Belimoth
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« Reply #840 on: August 23, 2013, 01:45:46 AM » |
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In my game I managed to introduce bugs that: - Made a seemingly random set of units invisible.
- Duplicated units.
- Allowed units to attack their allies.
- Allowed units to attack themselves.
- Pushed units to -1 elevation even though I have no mechanics for underground battles.
...all in the movement code. So unless you can top that you are probably pretty competent.
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eigenbom
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« Reply #841 on: August 23, 2013, 02:13:42 AM » |
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Haha, you guys. You just need to regularly clean and refactor your code! It's necessary, like having a shower every few days.
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rundown
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« Reply #842 on: August 23, 2013, 02:20:58 AM » |
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Haha, you guys. You just need to regularly clean and refactor your code! It's necessary, like having a shower every few days.
hobo code >.<
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happymonster
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« Reply #843 on: August 23, 2013, 09:01:18 AM » |
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In my game I managed to introduce bugs that: - Made a seemingly random set of units invisible.
- Duplicated units.
- Allowed units to attack their allies.
- Allowed units to attack themselves.
- Pushed units to -1 elevation even though I have no mechanics for underground battles.
...all in the movement code. So unless you can top that you are probably pretty competent. Impressive!
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happymonster
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« Reply #844 on: August 24, 2013, 01:45:26 AM » |
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I've now added in the particle effect so that when your weapon fire hits a wall you get the ricochet effect and if you hit a unit you also get the unit damage effect. It looks better than I expected!
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Matt Anderson
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« Reply #845 on: December 07, 2013, 03:05:55 PM » |
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Heh, have to say, I'm a crazy fan of X-Com (old a new... who isn't I guess?) This looks very cool -- monster log that I need to catch up on, but stoked to try it. I like the aesthetic a lot -- it has a great retro feel but I like that it doesn't restrict itself to ONLY giant blocks of pixels. There are curves in there. Evokes legos, but in a very positive way. Staying tuned.
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happymonster
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« Reply #846 on: December 07, 2013, 03:32:43 PM » |
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Thanks for the post. Sadly I haven't done anything on this since August. I'm currently working on my paint program D-Pixel at the moment.
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Matt Anderson
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« Reply #847 on: December 07, 2013, 04:13:24 PM » |
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Really? That's a shame -- I didn't even notice the date on the last post.
Or, maybe not a shame, as long as you are enjoying your new project. :D
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eigenbom
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« Reply #848 on: November 17, 2014, 07:24:02 PM » |
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Any updates on this? What's your current/next project HM?
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happymonster
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« Reply #849 on: November 18, 2014, 02:40:56 AM » |
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Hello! My current project is our first baby (Alice) She keeps me occupied at the moment
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happymonster
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« Reply #850 on: November 18, 2014, 02:49:18 AM » |
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Having said that I would like to work on an upgraded graphics engine (from this) and make it a proper editor for people to use to make graphics with
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eigenbom
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« Reply #851 on: November 20, 2014, 02:09:24 PM » |
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Oh right, yeah human childs are lots of work!
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JavierRayon89
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« Reply #852 on: June 10, 2019, 08:05:23 PM » |
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I'm not going to post any screenshots right now as although I know we ALL love the pretty pictures, I don't want to fall into that very easy trip of spending all the time working on the looks and neglecting the gameplay. That will of course turn a lot of people off and lead to this blog being cruely ignored by the silent majority, but it's a risk I'm prepared to take! Haha, I agree. The disciplined approach is first verifying that fun is achieved. Then everything else can happen more securely, art, programming, in our case even writing the story. We are on the same track.
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