



View Profile
« Reply #4100 on: September 16, 2015, 01:38:01 PM »

Got world displacement working and now I'm mad with power.
i made a music video out of it:
https://gifsound.com/?gif=www.smallradiosbigtelevisions.com/devlog/watervolume.gif&v=cU8HrO7XuiE
Logged
i.i
Level 1
*


View Profile
« Reply #4101 on: September 16, 2015, 02:09:45 PM »

Got world displacement working and now I'm mad with power.

What the hey. This looks amazing!!!
Logged
Uhfgood
Level 1
*


225 lbs of awesome!


View Profile WWW
« Reply #4102 on: September 19, 2015, 07:30:58 PM »



From my game Hypno-Joe.  You're a creature that only has a brain two eyes and feet and you have to hypnotize your enemies then drop them into a pit.
Logged

Miziziziz
Level 2
**



View Profile WWW
« Reply #4103 on: September 22, 2015, 06:31:15 PM »

Latest mechanic in InterSection:

Logged

eliasdaler
Guest
« Reply #4104 on: September 23, 2015, 11:59:46 PM »

Logged
Cakeprediction
Level 1
*


I'm not too sure what to put here


View Profile WWW
« Reply #4105 on: September 24, 2015, 07:01:59 AM »


Yay platform pathfinding

framerate is low because of gif recorder
Logged

Huge Swords and Tentacles Devlog
"If you were to write a story with me in the lead role, it would certainly be... a tragedy"
"You have to tell your hands to freaking do the stuff until your hands know it by their tiny hand hearts"
Eendhoorn
Level 6
*

Quak


View Profile
« Reply #4106 on: September 24, 2015, 06:10:07 PM »


You sure nailed that cozy pub feeling, awesome  Beer!

Crosspost from my devlog;
Logged

eliasdaler
Guest
« Reply #4107 on: September 25, 2015, 01:09:52 PM »

@Eendhoorn, thanks! Your games looks pretty awesome too! :D
Logged
Rotondo
Level 1
*



View Profile WWW
« Reply #4108 on: September 26, 2015, 05:16:12 PM »

Crosspost from my devlog;
----

Love the little touches you added to this, really nice effects.

This thread always has really awesome stuff in it.

----

Today I have two gifs to show off,

Literal voxel destruction,



and bounce traps now bounce back projectiles, going to have to make a boss that uses this for sure.

Logged

Dave_C
Level 0
***


Retrophile


View Profile WWW
« Reply #4109 on: September 26, 2015, 05:35:09 PM »

My current project - Ninjumpsu - A one touch action platformer for iOS and Android devices. Development is finally steaming along into the final stretch now, just making levels.. I really need to start blogging+marketing this stuff >_<

Logged

SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #4110 on: September 26, 2015, 07:47:12 PM »

Crosspost from #SS thread...

Logged

Pineapple
Level 10
*****

~♪


View Profile WWW
« Reply #4111 on: September 27, 2015, 05:52:58 AM »

I decided that money would be way more fun in my game as little bills you can drag around instead of a boring little number on a boring little ledger.

Logged
Torchkas
Level 10
*****


collects sawdust


View Profile WWW
« Reply #4112 on: September 27, 2015, 06:24:43 AM »

like monopoly
Logged

Schilcote
Level 1
*


View Profile
« Reply #4113 on: September 27, 2015, 06:59:41 AM »

I decided that money would be way more fun in my game as little bills you can drag around instead of a boring little number on a boring little ledger.

Seems like then I'd try to buy things by dragging the money to the things I want to buy...
Logged
Landshark RAWR
Level 10
*****



View Profile
« Reply #4114 on: September 28, 2015, 03:27:03 PM »


sicknasty boss intro animation. I might tweak it a bit more and maybe make a big thing that's all

///////////WARNING ///////////
Logged

Areku
Level 1
*


Well yeah.


View Profile
« Reply #4115 on: September 28, 2015, 08:28:34 PM »



Decided to stick with Python, at least for the moment. We'll see how it works out!
Logged
EvilDingo
Level 1
*


View Profile WWW
« Reply #4116 on: September 29, 2015, 02:15:36 AM »

Quote
Decided to stick with Python, at least for the moment. We'll see how it works out!

I think you're trading easier now for frustratingly (game abandoning) difficult later on.
Logged

shellbot
Guest
« Reply #4117 on: September 29, 2015, 02:44:07 PM »



Decided to stick with Python, at least for the moment. We'll see how it works out!

You made that in Python!? Using Pygame?

Would you mind sharing the code, I'd be super interested to see how you've done it
Logged
Areku
Level 1
*


Well yeah.


View Profile
« Reply #4118 on: September 29, 2015, 05:53:28 PM »

Well, I suppose I could, but it'd be pretty long-winded.

Any parts that interest you specially? I could do a gif of the debug views of it.
« Last Edit: September 29, 2015, 07:57:34 PM by Areku » Logged
shellbot
Guest
« Reply #4119 on: September 29, 2015, 09:39:12 PM »

Well, I suppose I could, but it'd be pretty long-winded.

Any parts that interest you specially? I could do a gif of the debug views of it.

The AA on the edge of the light and gradient on the back wall look really cool to me.

But honestly what I'm most interested in are if there are any performance hacks you've used. I tend to find rendering primitives really slow in python. But I may be using a bad method
Logged
Pages: 1 ... 204 205 [206] 207 208 ... 297
Print
Jump to:  

Theme orange-lt created by panic